You awaken in the entryway of a strange, run-down building, the stench of sulfur burning in your nostrils.
Every breath burns your lungs, and a pit forms in your stomach...
Before you lays a dismal sight of the dead and decaying matter of that which was once man...
All around you, you hear the screeches and snarls of beasts, most unholy.
The only thing to your name, is a measly pistol...
You have entered...
THE NEUROCORE!
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Yes, this single-level replacement .WAD was based on a dream I had the night before I started building it.
I had a few hiccups here and there when making this, but now it is finally complete.
Every part I vividly remember, has been translated to the screen, to the best of my (questionable) mapping ability.
Neurocore replaces the MAP12 slot, and is balanced for a Pistol Start, from UV.
Singleplayer only.
No new textures or sounds.
New d_dm2ttl, d_dm2int, and d_theda2 (A Path Beyond, How'd I Do?, and Dirt, respectively)
Map was built in Ultimate DOOM Builder, and tested with GZDoom v4.8.2.
Recommended port is GZDoom v4.8.2. or higher.
[OPL Synth Emulation is recommended for the music settings!!!]
Hardware-accelerated video mode recommended (HOM effect in some places, when using software rendering)
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Special thanks to @Doomkid for having given me express permission to use his Alice in Chains midis - with Dirt being put to special use in the level itself ;3
Thanks also goes to Lee Jackson, and Mr. Freeze, for "How'd I Do?" and "A Path Beyond".
DOWNLOAD HERE: NEUROCORE.zip
Input, as always, is very much appreciated!