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Everything posted by Arrowhead
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Having finished the primary mapping for Dogtag Deathmatch, my new 3 map war-themed DM pack, I'm looking to start something new.
Highly considering using FoxTex for a small DM pack.
I may wait until Dash CTF is more complete, but then again - I've been in a heavy mapping mood as of recent.
Might be fun to just jump into the editor and blast something out real quick.
I've been wanting to use this for a while!
:D
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Very close to being done that trench-warfare level!
Just item placement left! I'll be posting screenshots in the main thread in probably 30 minutes!
I think this is probably one of the more interesting levels I've made in a while!
:D
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I'm getting somewhere now!
Here's an image to give an idea how this is going so far!:
Lots left to do, but it seems like the idea is working out, thus far!
:D
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I'm ready for lighting and texturing for my trench-warfare map!
Here's an idea of the terrain I'm working w/!
Lots of mud, dirt, wood, muddy water, burning craters, is what I'm feeling!
Should be fun to texture!
:D
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Okay, I've drawn the main layout, and all the pertinent geometry for MAP03!
Here's a contextual map - this one gets pretty complicated:
The red highlight indicates the level's main paths.
Red lines indicate a deep depression or crater.
Dark blue is a fence of some kind - decorative or restrictive.
Green is an above-ground bunker of some kind.
Yellow indicates the main central hill - it's quite large!
Purple indicates a bridge of some kind - generally a few planks of wood laid across a trench, to allow you to travel over-top.
Light blue indicates a completely underground area / bunker.
I can't post screenshots of the geometry just yet, because its only using my placeholder textures, and it'll be hard to see things correctly when I take a screenshot aerially.
I'll get texturing tomorrow, and should hopefully be done tomorrow! If I find enough time - at least the main chunk of work is out of the way!
Excited to wrap this up, and then to start formal testing / wrapping everything up!
I really want to get this pack released relatively expediently - I don't want it to rot on my hard-drive. I'm gonna need to find someone to help me make a TITLEPIC, but other than that, I'm most of the ways there, once I finish this map!
Anyway, off to bed!
:D
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Currently thinking up the 3rd and final map to my currently unnamed military-themed DM pack.
It's going to be a trench warfare map - am thinking of having 2 opposing sides, (of course) w/ a 'no man's land' in the middle this is where there will be a good power-up / gun. The idea is to make an incentive for a player to want to enter into vulnerable territory, where there is not nearly as much cover.
There may be some broken down futuristic tanks, ***maybe*** a decorative bi-plane, or something similar in theme, (some kind of decorative aerial vehicle) and there will be tunnels that will connect the two sides underground - these will be sufficiently wide, though - gonna attempt to make a trench warfare level that isn't too claustrophobic. I'll use 3D floors for the tunnels, so that they can poke up into no man's land, or come up in little bunkers.
Also thinking up some relevant DoomCute props, too.
Should be interesting, I hope - lots to do - this is going to be the final map in this little mini-episode of mine.
Current map layout:
1) Boot Camp Brawl (complete)
2) Carnage Canyon (complete)
3) Mud and Blood* (incomplete, name may change still)
I'm also open to suggestions for names for this map pack! So throw me a couple ideas if you have them! I'm really struggling to come up w/ something!
Only things I can think of are:
'Deployment DM' - I think this isn't too bad, as the maps start off set in a boot camp, so it's logical - but it might sound too formal.
'Military Minisode' - This is also okay, but sounds a bit bland, IMO.
So yeah, any help or suggestions would be appreciated!
:D
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Okay, cool - for the time being, I'll go w/ 'Dogtag Deathmatch'.
Actually has a nice 'ring' to it.
Thanks again, I assume 'taufan99' is how I should credit you in the readme, when I get to that?
:)
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Go ahead!
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A preview of the scope of this third level:
Gonna run a river through the middle, too. The 'ceiling' is a lot higher than the walls, so planes or something should look cool.
I'll update in my statuses more, as I continue!
:)
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Working on a boot camp style military obstacle course for my new map.
It's coming along alright - I'll post screenies in a status when I get a bit further!
:)
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Got an idea for a military barracks map! I'll pair it w/ 'Carnage Canyon' - maybe I'll even make a third military themed level. Who knows!
It will have an obstacle course, possibly a firing range, surveillance towers, bunk beds, lockers, an armory possibly, and a few other DoomCute things. Maybe a landmine field? I've got a couple ideas for a Doom cute landmine field, but I may need a better 'danger' sign for it.
Also working on a new multi-floor hellish castle layout for spwnsh4rk and I's current DM project!
Things are going well - gonna start the barracks map today - already have a rough plan in my head for the castle one, and a few lines drawn down, too!
:D
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Just had an interesting idea!
I wonder if it is possible to make an 'unstable' suspended bridge, by messing around w/ different ceiling_waggle / floor_waggle properties of a 3D floor.
It'd look like each plank is rising and lowering separately of each other slightly - like those rickety ass wooden bridges you see move in the wind, or wobble when someone steps on them:
Of course, without scripting, I wouldn't be able to trigger it to wobble when I step on it - but If I was to play a very low ambient wind sound in the map, it could potentially work - or not, I'll have to see what I can find out.
:)