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RAMP 2024 - Newcomer-friendly community project!
NeilForshaw replied to DavidN's topic in WAD Releases & Development
Try the latest GZdoom (4.12.2 I think). If not then give it a day or so and someone will probably fix it XD -
RAMP 2024 - Newcomer-friendly community project!
NeilForshaw replied to DavidN's topic in WAD Releases & Development
Looking good already. Yeah I suggest leaving at least one screenshot not hidden by the spoiler. Makes sure it catches the eye and if people want to see more then they can expand the spoiler. Don't want anyone to miss these :) -
RAMP 2024 - Newcomer-friendly community project!
NeilForshaw replied to DavidN's topic in WAD Releases & Development
Normally if you just submit a map it will be pistol start. If you want to give/remove player weapons you can use an event handler (don't use the gameinfo one otherwise the uploader will reject it. Also if you use the "replace" keyword to change the pistol to something else that would also get rejected. Other than that give it a go :) -
RAMP 2024 - Newcomer-friendly community project!
NeilForshaw replied to DavidN's topic in WAD Releases & Development
Getting on with my map. Enemies "de-hitscanned" and new weapons including sprites done. Still HUD stuff to do and tweaking of weapon's firerate/power ect but getting there. -
what are you working on? I wanna see your wads.
NeilForshaw replied to everennui's topic in WAD Discussion
Been working on a map for Hitscan enemies changed to non-hitscan. Also new weapons. -
RAMP 2024 - Newcomer-friendly community project!
NeilForshaw replied to DavidN's topic in WAD Releases & Development
Yeah if you're planning on using DoomEd numbers then knowing which ones to use before using them is a good idea. Saves having to redo all the doomEd numbers if you need to change them. I did something similar where I uploaded a map that was just a room because I wanted to test all the custom stuff I've been adding to my map. It's a good job I did because I got notified of a clash of sprites just recently. :( I should be able to fix it in time. :) -
That's really interesting. Like an offset saying to start drawing pixels. Also the data picture looks so funny seeing the pinky "squished to the ceiling" XD
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Doom 2 In City Only [Now on idgames]
NeilForshaw replied to myolden's topic in WAD Releases & Development
Congratulations everyone :D -
what are you working on? I wanna see your wads.
NeilForshaw replied to everennui's topic in WAD Discussion
LUL that's exactly what I was thinking XD -
Wow that looks amazing. :O
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[RC2] - Die Rowdy - 44 Maps, Boom Format
NeilForshaw replied to BluePineapple72's topic in WAD Releases & Development
LOL XD Congratulations on the release. :D 44 maps!!! :O -
That chess board edit looks great. Secret of Mana themed doom wad coming?
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The DWmegawad Club plays: Doom 2 in City Only [vote now]
NeilForshaw replied to dobu gabu maru's topic in WAD Discussion
Thank you very much :) THanks for playing my map. I have now fixed this soft lock and should appear in a future RC if not already in RC7. -
I remember RAMP breaking with 4.11. It's basically that one file it says in that error mesasge. There's 3 options get GZdoom 4.10. open up the RAMP file in slade (or you can rename the .pk3 at the end to .zip and just double click it) and replace that zscript/zscript-225-1.txt file with this one from DavidN's discord server https://cdn.discordapp.com/attachments/839306131134218310/1157387444568735844/ZSCRIPT-225-1.txt?ex=6635308e&is=6622bb8e&hm=cc07ea1be164f4fbedf92abc78e2e0ba4a4ae83ee5f63d1e66417d22dc2c2653& . Open up the PK3 like above and just delete the file instead It is sod's law that minimum GZdoom was 4.10 yet next version came out 2 months later and it broke. XD
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PUSS XXXIII: DIE ROWDY [ December Speedmapping ]
NeilForshaw replied to BluePineapple72's topic in WAD Releases & Development
Was usually one a month. I think it's slowing down a little but there should still be several this year.