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Everything posted by Arrowhead
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Arrowhead12's WADs - ***ACE-1.wad - NOW ON IDGAMES***
Arrowhead replied to Arrowhead's topic in WAD Releases & Development
Okay, first update based on a lot of feedback: -Fixed the roaming Hellknight problem -Removed superfluous sector tags and vertices -Texture Cleanup -I removed 2 of the 4 Lost Souls in the first room. -I added additional medikits -The map should be cured of its linedef-itis :) -Brightened the area immediately before the red key, as well as the area before the plaz pit. -Moved the rocket launcher much closer - to alleviate a little pressure in the last room. -Made the 2 revenants near the secret area deaf, as well as some other monsters in the shotgunner area. -Changed BLODRIP and CRAKL4 pillars. -Other miscellaneous cleanup Edit - Quick 2nd Update -Fixed the Hellknight from opening the secret door to the berserk -added some red skulls to the red key door -
Arrowhead12's WADs - ***ACE-1.wad - NOW ON IDGAMES***
Arrowhead replied to Arrowhead's topic in WAD Releases & Development
Wow, thanks so much for doing a playthrough of my map - I see some things I should definitely adjust. The Hellknight should have been set to 'deaf' - he's supposed to stay in that hallway before the Caco room. I will definitely get that fixed in my first update. Thanks for taking the time to play my map! -
Arrowhead12's WADs - ***ACE-1.wad - NOW ON IDGAMES***
Arrowhead replied to Arrowhead's topic in WAD Releases & Development
Thank you for your kind words. I will definitely get those issues fixed for my next update. I was not aware of the vanilla incompatibility. I will change the original post to reflect that. I also think I will move the rocket-launcher and rocket pack a bit closer - that way there isn't so much pressure in the final room - that's a good point also. I'm sure others will find other bugs, so I'll put off updating for another day or so. I am already working on my second wad, I'll be sure to post that once I feel comfortable w/ it. Thanks! :) -
Arrowhead12's WADs - ***ACE-1.wad - NOW ON IDGAMES***
Arrowhead replied to Arrowhead's topic in WAD Releases & Development
If anybody wants to record a demo / post a video of them playing the map - i'd greatly appreciate it. -
If you're using GZDOOM, open the console, (press tilde) and type listmaps. Once you get a list of the maps, find the map name you want, and type 'map xx'. That will warp you directly to your desired map. :) Edit - 'xx' being where you put said map name.
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Are you using doom_complete.pk3? You aren't able to idclev in that. If you're using the complete WadSmoosh version I don't think you can use that command.
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Rough n' Ready: ------------------- This is my very first map - the very first time I've made a map in the 20 years I've played Doom... I tested it in GZDOOM and PRBOOM. I recommend using a limit removing port like GZDOOM, as its been brought to my attention that there is a visplane overflow, although that may have been corrected after my first update. I haven't tested if it is truly vanilla or not. This is a Doom2 map on MAP01. Currently only UV is implemented. All three difficulties are now supported. I called it 'Rough n' Ready' because of the very chaotic first room. I tried to create tough fights, but as this is my first time mapping, the more experienced members may find it easy. I tried to make it a challenging map - it is definitely possible to 100%. - Jumping and crouching are discouraged, as they will break the map. Freelook should not cause any issues, though. All feedback is greatly appreciated - I am brand new to this, after all. Thanks! :) Deep Keeps: -------------- This is a Doom2 map on map01. Currently all 3 difficulties are implemented. The map is best experienced in UV, though. Jumping and crouching are prohibited, but free-look should be just fine. I've only tested this in GZDOOM, so I recommend you use that. I haven't tested this wad with any other mods - but GZDOOM works just fine. PrBoom had a small issue w/ frozen pinkies at the start of the map. I may have fixed it in my new update, but have not tested in PrBoom yet. Map should be a fairly good challenge in UV/hard, but much easier on medium and easy difficulties. Ribcage ---------- This is also a Doom2 map on Map01. Currently still has D_RUNNIN, so apologies for that - I'll have to learn how to change music tracks soon... Now has the song 'Dancing' by pcorf, from the Paul's Deathmatch album. Jumping and crouching should be restricted, but freelook is A-ok. I've only tested this one in GZDOOM, so I