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ArchRevival

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  1. 3 Quick Plutonia-style maps! (Must be launched alongside PLUTONIA.wad) Map List: Map01: Barracks Map02: Jungle Pier Map03: Boiled In Shit idgames Archive Link: https://www.doomworld.com/idgames/levels/doom2/p-r/plutjungle plutjungle.zip
  2. I'm back with something fresh. A single, large, mostly outdoor Egyptian themed map, with custom music and textures. This is the first map I've made with custom textures, and the 4th Doom map I've made so far. Map Format: Boom Game: Doom II More info in the text file. lakeside.zip
  3. Recently I got back into mapping, and decided to made my most recent map Boom compatible, and made some small gameplay adjustments. Here you go! No freelook required. IWAD: Doom 2 mountainlab.zip
  4. Here's my third map! It's another single level. I went for a tech-base with a natural mountain terrain outside. I added a night themed skybox to give the player a cozy vibe. There are several outdoor areas so you'll be headed back and forth inside and outside. I was going to make 3 levels within this wad but changed my mind. I'd rather just release single maps for the time being. I'm sorry but you'll have to use GZDoom because of some custom stuff I added. Freelook, crouching, and jumping aren't required for my maps and never will be. IWAD: Doom II Turn your music up because there's an absolute banger of a track during the map, a MIDI version of Freightliner by Hot Water Music. The title screen song is "Cavern" from RuneScape, and the intermission music is "The Forlorn Homestead" from RuneScape as well. mountainlab.zip
  5. Can I download whatever map that is so I can look at it's MAPINFO?
  6. So I successfully added a skybox but as you can see it looks awful because the images are right up against each other. I need to know how to make it 6 sided. Also what size should I use? 256x128 or 1024x200? Thanks.
  7. This is the second wad I made. I have returned with a bigger and better map, in which took 2 days to create. It's quite harder than my first map. So watch out for traps! I strongly suggest using GZDOOM because some textures will be missing in vanilla, especially in the exit room. IWAD: Doom II Freelook, jumping/crouching aren't required at all. The music is "Food For Thought" from RuneScape. CARNAGE.zip
  8. This is the first wad I made. It’s just a single level, and I created it using the Doom 2 format. It runs on the Doom II IWAD. Difficulty wise, let’s think of it as The Focus from Doom 2. There are a decent amount of hit-scanners and the rooms are compact. Please let me know what you think! The music is the instrumental of “Mass Obliteration” by Suffocation. RUSH.zip
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