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Maybe I'll finish a Strife WAD some day.
- 147 replies
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[Idgames] UNRATTLED - 11 maps for Doom 1 (CL9)
MacGuffin replied to MacGuffin's topic in WAD Releases & Development
And we're on Idgames. That's another one for the books. -
DOWNLOAD HERE (Idgames) The retro vidya board decided to crank out one more WAD before the end of the year. Using the textures found in lostres, two short episodes were constructed for Doom 1, guaranteed to be free of revenants and most other forms of agitated skeletal structures! Info Format: Boom (complevel 9) IWAD: DOOM Status: Idgames Recommended Sourceport: DSDA-Doom, GZDoom May Not Run With: Any non-UMAPINFO compatible port Note: UMAPINFO behavior has been shown to be inconsistent across ports. In DSDA-Doom and GZDoom, clearing E1M5 will take you to E2M1. In Woof! and Nugget Doom, it has been reported that clearing E1M5 will simply end the game and return to the title screen. Screenshots Map List
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[Strife] Big SeHackEd-fueled Vanilla Map! (/idgames)
MacGuffin replied to Xyzzу's topic in WAD Releases & Development
I endorse this product and/or service. -
The DWmegawad Club plays: Ad Mortem & Wormwood 1/EU/3
MacGuffin replied to dobu gabu maru's topic in WAD Discussion
Just wanted to clear some things up: this is indeed the most up-to-date version of Ad Mortem and I strongly advise everyone to use this link instead of the one in the OP. Apologies for the confusion. Enjoy the WAD, guys. -
From BTSX 1 & 2, REKKR, and Pagodia
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512 Linedefs of /vr/ DOWNLOAD HERE (Idgames) /vr/ held another mapping project, this time restricting mappers to using no more than 512 linedefs in each map, utilizing UAC Ultra Textures to bring the set to life. The end result is a full 32 map megawad chock-full of bizarre, experimental maps. Feedback is much appreciated. Info Format: Boom (Complevel 9) IWAD: DOOM2 Status: Idgames Recommended Sourceport: DSDA-Doom, Woof!, GZDoom, From Doom With Love May Not Run With: ZDoom, PrBoom+, any non-UMAPINFO compatible port MAP07 has a separate UDMF version for ZDoom-based ports in the WAD to retain Boom functions that did not translate to ZDoom properly Screenshots Map List
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[RC3] ACTINIA - A -cl9 Plutonia minisode
MacGuffin replied to MacGuffin's topic in WAD Releases & Development
I can't speak for punchman, but he doesn't strike me as the kind of person to be active in the same discord circles as you, and as a matter of fact, I am not. Admittedly, I was unaware of Stankonia being an OutKast album title, but perhaps punchman was and that's where he got the idea from. All things considered, this seems like a mere coincidence to me. For future reference, you probably shouldn't accuse people of "unashamedly snubbing" things without presenting any hard evidence of that happening. Can we have this discussion split elsewhere now? -
[RC3] ACTINIA - A -cl9 Plutonia minisode
MacGuffin replied to MacGuffin's topic in WAD Releases & Development
I do not keep up with this community very often. "Stankonia" was a suggestion by punchman that he thought would be funny, and we ran with it. I am not aware of any other project under the title of Stankonia, so if you can point me to what you're referring to, that would be appreciated. And please, ignore the comment above mine.