recommend you use that. ROUNDHOUSE ------------------ This is a Doom 2 map on MAP01. Custom music is 'Pain' from Paul's Deathmatch, by Pcorf. Only UV is implemented atm. I recommend using a limit-removing sourceport, as I'm not sure how this fares in vanilla. I tested in GZDOOM 4.5.0. Jumping and crouching are not allowed, but freelook is. Screenies below: FURNACE ----------- Furnace is a Doom2 map on map 1. It is a medium sized hell level, and is quite difficult on UV. I have implemented all difficulties, though - and the first two difficulties are quite a bit easier. Freelook is allowed, but crouching and jumping are not. I tested this in GZDOOM 4.5.0, and didn't encounter any obvious bugs, I did not test on PrBoom+, and I recommend you use GZDOOM to play this. This was made in DoomBuilder 2, using doom2 format. I intend on 'upgrading' to Ultimate Doom Builder for future maps, as I've heard its better. COMMAND HQ ----------------- Command HQ is a doom2 map on map01. It was mapped in doom2 format. Jumping and crouching are prohibited, but freelook is fine. You will need to use GZDOOM. Currently only UV difficulty is implemented, and the par times, (on all levels) are only tentative rn, I will replace them when I have more time to 'speedrun' my levels. This map was my first attempt at a 'techbase'. Let me know what you think! GALLOWS ------------ Gallows is a doom2 map on map01. It was mapped in doom2 format. Jumping and crouching are prohibited - freelook is allowed, but discouraged; it will make 1 secret much easier to get. You will need to use GZDOOM, as w/ my other current WADs. This is a fairly large hell level - over 320 enemies! It will likely take 15-20 minutes to complete. Longer if you are doing UVMAX. I made sure too, that all enemies are killable without needing to find any of the secrets, although the secrets definitely do help. I put 11 secrets in this map, and I tried to make cool environments. The map only has UV rn. I do plan on adding par times and difficulties when I have a bit more time available. See screenshots below: Refinery ---------- Refinery is a doom2 WAD on MAP01. Jumping and crouching are prohibited - but freelook is allowed. Thought I'd make a fairly quick map here, only took 5-6 hours this one. Its quite a small romp, should only take approximately 3-6 minutes - slightly more to UVMAX. This WAD is fairly easy. I'm planning on putting it in map slot 1 when I compile my WAD together - I'm open to feedback on this, too, though. FINAL RELEASE ------------------ ACE-1.7z , or you can download it from idgames . 'ACE-1' stands for 'Arrowhead Compilation Episode 1'. It is a collection of the above 8 different themed levels. Thanks for playing! RUFNRDY.7z DEEPKEP.7z RIBCAGE.7z RNDHAUS.7z FURNACE.7z COMMANDHQ.7z GALLOWS.7z REFINERY.7z
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I mean, its pretty basic, but I think its alright for a first effort in the editor - its definitely more playable than some other 'my first wads' I've played. The icon of sin was an interesting choice - but it was far too easy to kill. Maybe put some randomly raising/lowering shields/platforms in front of it? Some small things I noticed: - Doors are VERY thick - you may want to thin them out a bit. - There is a lot of STARTAN - I'm not certain there is enough ammo on the map to kill all the Cyberdemons - Is the first room supposed to hold a pool of water? Or is that just blue carpet? (If its blue carpet, ignore this point) Reason I mention this, is because water textures do exist in Doom/2. - Rooms are very basic shapes/orthogonal - you should add some variance in room shape to this WAD I highly recommend you upload some screenshots. People will be a lot more willing to spend their time if they have some semblance of what the level will look like. Anyway, just wanted to say some small points. Welcome to the community! :)
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The Official 'Trying to Find a Specific WAD' Thread
Arrowhead replied to gruntkiller4000's topic in WAD Discussion
Thanks, this is helpful! I was wondering why I couldn't find it anywhere. -
The Official 'Trying to Find a Specific WAD' Thread
Arrowhead replied to gruntkiller4000's topic in WAD Discussion
I am looking for a copy of 'Doomworld Speedmapping Compilation #11'. Does anybody have it? I have all the others, but was unable to find this one on any of the archives I know of. Thanks! -
An Attempt at a Comprehensive Doom1 Episode 1 Replacements List
Arrowhead replied to Arrowhead's topic in Doom General
Added - Opening Edit: Added- Fallen Kingdom Laura Beyer's Doom URE2020 EDIT 5/6/21 Added- Mission: Techbase EDIT 7/31/21 Added- Soaked in Blood -
What are some common mistakes that just completely spoil a map?
