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LadyMistDragon

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About LadyMistDragon

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  1. This really isn't appropriate Doomworld discussion. And it's like, you don't post anything in 3 years then come back with this? There's not enough facepalms for this.
  2. 180 Minutes Por Vivre Alien Vendetta No End in Sight Ancient Aliens 1000 Lines 3 Those are just the ones I'd play again but that's not exactly saying I will either :P
  3. We've had a few releases like that this year! Maiden Voyage, Evil Returns, Scorching Earth, and possibly Road to Hades are all examples of 32 level wads made essentially be people not really knee-deep (heh) in the Doom community.
  4. Like it was ever on doubt! This is no Kingpin or SiN but I believe the main reason Nightdive was started.
  5. MANIC WAD FILE (1994) by Andrew Harbour (Crispy Doom) In my continuing goal to get a wad with a stupidly long description that can be summed up with just a few sentences, this already seems fit to run away with the prize! Random-ass connected sectors, a certain sense of maziness despite not really being difficult to navigate, unmarked doors, key doors with basically no indications but misaligned walls and barrels in at least one case, zero sense of combat flow despite containing 300-plus monsters and incredibly odd and unintutive progression. For instance, to enter a particular lava maze, one has to grab a rad suit from a nearby room unlocked by pushing a timed switch in an adjacent hallway. Confusing? It should be. And the lift toward the end is very bad at marking the ultimate path to the exit. I was lucky to get it on my second try. Incidentally, the exit was placed at the end of a secret tunnel near the beginning you should probably have spotted through a yellow line on the map 3/10
  6. Futureworld (1976) the little known sequel to Westworld
  7. he's living his best life.....it'll probably happen at some point but it's hard to know if he'll resume anything close to his prior level of activity.
  8. All the time. Much of the time, that ideation occupies the majority of my thinking. This place (among others) have gave me the sort of community feeling I've had to struggle far too much to find elsewhere. Sure, maybe I'll go attend an event or two at times, maybe volunteer, but that all feels kind of artificial. If you can find some kind of valuable connection with someone things will greatly improve. At least half of my struggles are because of not putting in enough consistent effort. There's never any guarantees but still, doing nothing always, always makes things worst.
  9. I know not everyone likes the largely tan maps (I tend not to) but these are genuinely good and deserve more attention than what they've been getting. Sorry if I rushed through but actually completing these maps take more time and what's more, I'd probably spend tons (or some) time looking for the secrets. I think these won't be too hard for experiences players as long as they don't rush things though.
  10. Sooo....I sort of glossed over the previous 2 maps because of Mina's commentary above (listen, I COULD say the whole name but I doubt she would expect it from literally anyone, so it's fine.....and yes, it could use a little improvement but there are still some nice visual ideas that can be located thorughout There's nothing that indicates in Map 03 the way to progress is behind the structure we start at. 04 is easily the best but even that suffers from a certain lack of focus in both monster placement and in the random shapes of rooms and quite a bit of visual signposting as well. This could be good, but it kind of drags to play as of now.
  11. So I did check this out. One thing that really stood out was how under-detailed practically every room and hallway is. It's not terribly important in hallways but at the very least, making hallways of nothing but STARTAN2 or CONCRTE is probably something that's best avoided and past a certain length, they should probably be spiced up with columns or something. Because as of now, these maps look very plain. There are other things to note such as the oddly high secret count, how easy it is to finish the first couple of maps in less than a couple of minutes each due to how they're structured more so than their size. But rn, I need to check some other Doom things out, maybe play some Helldivers later.
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