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[Remaster WIP] Newdoom Community Project
SulfurOccult replied to Doom_Dude's topic in WAD Releases & Development
Awe, this reminds me of the good old days (and makes me feel old as hell). -
1. Heavy Cannon 2. Shotgun 3. SSG 4. Chaingun 5. Rocket Launcher Q. Flame Belch E (or Mouse Wheel Click). Melee / Blood Punch R. Switch weapon mods F. Chainsaw Shift. Dash Z. Balista X. BFG / Unmakyr C. Plasma Rifle V. Crucible Ctrl (or Mouse5). Grenade Alt (or Mwheel-up). Switch Grenades Spacebar. Jump Mouse4 is set to the weapon wheel, but I never use it. Mwheel-down is set to previous weapon, but again I never use it.
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Those 3D renders look like they must have been the source of the sprites, cool!
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What's your favorite level (The Ancient Gods Part I)?
SulfurOccult replied to igg's topic in Doom Eternal
Blood Swamps looks like the clear favorite. People have already mentioned the unique stuff on this level, and I found the boss fight really engaging without being too over the top. Visually, Blood Swamps looks like if somebody made an OG Doom map with gothictx.wad and lots of nukage, then ported it to Eternal. -
!!!Heavy Spoilers for Ancient Gods!!! Thoughts on Doom Eternal.
SulfurOccult replied to ZeMystic's topic in Doom Eternal
I must agree, none of Hayden's actions in 2016 or Eternal make sense after being revealed as the Seraphim in Ancient Gods 1. I had a theory, that Samur was a makyr in contest with Khan Makyr, somehow exiled to the mortal realm or perhaps also trying to usurp the Father. I thought Samur (as Hayden) developing Argent energy on Mars in D2016 was basically stealing power from Urdak. When the operation got out of his hands, he woke the Slayer to resolve the crisis - then as soon as the invasion was stopped (so he thought) he sent the Slayer away so as not to interfere with his further plots to exploit humanity. Then in Eternal, Hayden helps the Slayer take out the Khan and stop the Icon of Sin from destroying Earth (his body is on Earth as we see in AG1). As soon as that crises is resolved, he sends the Slayer to retrieve his body and then tries to get him to hand over the Father's lifesphere while acting sus as hekk. It would have made sense to me if he was just another jackass makyr false-god tying to make himself king shit. Instead we got... ??? EDIT: Still loved the levels and combat encounters in Ancient Gods 1 tho, very challenging but satisfying. -
My thinking is that the Slayer saw that giving Samur the Father's lifesphere would just be delivering the universe from one Makyr's hands into anothers. Look at Hayden's actions through both games: unseals the Slayer to contain his F-up, immediately sends him away when its contained. Helps the Slayer take out Khan Makyr and save Earth, immediately goes about recovering his body and trying to secure the father's lifesphere. Hayden and the Khan were rivals, fighting over who got to exploit humanity and in what ways.
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The Ancient Gods - Impressions and Story Spoilers
SulfurOccult replied to AtimZarr1's topic in Doom Eternal
The makyr, earth, and hell dimensions present in D2016 and Eternal constitute a "multiverse" in that they are separate spatial dimensions. The idea that there multiple incarnations of Doomguy in different timelines, such as Doom 1/2 and Doom 3 being contained timelines, would also be a "multiverse" Martin might have meant one of these things, but not the other, perhaps? -
The Ancient Gods -- review from someone who DIDN'T like it
SulfurOccult replied to Mr. Duk's topic in Doom Eternal
I've never understood this "jumping puzzle" complaint. What puzzle? There is no puzzle.- 275 replies
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The Ancient Gods - Trailer and Release Date
SulfurOccult replied to AtimZarr1's topic in Doom Eternal
Just finished the first level so far. Difficult enough to have killed me a few times on UV, but I really enjoyed it. -
The DWmegawad Club plays: Demonfear & 1000 Lines 2
SulfurOccult replied to dobu gabu maru's topic in WAD Discussion
Demonfear UV Map 3 Died to the archvile once. Fun map, shame its really only the one battle and then over with. Best level in the wad so far, wish there was more to say about it. Map 4 I hated this one! Hitscanner fest, small bit of pressure to find cover early on, then it becomes trivial once you have it. The layout is symmetrical and has lots of small rooms connected by many doors, so we again return to the continuous door open/close sounds throughout the whole map. Find the key, run to one side of the map to open the door. Inside is another key, so you run back to the other side again (at this point, all the enemies are dead btw). Inside again is the last key, so you make a third run back across the empty map. BORING. -
The DWmegawad Club plays: Demonfear & 1000 Lines 2
SulfurOccult replied to dobu gabu maru's topic in WAD Discussion
My first time joining, too! I'm playing Demonfear on UV, continuous. Map 1 & 2 Well my first foray into the wad wasn't great. I'm not a fan of it when map authors try to represent "realistic" settings or furniture in Doom. I suppose given the age it was created in it probably was quite novel and impressive for its day. The constant sound of doors opening and closing is getting grating. Combat difficulty has been pretty mediocre so far but I did manage to dip low a few times thanks to the shotgunners. Flush with health and ammo pickups thus far.