Arrowhead replied to Ashurion Neonix's topic in Doom General
Insufficient radsuits for VERY nukage heavy areas...- 42 replies
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Probably long already mentioned - but Doomguy is lefthanded.
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Does anyone unironically use I'm Too Young To Die
Arrowhead replied to LudicrousFPS's topic in Doom General
If I'm having a super hard time on UV on a certain map - I'll pop down into ITYTD and blow through the map. I'll then usually go back through again on UV once I know the layout like the back of my hand. So yes, ITYTD has its uses - and I suppose I unironically use it. -
This so much. Sometimes the only way to beat an obscure WAD is to look it up on Youtube first. Lets Plays are basically unintentional video walkthrough guides.
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[Final Release] Micro Slaughter Community Project (17 maps)
Arrowhead replied to Bauul's topic in WAD Releases & Development
I tend to shy away from slaughter - the only one I've beaten is 'Rush', and that's debatable being slaughter in the first place, but this levelpack has piqued my interest... -
Doesn't matter how many others there are out there, all you need to do is carve out a small niche. I'm sure plenty of people will follow your videos eventually! Decino and Aquarius started out with 0 subscribers at one point too! I say go for it. :)
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An Attempt at a Comprehensive Doom1 Episode 1 Replacements List
Arrowhead replied to Arrowhead's topic in Doom General
Added - Way Out and Still Doomed Yakworld The Infiltrator Hell on Phil - Phantom Phobos [phanphob.wad] Planet Phobos Doomworld Speedmapping Compilation #7 dminator.wad Edit: Added- Come Out Fighting Phobos the Doomed Moon chris_k.wad -
An Attempt at a Comprehensive Doom1 Episode 1 Replacements List
Arrowhead replied to Arrowhead's topic in Doom General
Thanks! I wasn't aware that the first episode was ever released separately. I will add it now! Edit: Just added - Kentz Labyrinth 1 Knee-Deep in ZDOOM Gamarra's Story - Part X - "Final Show" Obsidian Fortress -
An Attempt at a Comprehensive Doom1 Episode 1 Replacements List
Arrowhead replied to Arrowhead's topic in Doom General
This is very helpful, thank you. I think I have all the E1's listed in that thread, but there are definitely some episode 2, 3 and 4 stuff I've never seen before. Edit: Just added - Maps from Memory Phantom Phobos Punishment Sacrifice E1 [by Silver Fox] The Madness of Mergatroid The Phobos Directive Unfamiliar - Episode 1 URE2020 Just Kill Me Now Warzone -
An Attempt at a Comprehensive Doom1 Episode 1 Replacements List
Arrowhead replied to Arrowhead's topic in Doom General
Don't know how I forgot that one. Thanks! -
An Attempt at a Comprehensive Doom1 Episode 1 Replacements List
Arrowhead replied to Arrowhead's topic in Doom General
This is exactly the type of thing I'm looking for. Edited to reflect your additions. -
