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Arrowhead

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Everything posted by Arrowhead

  1. Couldn't sleep.

     

    I've just come up w/ an incredibly mean-spirited trap for my next level...

     

    Involving a sequence of lowering floors, teleporting lines, 4 revenants and a cybie...

     

    >:)

    1. Arrowhead

      Arrowhead

      I've added an optional sidequest for a BFG...

       

      I can't stress enough how dastardly this is getting...

    2. Arrowhead

      Arrowhead

      Changing the name of this map from 'Racing Thoughts' to 'Absolutely Dastardly'.

       

      I'll use 'Racing Thoughts' for a later level!

  2. Getting somewhere w/ Apprehension: MAP04:

     

    At62wnA.png

    m27qwA4.png

     

    Off to bed!

     

    :D

  3. Starting MAP04 of Apprehension - calling it 'Racing Thoughts' - not sure if I want a heckbase, a transitory level between the real world and hell, or if I just want to get a 'true' hell level started...

  4. Small update: Fixed two arachnotrons that were 'stuck'. https://www.mediafire.com/file/nig3lmo6qmbyt4y/ApprehensionMAPSET-3MAPS-update1.wad/file
  5. Really gorgeous screenshots. The first and second shot look awesome! :)
  6. MAP03: SWEATY PALMS: DOWNLOAD LINK: https://www.mediafire.com/file/nig3lmo6qmbyt4y/ApprehensionMAPSET-3MAPS-update1.wad/file This is a bit of a devious map - I don't want to spoil anything, though! SCREENIES: Let me know what you think - I tried some interesting combat set-ups in this level. If you play, please try w/ pistol-start, that's how all these maps are balanced so far. UVMAX is of course possible, like the others. I haven't updated MAP01-MAP02 since the last post - but I will do that soon! Implementation of all difficulties is planned, but currently only UV is accounted for. :D
  7. Your stuff always has such a unique aesthetic. Nice work! :D
  8. Just about finished the third map! Lots of unorthodox combat set-ups. Hopefully it will be interesting! I've just got to finish up the texturing, and this should be ready soon! :D
  9. wzLZJXs.png

    Getting a bit devious w/ MAP03...

     

    ;)

  10. I noticed a couple errant packs of shells up near where the supercharge was - I'll get that cleaned up for the next update. I'm glad you saw the yellow key lowering from the blue key area - I thought that would be a good way to direct the player to the next fight. It looks like you used the slightly older build that had the last room (the mancubi exit room) not fully textured - that has since been fixed, as well as one of the doortraks using the 'placeholder' crate tex that I use. That's my fault, though, not yours! Thanks for continuing to go through these - next level is called 'Sweaty Palms' - I'm nearly done monster placement and geometry, so I should have that ready soon, too. :)
  11. Thanks for the kind words - yeah, RL play was important to me in this one. Was fun watching you handle that 'caco cloud'! I'm currently working on the third level - was glad to see nothing seemed to break this time around! I might have it done tonight, likely for tomorrow! :)
  12. Forgot to fully texture 1 of the monster trap rooms - I've uploaded a new fix in the last post, and the main post! :)
  13. APPREHENSION: MAP02: 'WRACKED NERVES': The second map is complete - or at least a proper test-build of it. Let me know what you think! This one has quite a bit of chaos - this is the last 'normal' base - the third level will start to show more hell corruption. Currently, there is only UV implemented, but don't worry - before I release this, all difficulties will be implemented. Please play MAP02 from pistol-start - the updated MAP01 is included in the below link too: https://www.mediafire.com/file/408yb0foczu23es/ApprehensionMAPSET-FIX1.wad/file :D EDIT: I've yet to add the gameplay changes mentioned in the last post for MAP01 - I will do that a bit later, once this map requires an update!
  14. I've 'finished' the 2nd level of the pack - just making sure nothing is messed up. I'll post it shortly in my main 'Apprehension' mapset thread!

     

    :D

  15. Thanks kindly for your detailed review. I was able to fix that little visual error you mentioned in the new version - I think it was some kind of node problem, I wiggled a few linedefs and it sorted itself out. The point you've made about the ending's chaingunners and the SSG wing make sense to me too - I'll see if I can draw better attention to the SSG area, because I think that's probably my favorite 'fight' in the map. I like the idea of the addition of spectres only in UV - I'll do that once I get difficulties set up correctly! I'll incorporate your suggestions in the next update - hopefully when I have the second map ready, if not earlier. Appreciate you taking the time! :)
  16. @fefor I've fixed the issues you've mentioned - I made the bars only trigger once, by putting the line closer to the door, and getting rid of the other triggers. I thickened the exit wall, so that nobody can press the button 'through the wall' anymore. Here's an updated version that also fixes the midtexture bleed that AshtralFiend mentioned earlier: https://www.mediafire.com/file/nhygx2e5ztmmwlg/ApprehensionMAPSET-map01ONLY-fixed.wad/file It took me a while, but I thought it was about time I started something! :)
  17. Appreciate, it fefor! Thanks for going through it - I'm nearly done the geometry / gameplay for the second level. I was not aware of those issues - they sound like an easy enough fix - I'll try to get that remedied tonight, and put out a new version soon. You explained this issue very well for me, so I should have no problem, hopefully. I hope to have something new for people to play, soon. I fully expected there to be an issue hiding somewhere in this map, lol. Thanks again!
  18. Nearly done MAP02 of my new SP pack, 'Apprehension'!

