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About Melonpizza
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Is It possible to adjust sprites for minimal hud?
Melonpizza replied to Melonpizza's question in Editing Questions
But if i do that, the sprites in the normal hud would also be adjusted. or do you mean something else? -
Is It possible to adjust sprites for minimal hud?
Melonpizza replied to Melonpizza's question in Editing Questions
I Was afraid i had to do this. but if it's the only answer, it will have to do. -
Is It possible to adjust sprites for minimal hud?
Melonpizza replied to Melonpizza's question in Editing Questions
No, it doesn't. By the Way: When the custom sprites are in their "Ready" Position, this doesn't happen. -
Is It possible to adjust sprites for minimal hud?
Melonpizza replied to Melonpizza's question in Editing Questions
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Is It possible to adjust sprites for minimal hud?
Melonpizza replied to Melonpizza's question in Editing Questions
1) GZDoom 2) When you set "Screen Size" to 11 or above (in the Scaling Options), you get a hud with less information, but you can see more. Hope this helps, and Sorry for the lack of Information. -
Hello When i tested out weapon sprites in Minimal hud instead of normal hud, the sprites were cut out at the bottom. Is It Possible to move said sprites for Minimal Hud or do generally anything to stop this from happening? Thanks for answering or trying to answer this Question.
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Hello, When i tested weapons in minimal hud, sprites were cut out at the bottom. So is it possible to adjust sprites specifically for minmal hud?
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How can you make an Actor switch States, if he "Stopped"?
Melonpizza replied to Melonpizza's question in Editing Questions
This Would fix most issues, but the Projectile is active for 24 tics, which is too short for the Projectlie, but if it would be higher, the projectile would take too long to switch to it's death state. So this wouldn't work all that well. Any Other idea? it's okay if not. -
How can you make an Actor switch States, if he "Stopped"?
Melonpizza replied to Melonpizza's question in Editing Questions
no, just stopping if the actor doesn't move anymore. -
How can you make an Actor switch States, if he "Stopped"?
Melonpizza posted a question in Editing Questions
Hello Dear Viewer of This Question I was planning to make a projectile that Either switches to its Death State by Colliding with an Actor/Wall, or by "Stopping", but any attempt by me doing that failed, So im Asking you on how i could do it. -
How can I let an inventory item deplete passively?
Melonpizza replied to Melonpizza's question in Editing Questions
The Quick and dirty was my temporary solution lol But thanks! how didn't i think of that! -
How can I let an inventory item deplete passively?
Melonpizza posted a question in Editing Questions
Hello I was implementing a overheating mechanic by giving the player an inventory item upon firing, which would trigger the weapon to switch to ready upon reaching a specific amount of the item, but i couldn't think of a way to deplete it outside of having the weapon out with the overheating mechanic. Any sort of help would be appreciated. -
Hello : ) When i wanted to give an weapon of mine a sound when it hits, it wouldn't, it was just silent. I have no clue why it isn't working. Here Some Reference Material, so you can help me better (stars to not spoil anything): SNDINFO: Chair/hit1 CHAIRHIT1 Chair/hit2 CHAIRHIT2 Chair/hit3 CHAIRHIT3 DECORATE: **** F 6 a_custompunch(50,True,cpf_pullin,"MeleeBulletPuff",45,False,0,"ArmorBonus","*****/hit1","************/miss") Thanks For Helping/Trying to help : )
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How to make Decals appear on floor and ceilings?
Melonpizza replied to Melonpizza's question in Editing Questions
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Hello When i made decals in my wad, they wouldnt apper on floors and Ceilings. -How do i make decals appear on Floors and Ceilings? Thanks forhelping, or trying to : )