Doom E1 Episodes are my favourite. I have made a list of all of the E1 Episodes I know of. I am looking for more to play - does any member here know of any that I have missed? I am essentially looking for any Doom1 E1 Episode replacement - this list only includes episodes with 8/9 levels, as anything lower in my opinion isn't a 'full' replacement. I know there have been similar threads in the past, (people looking for recommendations) but I haven't found anything that attempts to list all E1 replacements. It is very difficult to find JUST episode replacements on /idgames. That's part of my reasoning for making this thread - so that people can look up an overall list, and not have to go needle-and-haystacking themselves. I'm sure I'm missing quite a few, so any help from the more experienced members of the community would be great. Also, this is my first thread - so if I've formatted anything incorrectly - please do let me know. Thanks! 1HBPV1_3.WAD 20 Years of Doom 900 Deep in the Dead 2001 - a Doom Odyssey - Episode 1 Demo Release Absolutely Killed ADooMv1.1 A New Nightmare Akce Korian All For One All or None Alpha Accident AR Arrokoth ASDoom Ash Cave Back to 1994 Ballarat Base Ganymede - Episode 1 Beta Labs Beta Labs 2 Blood of the Damned Boom v2.3 [NOT sourceport] Bury My Heart Knee-Deep Cannonball's Speedy Episode 1 Castle Phobos CH Retro Episode CH Retro Episode [retrpgl.wad version] chris_k.wad Classic Episode 2 - Singularity Complex Combat 2 Come Out Fighting Crusades Danne's E1 Darkgate Darkwad Dawn of the Dead Deadly Deadly Standards Death is Just the Beginning Debut Episode Deem - Episode 1 Distorted Memories DMSFG dm1-dm2.wad dminator.wad Doom: Awesome, Episode 1 Doom - Perdition DooM Redemption Doom: The Phobos Incursion Doom the Way id Did - The Lost Episodes Doomworld Speedmapping Compilation #7 Door to Hell Double Impact E1 [by Silver Fox] E1 Contest Elf Gets Pissed EP4B EpiBest 1 Episode X Fallen Kingdom The Far Side of Phobos Fava Beans Favillesco - Episode 1 Fernito's Phobos Base For the Love of Doom Frag Zones [ae_fze.wad] Gamarra's Story - Part X - "Final Show" Goetia 1 Grim Sense of Humor Hell on Phil - Phantom Phobos [phanphob.wad] Illicit Engineering Industrial Techware Doom Infernovasion In the Mess Of It Infinity Invasion of the Damned JCM1 John's Little Dream World for Doom 1 Just Kill Me Now Kentz Labyrinth 1 Knee-Deep in the Dead Knee-Deep in the DEU Knee-Deep in the UnDead Knee-Deep in ZDOOM Knee-Deep in Knee-Deep in ZDoom Kneepaul.wad Last Hope Of The UAC Laura Beyer's Doom Lockjaw The Lost Worlds Mapgame Maps from Memory MDL.wad Mercenaries Demo Mission: Techbase Needs More Detail [E1 Release] No Hope For Life Epsiode 1: Back To the Fight No Sleep for the Dead NostalDoom Nine Rings of Hell Nuke Mine Oblivion Obsidian Fortress Opening Outbreak of Evil Phantom Phobos Phobos - Anomaly Reborn Phobos Massacre Phobos Revisited Phobos - The Doomed Moon Planet Phobos Punishment Return to Hadron - E1 Return to Phobos Sacrifice Scion Shotgun Symphony Simply Phobos [2010 Revised version] Simply Phobos [2004 Original version] Small Doom1 E1 Episode Soaked in Blood Sons of Ares Special Operation Force Spit.wad The 5th Project of DOOM The Apocalypse Project The Descent of Evil The Infiltrator The Madness of Mergatroid The Phobos Directive Thinker.wad Train Station: Episode 1 TsotsoFx Ultimate UnDeath '94 Unfamiliar - Episode 1 URE2020 Warzone Way Out and Still Doomed Yakworld PS - These episode replacements do not have to necessarily embody the aesthetics / theme of KDitD - they just simply have to occupy map slots 'E1M1-E1M8/E1M1-E1M9'. I am also not necessarily looking for WADs of 'quality' - I am just looking for as many suggestions of E1's as possible. :) LAST UPDATED: 2023-08-02
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