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reefer

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About reefer

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  1. fruit salad has a couple ice & christmas themed maps. kinda a fun short micro slaughter combat puzzle wad by Grain of Salt. Fruit Salad Doomworld Link
  2. thats awesome. absolutely needs to be a thing xd
  3. looks really good. just what I needed, something relatively short that packs a punch for a night of doom. I've been getting into more slaughtery maps recently and I feel like just the first map alone has already taught me a lot about how to handle different fights. great work! also, I really love the way these maps are structured. they flow super well, especially how in the first level even from just the beginning room you can see so much of the map
  4. myolden is, at least in my opinion, up there in the greatest mappers of all time. skillsaw & noreason are other mapping legends.
  5. really just make maps that you yourself would find fun. if you think its fun, chances are other people would too. keep in mind though, what constitutes a "good level" varies from person to person. another way to look at it is not only to make maps you would find fun to play, but also just have fun mapping. part of the fun of a journey is getting to the destination as they say :) something else is just to play a lot of doom and pick up on how other mappers design their maps. theres not really a lot of set in stone do's & don'ts to mapping, cuz really all thats subjective. besides the obvious of course, like properly aligned textures and stuff.
  6. in all honesty, its not that bad. there are certainly some levels of ultimate doom that are worse. habitat is kinda fun, at least to me, just because of how goofy and niche it is. its more just fucking strange than bad. totally understand why people hate it, but like now, just because its so much of a meme, its just funny as shit.
  7. which is worse xd both have relatively shit damage, and sound annoying asf prob the chainsaw tho haha
  8. revenants and plenty of pain elementals. make sure to starve the player of weapons (I recommend only the shotgun for the first 40 minutes of your wad). fake walls too. fake walls are the best way to hide secrets. oh and make sure the only healing items you use are health bonuses. in all seriousness though, just play A LOT of doom, and look at the maps you enjoy from a mapper's perspective. good way to get inspiration and understand what makes doom fun :)
  9. no fucking way this just came out two hours ago, I always miss stuff like this xd this is awesome. can't wait to see some maxes of this soon
  10. love the idea of having the mappers "pick their poison" these maps are fucking awesome
  11. haven't heard of this project until now, I'll have to give it a shot. Looks sick!
  12. very nice maps! especially love the vibes in map02. the only things I really have to say are that dealing with mancubi with only the shotgun isn't that big of a deal when given enough space like in that outside area, but a ssg would've been great to have at least by the last room in map01. It wouldn't have really tanked the difficulty at that point, and man those mancubi are deadly in that small space, especially when it takes like 10 shells to kill em haha. something else you could do is put the rocket launcher right before that final room. rockets deal comparable damage to the ssg, but because of the splash damage and close corders, trying not to face rocket would add a different level of difficulty which was cut when not making the player only use the shotgun or chaingun. just something to think about. I think the main reason there might be an issue with having to shotgun/chaingun down those two mancs in the end, at least to me, would be because it just seems somewhat unfair. Its definitely tough to balance difficulty and fairness, but thats something you kinda learn with time as a mapper. same can be said for a lot of things around mapping :) anyway, these are actually really solid for your first couple doom maps. keep at it :)
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