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About Bri0che
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Four Zero Zero - A 400 linedef restriction map
Bri0che replied to Bri0che's topic in WAD Releases & Development
There you go :) https://www.mediafire.com/file/f0hqthzxck3whki/Four+Zero+Zero.wad/file -
A pretty good map ! Even if it is your first attempt, you got pretty fun ideas that you more or less succeeded to execute, considering you have no or less mapping experience. Some ideas though may be very non-intuitive for players that won't want to rack their brain that much... The switch-eye at the beginning for exemple. Map is balanced, and this is the major point that newbies tend to neglect probably because they pref' focus on the map layout by itself rather than the gameplay. I think I got all or the majority of the secrets ? Some of them are kinda confusing and I didn't even knew how did I managed to trigger them exactly. The others were basic and efficient. I had the felling that without those secrets the map would had been more difficult to beat. Just because of the Cyberdemon that block the teleporter leading to the exit. Maybe I just forgot some ammunition in my playthrough... Nice first try ! Keep doing !
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Would anybody still enjoy a Doom 1 MEGAWAD?
Bri0che replied to Baron T. Mueriach's topic in WAD Releases & Development
Well, I won't say much that people above didn't already more or less said... Doom I is still enjoyable to this day. And so people will still enjoy a released Doom I megawad :) the truth is that, maybe, there is less people in the research of Doom I maps in compareason of Doom II, and this is purely a reason of content. Doom II is basically Doom I with more things (except for textures where some of them have been removed when some of them have been added). Honestly, the reason I prefere Doom I is just because of this very limitation, the gameplay feel more "authentic" and "shorter" (in a very figurative way), and, damn, can I say it ? Why did they threw away the episodes system ? This is the ultimate (Ultimate Doom haha) reason of why Doom I is superior to Doom II in my opinion. -
Experimentation Subject - 1 Boom map for DOOM II
Bri0che replied to Bri0che's topic in WAD Releases & Development
Thank you two for the videos ! I've just patched a soft lock on the map, the map passage in question has been reajusted a little bit -
Hello :) Here is a single and short Boom 1 map. "Experimentation Subject" because this is basically a training map to get me into Boom particularities. Not my first trying on the purpose though, since I've already published a long time ago a similar map. This one may not be the last either as I'm trying to get more confident with all the stuff Boom has to offer... Boom format for DOOMII MAP01 Difficulties implemented Custom texture pack/music implemented This is all you need to know, now... Screenshot : Download : https://www.mediafire.com/file/v2sisadmz2xn9dx/ExperimentationSubject.wad/file If you found any bug, tell me, I'll correct it as soon as possible ! Feedbacks appreciated, playthroughs also ! :)
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Thank you for the detailed and constructive comment sir, always a pleasure to have such return ! Thank you again ;)
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It's exactly a track I randomly picked from a stock .midi site specialised into video games, and I believe it's indeed a JRPG. It sounded not that bad, so I just put it into it. :p
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Hello :) This is just one random single and fast paced map, phobos inspired. I just wanted to make a little something with a non-vanilla stock texture for once since a lot of time, hey maybe I should retry a Boom format map with it next ! Have fun ! - The map have custom texture/custom music included into the WAD. - The WAD should obviously work with everything that support the texture pack included into it. (playtest have been done with GZDOOM though). - DOOM II IWAD and format ; MAP01 (actually there is also an unfinished MAP02 included, just don't bother yourself with this). - UV only implemented (really no big deal, map is basic and easy to mid in term of difficulty). DOWNLOAD : https://www.mediafire.com/file/idx27fwa9irwgwj/Phobos2.0.wad/file
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Pretty descent, but : Annoying texture misalignements here and here. Dimensions are too odd and don't feel natural (especially when you have played a thousand time the original map). Maybe because of the gigantic dimensions, the map feel as empty as the PSX version but without the cool creepy/industrial ambiant (thanks to the music and lighting). If you take the secret to go outside without taking the blue key, the beginning is soft locked and you can't backtrack to it (pretty frustrating, just put a DR/D1 door open wait close/door open stay for the other side linedef). That's it :p Above that, well... It's E1M1, I mean, nothing new, it's ok though :D
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Main complaint would be about how the textures work... Aesthetically, it lacks of edge transitions at some point that it is disturbing to me. Above that, the rest is cool :^)
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