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MAN_WITH_GUN

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About MAN_WITH_GUN

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    MAN_WITH_GUN
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  1. I prefer playing 90's and early 2000's wads in DOSBox. And especially i like the original look and gameplay of the game, even though i started with more modern ports.
  2. +++ Abcisssion +++ Th1rt3en
  3. Thanks, progression will be changed for being less confusing according to what playtesters said. That midi, as usually it goes in my mapping - is my source of inspiration.
  4. Thanks for playing, glad you enjoyed it. Yeah, this is a very first map of my 2020's mapset and i haven't changed it much since then. It designed to be easy and with a lot of exploration so player would expect what would be later in the wad, get the vibe of the project. I'll see what i can do with progression of this map, even if i haven't seen an issue there - it's still something to keep in mind, you never know how people will play your map.
  5. Hello there, this is my first time publishing something i've been working on for quite a while and mostly for my own. COLD ERA - a project started by me in 2020 when i had COVID and while thinking i might die i thought: "Well, if i'll die then with doing something i love - mapping." And then it has begun, i finished first map pretty fast: only 1 week it took me, even though i wasn't in rush. Huge inspiration i mostly took from my very first speedmapping constest i've participated in that had winter theme, not christmas tho. Also since i haven't seen that much just wintery maps without overly being christmas (which i completely don't mind by the way) it gave me even more boost to making something like this myself, i had plenty time to spare during my COVID staying at home all day. Of course after a month i was felt better to finally return to my job and even during COVID i didn't suffer at all, nothing critical. Although after returning to job i had really hard time spending same amount of energy to maps as i did before and especially it was mostly connected to that time when i had such passion for mapping during COVID pandemic. So as a result, like many of my previous personal projects - it was frozen and kept for better times. * More about the project: Fairly big and cold adventure with 5 unique maps with their own themes, usually in 'Run-and-gun' type of gameplay. Maps have a lot of open places with dozens of monsters to kill, have at least 3-4 optional paths and, well, a bunch of views to look at :^) Each map taking mostly 30 mins to complete on blind playthroughs with exception being the 'wad opener' map. Maps trying to catch best things about winter maps getting the player in different locations with different gameplay and mood. * I felt bad letting this project down especially how well it started and of course i had to do something with this, but wasn't sure when it will be a proper time for me to spread my word about it. And so it happened that i had really lucky opportunity to use it as a FDA (First Demo Attempt) map that was accepted by @Dantosking (Also known as Dant3) for being a part of 30th Doom Anniversary - Russian Doomcon. Take a massive feedback from players in live contest and also organising Live FDA for the first time myself? Hell yeah, brother! Even though during this constest i felt really tired - it was still a joy, something i had when i started this project. Talking about 'comeback', heh. As all tournaments, this Live FDA had cash prizes sponsored by me. From all 17 participants only 7 made they way to the leader board and 4 players that had best time in UV-Speed category won. As a mapper i must say, i had quite a laugh watching people walking around the map since even this 'wad opener' is fairly easy to complete and speedrun: it's not easy to navigate through with a lot of optional stuff and paths that connects to other places where you have already been. Time limit of 15 mins also gave pressure to players but what do you know: when the cash prize on a table - it's double or nothing ;^) After such experience i've decided publish at least this map from FDA as a demo of that mapset that i kept for so long. After FDA contest people even asked if they can play it after Doomcon and it would be pretty bad from me if i'd not post it somewhere and especially after positive feedback from them which makes me happy. INFO: * Map Name: Frozen Hideout. * Author: Man With a Gun (MWG) * IWAD: Doom 2 * Level replacement: MAP01 * Music: "Stage Select" from Mega Man 8 (remix) * Texturepack: Whitemare's texture pack. * Format: Boom (complevel 9) * Tested with: Prboom plus, Zandronum. * Difficulty Settings: All implemented. * Build Time: 1 week. * Multiplayer/Deathmatch: Not yet. * Other: DeHacked file for changing the automap name. COLDSHOTS: DOWNLOAD: Here! Extra stuff:
  6. Officially approved by Gun With a Man, best LAN-Party from all i participated in 👍
  7. - Easy maps in modern mapping are underrated. - Hitscan enemies are overhated. - Nightmare is a great difficulty. - ".ogg" music in boom wads are criminally underrated.
  8. That would be funny for some people, but my ideas in my head are much simpler and more bland before i get into mapping, the thing is - when i'm starting implement those ideas they're getting more fleshed out and complex, all this geometry and texturing starting to look more mixed up and variable. But rarely i could have almost zero fresh ideas and usually i stick to "my standard approach" - square room with smoothed corners and 2 small ones to connect them through the later parts of my map. Same i would say about detailing and texturing, my goal pretty much similar here with @Snaxalotl - do not repeat too much stuff, i like as many variety as possible so get me and player more excited to what's coming next in a map, of course i had maps that ignored that rule completely and it's usually depends in what mood i am at the moment. I can work on one room for days until i'll finally like how it looks and plays, "Devil hides in details" and that "Devil" - is my sick perfectionism, my bless and curse, as i said once before :^)
  9. Map Name: Chemical Circumstances Music: "Mystic's Glance" by David Shaw Episode: 1 (E1M1 replacement) Difficulty Settings: All. Comments: This little map was forced to be made by @Peccatum Mihzamiz, as the one who requested restrictions for this map: - No borders allowed; - a map smaller than 1500*1500 pixels; - Mostly incidental combat and supremely easy. This map is probably the easiest from all submissions i did for this project, even on UV it's piece of cake. Could be placed in earlier slots i think. Download: The easiest map in a Wild West Screenie:
  10. Name: Techbound Music: Unknown Episode: 1 (E1M1 replacement) Difficulty Settings: All implemented, co-op starts as well. Comments: I kept in mind it should be either in E1M1 or somewhere near to start of the episode, so besides UV - it's mostly a brezze map. Download: It's sure is a map. Screenshots:
  11. Map name: Hot Reception Episode: 3 Slot: E3M1 Music: "TheDevilsWork" (track by Doomkid) Difficulty settings: Yes; plus co-op spawns. Tested with: Crispy Doom. Comments: Rough and hot, fits well for a first hell map in episode. I'd recommend play on HMP for the first playthrough. Djownload: Download Me Plenty. Screenshot:
  12. @LadyMistDragon Dude wow, you guys just keep giving me feedbacks and so much attention that was not expecting at all posting this wad in forum, i'm actually IMPressed. Thank you so much, all of you.
  13. Thanks, i didn't really felt like submitting this map but Clippy wanted me doing it, so i just drop it here. I wasn't expecting so much comments under this wad so that's interesting :v
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