     

    :)

  19. @AshtralFiend Thanks so much for going through that for me! I only just got a chance to watch the full video. You play much more methodically than I do! I was glad to see that nothing seemed to be 'broken' - but those 2 midtex issues: the 'revenant room', and the exit's fence. I think the fence had the same light level on each side, I've heard that can cause midtex bleed sometimes! As for the revenant one, I'll have to take a look at that - I think it's because I had scrolled the midtex down a bit. Shouldn't be too hard of a fix. I'm going to start the second level today - I've got some ideas I want to look into. I'll put out an update to the first map a bit later today, when I have more time. Thanks again! :)
  20. Thanks a lot for going through this for me! I'll check this video out in a hour or so, I'm in the middle of starting all of my seeds for for garden. I'll try to fix up that midtex issue you mention a bit later today - when I watch the video - I'm pretty sure I know what would have caused it. I'm gonna start work on another map too, after I'm done this 'chore' of mine! :D
  21. DOWNLOAD LINK, (DOOMSHACK): https://doomshack.org/uploads/ApprehensionMAP01.wad UPDATED MAP01: https://www.mediafire.com/file/nhygx2e5ztmmwlg/ApprehensionMAPSET-map01ONLY-fixed.wad/file ***NEW*** MAP01+MAP02: https://www.mediafire.com/file/408yb0foczu23es/ApprehensionMAPSET-FIX1.wad/file ***NEW*** MAP01+MAP02+MAP03: https://www.mediafire.com/file/nig3lmo6qmbyt4y/ApprehensionMAPSET-3MAPS-update1.wad/file ***NEWEST*** - MAP01+MAP02+MAP03+MAP04 (UPDATED): https://www.mediafire.com/file/vzckikdjptpby0j/ApprehensionMAPSET-4_MAPS-FEEDBACK-UPDATE_1.wad/file ***NEWEST*** - MAP01+MAP02+MAP03+MAP04+MAP05: https://www.mediafire.com/file/8o0304nqtlxkq5z/ApprehensionMAPSET-5_MAPS.wad/file ***NEWEST*** - MAP01+MAP02+MAP03+MAP04+MAP05+MAP06: https://www.mediafire.com/file/u6chjuidzjs8h4t/ApprehensionMAPSET-6_MAPS.zip/file What is Apprehension? Apprehension is the fear or anxiety that something unpleasant is going to happen. This is how I feel whenever I think of making a single-player level - I decided, that was a lame way to go about 'creating things' - so I've decided to make a new single-player map set, and get over my apprehension of that kind of mapping. Unlike MP, I'm always worried that my SP stuff won't be received well - this has stopped me from making no more than 9 SP maps over the three years I've been mapping - compare this to the nearly 250 DM/CTF levels I've made and published, and that's quite a small number. This mapset is to get me back in the SP mindset, and throw those anxieties aside. I fully expect to make mistakes, and I expect there to be bugs - I'm nearly brand new to this, so please be sure to give me some feedback if you play this! I don't know how big this set will be - likely no more than 5-8 levels - that number could shrink or grow, depending on how this goes. This mapset will use RFHellTX + Doom 2's standard textures. This pack is Boom-compatible, and all of my testing has been done in DSDA Doom - if that's a mistake, please let me know. I think the texture packs blend together well. SCREENSHOTS OF MAP01: MAP02: 'Wracked Nerves:' MAP03: Sweaty Palms: MAP04: Absolutely Dastardly: MAP05: DOWNTOWN DEMON DELUGE: MAP06: GREAT SACRIFICE: DOWNLOAD LINK, (DOOMSHACK): https://doomshack.org/uploads/ApprehensionMAP01.wad UPDATED MAP01: https://www.mediafire.com/file/nhygx2e5ztmmwlg/ApprehensionMAPSET-map01ONLY-fixed.wad/file ***NEW*** MAP01+MAP02: https://www.mediafire.com/file/xtzwcbz2gdskxzn/ApprehensionMAPSET.wad/file ***NEW*** MAP01-MAP03: https://www.mediafire.com/file/nig3lmo6qmbyt4y/ApprehensionMAPSET-3MAPS-update1.wad/file ***NEWEST*** - MAP01+MAP02+MAP03+MAP04 (UPDATED): https://www.mediafire.com/file/vzckikdjptpby0j/ApprehensionMAPSET-4_MAPS-FEEDBACK-UPDATE_1.wad/file ***NEWEST*** - MAP01+MAP02+MAP03+MAP04+MAP05: https://www.mediafire.com/file/8o0304nqtlxkq5z/ApprehensionMAPSET-5_MAPS.wad/file ***NEWEST*** - MAP01+MAP02+MAP03+MAP04+MAP05+MAP06: https://www.mediafire.com/file/u6chjuidzjs8h4t/ApprehensionMAPSET-6_MAPS.zip/file :D
  22. My first Boom SP map is actually going surprisingly well - I'm finding it much easier than I thought it would be to transition to SP...

     

    When I first learned SP in February 2021, I barely even knew how to use tags - now that I've had so much time in MP, I imagine some of that transfers over to SP mapping.

     

    I'm going to make a small Boom pack - of not very complex maps - not extremely detailed, at least!

     

    RFHellTX has a lot more 'tech' stuff than I expected which is certainly helpful.

     

    I'll post an update later if I manage to finish it up - so far, so good!

     

     

    :)

  23. Don't be afraid to learn a new format, or a new genre of mapping!
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