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Pistoolkip

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    Fowl Force of DOOM
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  1. Looks, plays, and feels like the chasm alright. Great use of textures and space. Lots of little details and easter eggs, like the caco-closet, and nuke-falls. South door doesn't open from the north end, probably because there is a W1 line too close to it. Two Archviles for a map that originally has none? Seems like a lot. Speaking of a lot, two berserks, two supercharges, a mega-armor and five radsuits also seem like a lot, though the radsuits are useful. That invuln is just a troll-move. But my biggest gripe is the north ledge. There are multiple blocking monsters here when playing with infinite height (default), even when they are still sleeping, which is very annoying. Further more: Since all doors are on the outside of the map, and most monsters aren't set to ambush, you'll get a lot of activated and wandering monsters from this map. Either put the doors in on your side of the map, or but a bunch of sound blocker linedefs or ambush tags in, or prepare for mayhem. You have room for doors on three of the connectors, so I suggest making use of them there.
  2. Looks good and recognizble. All the pieces are there and a bunch of secrets, though the lift at the east side doesn't have a reward. Nice way to include all the connectors, well done on that end. There's no Revenants or Archviles in the original and while that isn't strictly disallowed, they do feel out of place to me. Zero health and armour (that isn't secret) does seem kinda harsh, but that might feel different on the whole quilt. I think you forgot to texture linedef 169 (bottom right), as the line is impassable but untextured Texture alignment could be a little better. I'm not going to name all the lines but you should do another passthrough, like the back of linedef 46 for example
  3. @ViolentBeetle Here's my submission, MAP11, V1, but tested in DSDA with software mode, everything works. About as MAP11 as I can fit in a 1024x1024 segment (at about 50% scale and perfectly playable), with two secrets and a single yellow skullkey/treasure. I didn't change the connectors, but you can alter them if you like to fit this segment or the neighbouring ones. You can also replace the supercharge if you think that's too OP a secret, and remove one of the radsuits if they affect neighbouring segments too much. All 4 connectors work, and allow access into this segment, but 2 of them need to work before the player can exit this segment again (north/south). so you could use those to influence progression through the quilt. There is one teleporting enemy, an Archvile, because it's the first map in Doom 2 where the AV appears and I couldn't have the map without 'm. The teleport closet fits within the segment. 23 Enemies (UV): 4 Chaingunners, 4 Imps, 6 Shotgunners, 4 Zombiemen 1 Archvile, 1 Cacodemon, 1 Hell Knight, 1 Pain Elemental, 1 Revenant Notable Items: Shotgun, Chaingun, Rocket Launcher, 9 rockets Invisibility sphere (secret), Soulcharge (secret), 2 Radsuits Download: https://drive.google.com/file/d/11G-kBJxhTPQLXApwL5X4hFKphdRYGhR5/view?usp=sharing Screenshot/MAP:
  4. Scythe map16 Burial Grounds takes place in a graveyard, but I'm sure that's not the dark and moody thing you're looking for. https://doomwiki.org/wiki/MAP16:_Burial_Grounds_(Scythe)
  5. This map is so awesome that I decided to make a video about it
  6. Amazing stuff. 1 sector, 3800 lines? That is some insane detailing. Gameplay is good too, though I finished the map on the second attempt by accidently finding the exit. Getting 100% kills is still very doable, especially because of the double invul. Getting through the first fight is easy if you rush the RL then retreat to the closet with the four soulspheres. Only things I would change are: Not a fan of the Silver 3 textures, they seem out of place In the two off-map closets at the centre right, with the flaming barrels near the PG, the metal walls seem a little flat because they have no sides Maybe remove some of the goodies as there are way to many supercharges and invuls now
  7. A one-sector Icon of Sin is going to be pretty interesting. No idea what exactly I'm going to do yet, though
  8. I would like map02, if it's still open. Does anyone know if the Icon of Sin / Monster Spawner has additional issues? Otherwise, I'll take MAP30 as well.
  9. My 420th video and whatever this mapper was on, it's powerful stuff
  10. Final video, I got through all the maps. Ironically that this is my 420th video, as it felt like the mapper was smoking something
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