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TheDoomedHellKnight

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  1. Here's a couple of weapons I made. First one was basically just CTRLC+CTRLV of the rocket launcher sprite with minor editing. The second gun is a recolour of the chaingun. Last gun is basically the shotgun but I grabbed the smudge tool and dragged down from the barrel to make a rifle-looking kinda gun, however the world/pickup sprite is just an SSG sprite with the brown removed and the clip sprite placed under it.
  2. Alright, the title is worded poorly, but what I mean is how would I find out what to type when I want to make my gun play a certain sound? An example would be "weapons/shotgf". I'm trying to find out what I should type for the pistol. fire: PASG A 0 A_playsound("weapons/___") PASG A 2 PASG B 2 A_firebullets(5, 5, 1, 5) PASG C 2 PASG D 4 PASG C 3 PASG B 3 PASG A 1 goto ready
  3. Hey, they said STUPID mod idea. This is wonderful.
  4. More or less what I want to do is make the level end when the player dies similar to what happens at the end of episode 1 in The Ultimate Doom. A door opens that lets out an impossible to defeat amount of demons, and when the player is killed the map ends, however I'm not necessarily sure how to do this.
  5. I'm working on a small map pack, (Zdoom in Hexen format) and I was wondering how do I make the game and/or level end when the player is killed?
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