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About RockyGaming4725
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Final DOOM demos [-complevel 4]
RockyGaming4725 replied to VinceDSS's topic in Speed Demo Submissions
TNT Map05 No Monsters in 26.80 ev05o2680.zip Video -- 1425 replies
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The Plutonia Experiment in under 9 minutes [TAS]
RockyGaming4725 replied to RockyGaming4725's topic in Speed Demo Submissions
Thank you very much!! Good idea I suppose, maybe something like a pastebin link could make all the comments a little bit more accessible. The idea of a write up/video essay on the TAS has been in my mind but I’ve decided that for the foreseeable future I’m not going to do anything about it. A bit hard to find motivation to sink that much time into something again, also just the pure amount of stuff to cover is a bit daunting. Perhaps focusing on one aspect, like utilization of brute force could make it more limited in scope, but again, it’s just not something I’m willing to dedicate lots of time and energy into. Of course, I’m only speaking on my own behalf, not sure what Matt has in mind but right now it doesn’t look like a write up or video essay is going to happen. Maybe one day I’ll change my mind. It also poses the question of how much effort I’d be willing to put in a video essay - if I made one, I would want it to be edited and scripted for sure - I think if I was willing to go the extra mile to make a video I’d want it to be a highly polished project to serve the other project well. I guess it is worth mentioning that we do both want to eventually submit this TAS to tasvideos, which would probably come with an extra write up / mini documentation on tricks and such, something very similar (if not exactly) to Matt’s trick write up on his Doom 2 TAS submission. -
After almost 500 hours of work over almost two years @almostmatt1 and I are thrilled to finally share this TAS. We worked on this collaboratively, sharing the demo file back and forth and making gradual progress until this was done. We often had to return to earlier points in the demo, scrapping old work to implement new discoveries or improvements - a very time-consuming process, but one that was worth it in the end. Plenty more comments in the text file. We hope you enjoy! This is a fully built tool-assisted demo; all inputs for each frame was entered manually in XDRE. Special thanks to: @ZeroMaster010, for his helpful ideas on maps 23 and 26. @ClumsyDoomer and @abyrvalg, for their older Plutonia TASes which paved the way and have been great sources of inspiration. @dsda-dev, for the DSDA-Doom source port and its brute forcing features which were invaluable throughout the building process. @vita, whose unfinished D2All demo set a standard that forced us to push ourselves as hard as we could. 30plx854.zip YouTube: Edit: Here I've linked an unlisted playlist to some old twitch streams of me working on the demo I did a while ago. There's not much, and they are pretty old, but in case you want to catch a glimpse of what some of the development was like, check it out! I've also put the text file on pastebin.
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Doom II Map 01 Nightmare! in 4.54 lv01nx454.zip Video -
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TNT Evilution Map 01 NoMo 2p Co-op in 10.46 ev01oxc1046.zip Video -
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*Play Information* Worked on this for a few weeks around a year and a half ago. It's on the bigger side. I remember I wanted to make a mapset and using this as a finale, but I quickly got a creative block and didn't make anything. I got this publicly playtested by @sandwedge (thanks, by the way! Linked it here if anyone wanted to see the older beta... probably unnecessary but it's my post, not yours) but never released it. I only made a few edits after his playthrough. It's been sitting on my computer ever since. I decided I would release exactly how I left it, not fixing any hard to find HOMs or adding difficulties or detailing or lighting, leaving unused areas for future sections, you get the deal. It remains unnamed, I kept the filename and used it as the level name (no intermission graphics, though). I meant to actually release it earlier this week, but didn't manage to until today. Delayed delay, huh. Not sure how I feel about it the map overall now, I did make it a while ago. The theme (spoiler, I guess) But yeah. Didn't feel it was worth polishing, but still wanted to put it out there just to have it out there, I guess. Didn't name it because I felt its identity was how it was just lying there, slightly incomplete, a bit rough, and without enough inspiration towards it to do anything. Expect a 20-35 min playthrough, if going in blind. Screenshots - Play it if you want: Google drive download
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The Plutonia Experiment Map 8 No Monsters in 13.29 pl08ox1329.zip Video -
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D5DA4 (b) Map 40 UV Speed in 7.54 d5da4b40x754.zip Video -
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D5DA4 (a) Map 51 UV Max in 9.83 d5da4a51xm983.zip Video -
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DHspd4 Map 01 No Monsters in 13.97 dhspd4o1397.zip I love the barrels and trees in this map too in this map they're really cool and add a lot of bullshit fun challenge to the run I love the barrels in this map and the trees too Video -
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Welcome! I'm aware of the existing guide well written by @almostmatt1. It deserves to be linked here even if it is a bit older because it does cover some things this guide does not. This guide simply goes over navigation of the main window, and helps you build a demo (Doom II Map 01, no monsters) from scratch using XDRE. While the momentum preservation trick (also known as a door trick) is covered, it's important to note that this guide does not go over: Brute force usage Every keybind/command (such as transposing commands) How to perform/brute force tricks, such as wallruns, wobbles (.000000 tricks), glides, lineskips, etc. Optimization strategies such as smooth turning around corners or approaches to switches/doors In-depth technical explanations of engine gimmicks What this guide does go over: How to navigate XDRE (move forward, move backward, jump backward/forward) How to load demos, iwads, pwads How to edit inputs How to create new/empty tics What every box and number in the main window means How to edit a demo header How to perform a momentum preservation trick How to save a demo Some other little tips and things I highly recommend reading the Doom Movement Bible written by @Linguica for highly in-depth explanations to some of the tricks listed above. It is a bit old now, and many TAS exclusive tricks still remain hidden in the dark when it comes to explanations or even general exposure. Before watching the guide, I recommend reading the section below. It provides some background information on XDRE, TASing, Doom terms, etc. by answering some questions I think might get asked. Feel free to jump around and skip things. Oh, I need to include this here too. CHEATING Using XDRE to create a demo and pass it off as genuine is cheating. Don't do it. That can range from getting an exit switch press just a tad bit earlier to adding a few empty tics on the intermission screen. --> ANY EDITING OF A DEMO USING XDRE MAKES IT INVALID FOR NON-TAS SUBMISSION TO DSDA. <-- Using XDRE to edit a demo instantly makes it a TAS. No matter how small the edit is. Do not use XDRE to cheat. You'll get caught too. Warning: Teenage voice present Watch the guide here - I'm going to leave this post for a bit and might not check it for a while. Typos? Grammar? Pft...
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TNT Evilution Map 19 UV Speed in 24.74 ev19x2474.zip Video -
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Doom II Map 14 UV Speed + Reality! in 9.49 lv14x949.zip Video -