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Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
DrR0Ck replied to hobomaster22's topic in Doom General
Near as I can tell, your hack to tag everything is the only way I can think of to make it work as-is. Perhaps @hobomaster22 can provide further insight or implement an enhancement. -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
DrR0Ck replied to hobomaster22's topic in Doom General
Another thing I noted: I'm using unmanaged zips, and using the rename function, I renamed a zip that is part the load orders on a number of PWAD entries. DoomLauncher did not adjust the name in the other load orders, but just dropped the file from the load orders. Is this intended behavior, or should the updated file be reflected in the existing load orders? -
Very sorry to hear about your health challenges; hope you're feeling better soon. I'm happy to report that your CBlood Ultimate Edition add-on appears to work nicely with Nashgore Next. Haven't done extensive testing yet, but so far, so good. Otherwise, and apart from the BLUDTYPE actor overrides is there a preferred way to handle colored blood in Nashgore Next?
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TNT : Overcharged Close to be finish Update 01/18/2024
DrR0Ck replied to Veemon's topic in WAD Releases & Development
Trouble with the links here as well. Edit - I think it's a problem with the WAD and not with the links. -
I would like to add a +1 for Forsaken Compound. A really enjoyable episode, with fantastic detail work and atmosphere.
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Forsaken Compound [DOOM Episode 1 Replacement]
DrR0Ck replied to ivymagnapinna's topic in WAD Releases & Development
I had a blast with this! I don't have a ton to add that hasn't been already said, but some very nice work here! -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
DrR0Ck replied to hobomaster22's topic in Doom General
Here's a legit potential bug: DL recently started supporting containers besides ZIP files; i.e. RAR, 7z (I think), etc. I've imported a couple .RAR archives and they launch as they should. but the "Open ZIP file" dialog from a file listing does not open these files. -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
DrR0Ck replied to hobomaster22's topic in Doom General
You just made my day. Thank you SO very much! I'll drop examples of dates that fail to populate as I come across them. EDIT: I've added a bunch of items recently and I may have been mistaken on this; there may just be a majority of text files missing th date. will continue to monitor. -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
DrR0Ck replied to hobomaster22's topic in Doom General
Hey there Hobomaster! A few things I'd like to see improved if you don't mind; none of these are deal-breakers for me, and I know you're busy with a bunch of other projects, so please consider these low priority. Import of dates: I think about 4 out of 5 mods that I import that appear to have properly formatted text files fail to import any date information. I get mod names, authors, description, but dates are typically missed. For those items in the idgames archive, they do have dates populated. Usually, I add the dates in by hand and move on, but I am thinking there is room for improvement here. I suspect (although I haven't discussed with anyone) that I can't be the only one that this issue affects. So if you have time to look into improving this, that would be awesome. MM/dd/YYYY dates vs dd/MM/yyyy dates import: I find that when dates are formatted dd first, and there is ambiguity (i.e. the day is <=12) that I end up with swapped month and day values. Not sure whether there is anything that can be done about this, as I don't know of any kind of region/country designation, but it's another low priority issue I have noticed over time. Finally, (and I am kind of embarrassed asking for this), I haven't updated to the newer versions of DL since the last version before the implementation of dark/light modes (3.6.5.0) because I'm a light mode user and the light mode now feels entirely too gray. The older version had white areas in the "content window areas (i.e. wad listings, statistics, etc.), with black background around the individual wad screenshot window. This helped break things up visually from the application frame and borders which are all gray. Since the dark/light mode implementation, all of these areas are now gray as well and it just doesn't feel quite right to my eyes. I'm adding some images below to illustrate what I'm talking about. Anyway, if you find yourself sitting around with nothing better to do, and you agree that making similar changes would improve the appearance of the app, I'd be extremely appreciative. As always, thanks for your ongoing work on this tool that has become so integral to my Dooming experience. -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
DrR0Ck replied to hobomaster22's topic in Doom General
One really nice thing about DoomLauncher that I routinely leverage is the ability to maintain not just different source ports, but different versions of source ports. Some WAD files may not run in newer gzDoom versions, or may require specific versions in order to run properly. So simply create a new source port using a specific version and you can easily switch between ports/versions when you need to launch a WAD. Frankly, none of us are worthy of the support we get from hobomaster, and are SO fortunate to be using the best Doom launcher/library manager there is. -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
DrR0Ck replied to hobomaster22's topic in Doom General
Definitely an improvement! Thanks for taking a look at this! -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
DrR0Ck replied to hobomaster22's topic in Doom General
Just a couple of observations regarding the recent updates: - We no longer have the ability to resize popup windows. This was helpful to view long path information in the launch dialog: Additional Files/Load Order area, and on the edit dialog to get a larger view of the text and formatting. Is this intentional, or a byproduct of the theming implementation? - I'm used to the look of DL - I've been using it for quite a while, and some of the changes implemented via the theming don't quite look right to my eye in either the dark or light themes: I'd like to see a contrasting shade in a number of places in the interface - Description field for a highlighted item, in the Edit dialog for Description and Comments, some additional delineation between interface elements such as the title bar, screenshots area, etc. The current theme implementation feels a little "flat" as compared to the prior version. Otherwise, great work and great support as always! -
EDIT: Did figure out how to spoiler a comment, though.
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Well, I gave it a shot but no joy. Will probably keep trying - at least for a little bit. Regardless, thanks for this bit of distraction! And congrats to the cheaters winners!
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This is quite the mapset! Exploration/adventure focused maps are exactly my preferred Doom experience. I'm only just wrapping map 3, but I can say that this has been a fantastic experience so far. Playing on UV and finding the challenge to be just about right for my admittedly limited skills. Really enjoying the detailing, interweaving layouts, secret hunting, and the music. Well done! It's plainly obvious the amount of work and attention that has gone into this set. Definitely a Caco contender for sure!