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lokbustam257

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  1. Making the game open source would just escalate the botting problem 30 times worse than before, as now bot hosters know exactly how to make the most efficient and anti-cheat-proof bots. And handing the game to the community isn't exactly the most ideal, because we all know what happened with those Valve-endorsed community updates in the past. And Valve is damn sure they won't let any foreign hands touch their game after those. This petition won't gonna work, and an online petition, that's just kinda laughable. The best we can get realistically is Valve responding with another tweet and then watch the movement dying after 3 days (sounds similar?) If Valve ever gonna response to this whole movement by fixing the game, it'll likely just turn into a treadmill work for Valve as bot hosters keep making better bots and as with Valve with their fixes. To be honest, this Fix TF2 movement is going nowhere. How about SaveDayofDefeat instead? I mean c'mon, that game hasn't updated in like 35 years :(
  2. It's decent, I guess. I'm not particularly sold on it. I genuinely thought the title was a bait by id for a quake game but looks like I'm wrong here.
  3. Oh hey, thanks for playing the map! Quite fun to watch, appreciated the feedback you have there.
  4. who cares ps5 suck any way thats why i bought pc microsoft best games halo forza etc fuck ps5
  5. I got this silly little concept of map being all liquid that got turn into reality after 3 afternoons. feel free to drop down the difficulty if you think some parts of the map feels a bit too hard.
  6. Since E1M8 is currently empty (and the project's deadline being DNF), can I have E1M8?
  7. I love going into Doomworld with others to join making community projects.
  8. This WAD is a one of a kind experience, a WAD that every so-called Doomer (people who play Doom) must play to achieve the needs for their physiology, safety, belonging, esteem, and self-actualization that one cannot truly easy find in such a WAD let alone a work of art or a masterpiece from the renaissance era. To prove my point, I will show you one of WAD's genius storytelling, despite being limited with only UMAPINFO, that unfortunately, seems to cut off when you play in 4:3, demonstrate here: And now let's talk about gamepaly, because thed wac this aspect is where the wad truly shines the most, as demonstrated here, where a pack of revenant revealing itself in a so-called "monster closet" as player running carelessly to it: Or in this vertical-based gameplay moments where the player must figh agiants unreasonably amount of stupidly tanky monsters in order to proceed (noticed the wad i mean the switch on the top-right but not really top-right but rather central-right-right-top-right): I must say thought, the most truly breathaking moments of the wad revelaed itself in map03 (or map04 idk they looks the same from slade 3 map preveiew), where huge amounts of high tire monesters such as the barons of heellls, reventans, and many other were ptted into a 2056x2056 flat square. some peoples may say that this just cheap way and arbieterary way of bumping up difficulty, but i disagree. Rather, this huge minecraft flat fiedl was a reference to the popular wad Nuts.wad and who could forget, the revenants series by Revenant100 (also called Murphy Black). The area I was talking about is shown above i mean below: overall this wad is a masterpiece 500/10 cacoward material
  9. idgames: soliquid.zip Doomworld: solidliquid.zip A Boom-compatible map made with only 3 textures and flats. This was originally made for McDoomguy's Slaughterific Sample Platter before being turned into a standalone map after I re-read the rules of the project. The playtime is about 8-10 minutes-ish. Have fun, and remember, I'm not responsible if this WAD does anything bad to your eyes (if it does anything good, then donate 20 dollars to my paypal). If you found any bug or pesky HOMs I missed somewhere, please report, tanks. Thanks to whoever behind 32in24-15tex for the PLAYPAL and COLORMAP alongside the WFALL textures Screenshots: Infos about the WAD (idgames text):
  10. SP_FACE1 is one of the worst things humans have ever invented.
  11. Decided to play the WAD, this was quite "eh". No offense. Overall, the maps need a liitle more variety in terms of combat and visuals, have some hills or mountains in the outdoor areas would be cool. Making MAP03 look a lot more like actual ricefields would be a lot more interesting rather than just 5012x5012 flat grass area filled with Zomblos and Barons. But since this is just a demo, I hope the released version is more fleshed out. The CREDIT lump is missing, and thus it showed a blank screen (I don't know why would GZDoom not use the default CREDIT lump if they're missing):
  12. ADCP_MAP30_v8_hotfix.zip Hotfix for v8. Fix the HOMs mentioned. Thanks for the report Insaneprophet and Ar_e_en!
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