Dumb question, but which game configuration of Doom Builder 2 should I use?
I want to work on vanilla-based WADS which will work on source-ports such as Chocolate or PrBoom+ on default compatibility settings.
I'm currently using Zdoom (in UDMF Format) because it's the easiest to work for me, but I still want to run my maps through vanilla-based/limit-removing ports.
Thanks.