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Everything posted by EpicTyphlosion
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Doom -1: The Final Release.
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Very true. I wouldn't be surprised if someone did just that -
Doom -1: The Final Release.
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Plus the bugfixed release could have a cool name like Alien Vendetta. Maybe something like "Negative One: Reloaded" -
Doom -1: The Final Release.
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Strange. Maybe something's up with GZDoom -
Doom -1: The Final Release.
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
In that case, lemme make a list of "lessons learned" for the next time we do this: 1: When making a completely new map, or making major changes to one, ALWAYS test it to make sure it's beatable 2: Use the check mark box in Ultimate Doombuilder to analyze each map, this will check for problems such as missing textures (HoMs) 3: If a new map is added, always update the MAPINFO lumps, however many there are. This includes adding title patches for intermissions 4: Once a few days or weeks have passed, try out each level in the wad. See if you can spot anything you think needs changing 5: For the love of God, try to find some new sky textures! -
Doom -1: The Final Release.
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Bad news, it turns out the door just before the exit of MAP34 is impossible to open. Can't believe I didn't check this beforehand -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
V5.73 https://www.dropbox.com/s/0y06ty8yl27zhnq/NEGATIVEONE_v5.73.7z?dl=0 General changes - Added an Eternity MAPINFO lump for levels 33-35 - Added a MAPINFO lump written in the old style of ZDoom MAPINFO lumps Okay, this is my last one for real this time. The only thing that would make this any more compatible is writing it in Hexen format, but I'm pretty sure that won't make a difference since it's already an MBF-compatible wad. It's been fun watching this all unfold, and I'm glad to have been part of the ride, see you all in Doom -2! -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Hmm, I guess a MAPINFO lump using the old style won't really matter, and Eternity might still work on the super secret levels. So unless we want to add a lump for that, I'd say this wad is completed -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
If that's gonna be the last one, I'd suggest doing that old style MAPINFO lump if you can. Hopefully it shouldn't take that long. Godspeed! -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
V5.68 https://www.dropbox.com/s/wmq3gijr42iiamn/NEGATIVEONE_v5.68.7z?dl=0 General changes - Added a proper ZMAPINFO lump with corrected sky and music strings (This one better work!) - Converted the newly added shotgun sound to Doom format since all the others were I might be able to add a MAPINFO lump using the old ZDoom style, but consider this my actual last submission if Attic calls it before then -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Huh, I guess he meant midnight. Lemme rollback on that statement earlier, I'm fixing that MAPINFO lump! -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
I mean, it's still the 7th here in the USA -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Haha! I guess it could've gone either way -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
What was it? -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Damn, that sucks. Wish I'd known that beforehand -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
I hope exceptions can be made for bugfixes -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
V5.62 https://www.dropbox.com/s/28btisis0pwcyhc/NEGATIVEONE_v5.62.7z?dl=0 MAP34 - Fixed the broken lift. The map should be beatable now General fixes - Copy/pasted DMAPINFO into a MAPINFO lump, added the proper title and music patches for each map (I hope) I think this'll be my final contribution. If anyone wants to add me or anyone else to the credits map, that'd be much appreciated! -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Got it. All the other maps in the lump are the default Doom 2 names, so I'll change those -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Apparently PrBoom crashes after finishing MAP34 since it can't find data for MAP35. Adding them to the MAPINFO lump might fix it, should I do that? -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Not sure. I thought about removing the weed, but I decided to keep it since it's a super secret map anyways, lol -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
V5.57 https://www.dropbox.com/s/cnp6d8pe8wxe8ce/NEGATIVEONE_v5.57.wad?dl=0 MAP33 - New name "Super Secret" - Made the secrets easier to see - Added a bit more ammo - Removed the wizard boss since the Icon of Sin head is already in there - Added deathmatch starts and weapons (because why not?) MAP34 - New name "Dank Secret" - Added deathmatch starts (again, why not?!) General changes - Added titles for MAP33 and MAP34 so they don't crash in PrBoom Remaining issues - There's some missing textures in MAP34, and the lift that lowers to advance through the level doesn't work when use is pressed -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
WAIT! I'm working on v5.57, don't post until I'm done -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Hmm, turns out the yellow key is already in MAP33, but it's behind a secret which would be impossible to find unless you press use on every single wall -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Reserving MAP33 -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
Oh, lol. That was the part I was getting at, yes -
Doom -1: A Doomworld Experiment
EpicTyphlosion replied to AtticTelephone's topic in WAD Releases & Development
You forgot me, lol