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trashban

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  1. This is the reason why I picked up UDMF in the first place. It’s probably the easiest way for me to create simple triggers and basic objects with line-refs so naturally, I shifted to this format instead of Doom 2 format. I should go back to the Doom 2 format now looking at the types of maps I want to create.
  2. Dumb question, but which game configuration of Doom Builder 2 should I use? I want to work on vanilla-based WADS which will work on source-ports such as Chocolate or PrBoom+ on default compatibility settings. I'm currently using Zdoom (in UDMF Format) because it's the easiest to work for me, but I still want to run my maps through vanilla-based/limit-removing ports. Thanks.
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