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forgettable pyromaniac

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About forgettable pyromaniac

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  1. Yeah no that's about it, everything important there :D thank you that is also extremely helpful, thanks gez !
  2. I don't know the difference between pk3 and wad, afaik it was just a different way to format the same stuff (with directories instead(?)) Basically, was just asking about the basic like "this is the most important bits if youre planning on getting started with GZ" because I've made exactly one thing for GZ and I barely understood what I was doing, I'm much more familliar with vanilla/limit-removing creation. Proper english for the liscensing rights is always nice :) thank you. And as for assets, yeah - I knew that it would be a lot of effort and time, thats why I wanted to double check with people who knew better.
  3. That definetly clears up the engine side of things (just GPL it, afai can tell), but not nessecarily the way to go about it (the questions about GZ in general).
  4. So, I know GZDoom has been used in a few chunk of games released on steam and has been used for many other wads that do use some regular .wad assets, but I wanted to ask, right from the people who know 10x more about this stuff than me: What's the legality? As in, what am i allowed to do with GZ if I want to make my own game with it? Can I make a game with it and upload it to itch.io just fine? Steam (if I had the money)? I know if I wanted to, I cant use any doom assets, which is a given. But assuming I made everything that would in the .wad myself, what about the engine? Can I edit the exe name and icon? Do people make their own forks and build it that way, or do people only use the regular editors you'd expect (Slade3 and UDB)? And also, as someone who hasn't used GZ since they first started dooming, how customizable is it w/o building from source (i.e., can you make your own settings menu, can you force certain things like antialiasing/resolution scaling or something to keep the game looking kinda crunchy?) Trying to get all the information I need before I even consider doing something like that.
  5. Dehacked, WhackEd4, Vanilla editing. So, the chainsaw is hardcoded to play their sounds, that's a given, and what most people (and even the code) say. https://www.doomworld.com/forum/post/2637069 but the wording behind what MTrop said got me interested: "...when the chainsaw is the current weapon and A_WeaponReady is called on state 67." If I change the ready state to something else entirely (swapping the Raise with ready, for example), will that shut up the chainsaw? Muting SAWUP to get rid of the raise sound effect isn't that bad, but having a silent SAWIDL play repeatedly is killiing the slicing through enemies sfx, and I want those to be hearable all the time if possible. Looking through the C(++) code for all this killed my braincells, so I don't quite understand whats going on in that respect.
  6. just binned my last Doom project

    gonna start over with a clean slate and see if that helps

  7. still working on stuff, just slowly
    and doing other things too

    FNF mods and the like
    nobody probably cares but yea

  8. reorganization is important, kids.

  9. I did for a while over here, but making levels and music recently has gotten me back into things, as well as blind-streaming wads on twitch. Not as much as when I first got into the game, but yea :)
  10. Decided I'm gonna try to stream creating this live so if you wanna see some live level editing, you can do that and even give your own input. On twitch, same username. You'll know :)
  11. So I've been kinda dwindling out from Doom for a while, but I wanted to hop back in cold turkey. Damn, getting back into this workflow is weird. Now while this is my final doom project, I don't want it to be my last thing ever - I just wanna go out with a bang on this mod, and then help out with some smaller things here and there, likely with music or something. It was originally going to be a Breaking Ground II of sorts, but I don't really like how BG turned out in all honestly - I was getting burnt out by the end, and you can tell. So I've been taking this slow, maybe a bit too slow. Been mostly just gathering ideas in a large TXT document over time, and even setting up the DEH, Text lumps and finding some music from VG music that I liked that could fit the theme (I make levels based on the tunes that play in the level - it's weird)... All that, I just haven't had anyone to bounce ideas off of or nothin', so I thought I'd throw up a Doomworld forum post to say hi, and catch back up to speed with this thing. I'm planning on keeping the green theming, though - Even reusing some of the assets that are already made for BG - did anyone even play that garbage heap? Would anyone even recognize the reuse? IDK. I wanted to get some thoughts on things I have written down, mostly in terms of the weapons, since those are the only thing I actually have down that I'm willing to share (besides maybe the first level that I made... Over a year ago, I think - fuck dude, time flies) [and I decided to, images at bottom]. Also, I'm still deciding whether I should do BOOM or DOOM (Limit Removing), I like the latter, but the former allows for more flexibility with VOODOO SCRIPTING WOOOOOOOO I dunno, and that's why I made the thread, I guess. To start a discussion about what I'm actually doing, maybe getting some assistance to get this dang thing that's been haunting me forever completed, stuff like that. Same ol, same ol, I suppose. I think I've shown this off to maybe... One person, but that was forever ago, and I don't even remember who, and I doubt they remember me. HELLO PERSON! That's all, I suppose. Throw thoughts around, and... I guess I go to work on this, now? Crazy concept.
  12. I open this every once in a while, just to stare at the main categories and then close it again.

    I dunno, man. I think I just fell off.

    I'm gonna just unbookmark this website and go do something else for a while.
    If I get the sudden kick to make maps again, I'll hop back in.

    in the meantime, you'll know where to find me.
    https://forgettablepyromaniac.neocities.org/

    have a great night.

  13. i am so tired
    sorry yall been focusing on making a game rather than doom modding. I'll get back to it at some point, but it's basically at the back of my to do list at this point.

    in the meantime, you'll know where to find me.
    https://forgettablepyromaniac.neocities.org/

  14. fucked. The last thing I played was actually vanilla doom... So I'd be ok, I think.
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