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Obsidian Plague

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About Obsidian Plague

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    You've got a lot to learn before you beat me. Try again, kiddo!
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  1. been addicted to the browser port of PSP Nazi Zombies, it's a blast
  2. "We ran out of ideas for enemies, here's a pinky but invisible" ...what was stopping them from just making a new unique enemy?
    Eh, both Doom95 and WinDoom are just ok
  3. why would we even need this? what's wrong with doom's PLAYPAL?
  4. I wouldn't actually say anything to them, I'd just secretly corrupt anything code related to the spectre so they're forced to use a better idea in that slot
  5. This sorta came back up but then the plans dissipated. Something about replacing them with rebels? I dunno, ask blaziken
  6. Howdy! So, I've been playing through doom again and i've only now kinda started realizing how many repeats the soundtrack has across both games. Especially weirder considering the fact that the repeats (minus the ones from e4 for whatever reason and the xbox levels) have their own files, which means it can't be a file limitation. What gives? What was stopping the team from adding new tracks?
  7. Obsidian Plague

    E1 MAP01

    A fun idea, a fun execution, and even more fun gameplay. Wonderful. A must play.
  8. It's a cool idea but there's some problems with going through with it... You'd have to find a way to force the user to turn autosaves off You'd most likely have to distribute a special config of GZDoom with your TC just to make sure everything save related is unbound, meaning you cannot force players to NOT save if it's not a TC
  9. eh, it's more "original" which i personally think is the best way to go edit: completely misunderstood what you said somehow, yeah i mostly agree
  10. i think the real error is you're not using samvanheer's sdk
  11. you don't use strings for sprites, you use numbers
  12. normally i'd use some GUI dehacked editor like WhackEd4 as for sprites, they'd be sprite nums 145 thru 244, and i believe use the sprite names SP00 thru SP99
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