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Beemer

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  1. Maybe you can try uploading your OBS log to https://obsproject.com/tools/analyzer , usually tells you what specifically is causing slowdowns.
  2. Thanks :) But nah no cropping here, just a wide custom STBAR with a transparent middle.
  3. Here's a lil' vanilla widescreen NUGHUD, it should be semi-compatible with wads that change the HUD. Posting it here because I think it fits with the other HUDS being posted :) Preview (D64D2): le Wad...
  4. OK I might have figured out how to make this mostly universal for custom status bars, but it would need a mask layer. Stupid ask I know but would this maybe ever be a consideration? And yes it'll probably be super hacky :)
  5. OK, I think I'm done It looks good though unfortunately there's no way of having a "split" HUD with custom STBAR graphics (like with some mods, yet...), but other than that I think it makes a pretty decent modern vanilla-looking HUD. No extra bells and whistles. No mugshot graphics unfortunately for aesthetic reasons. Might make a custom version later... You can find the wad on the main Nugget Doom Topic, somewhere...
  6. thanks, though I'm already making one for Nugget Doom, might make a DSDA one later as well...
  7. oooo, I see, I think i actually might have played with this mod recently. Maybe I'll try and go over the NUGHUD docs to see what I can cobble up.
  8. Hey, so I've been wondering, is there a way to maybe get an HUD lookin' like this mockup I made, somehow, or is it just GZDoom for now.... Also Happy New year Doomers :3 Edit: It is possible, at least for Nugget Doom, file attached below...
  9. I dunno man Eviternity II is just built different
  10. woaaah this is amazing, are we allowed to use some of this with credit?
  11. uhmmm, it doesn't seem to load Eviternity 2 at all... maybe it's too big? Not sure if it would be good to run it without hardware rendering anyway coz these maps get huge. Great Sourceport BTW :)
  12. Great Map, took me 45 minutes to 100% this, great secret placement as well :)
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