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BiZ

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About BiZ

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    UVFastUVFurious
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  1. DBP65 v2 is now released, you can download here or from first post when matador updates it. Many bugs were fixed based on feedback from the community, thank you. Difficulty settings are implemented on all maps but two (map03, map10), just waiting a bit longer to hear from the mappers. v2 DOWNLOAD: https://drive.google.com/file/d/137yV_dZ67dDfxg-wljOZA3_ppS7kZd97/view?usp=sharing changes:
  2. speedrunners may be the only people to play your map more than once, so I tend to leave skips in if they are found since they are fun to watch in demos. I generally don't make the skips on purpose though. I will also leave in cheese strats for fights if they are slower than doing the fight normally..
  3. Appreciate the feedback and the list, will get these rolled into the next update (hopefully this week). In regards to the painting in 13, we are a bit hamstrung for shoot actions in cl2, but will see what I can do. In regards to 14, nope.
  4. Thanks for the feedback, its really appreciated. I guess I can handle both of these:
  5. Yeah we had the same problem with DBP54 compatibility and some mods since the vases replace the SSGuy. If a fix ever comes for that wad I will add it here as well. Sorry Jim, some maps do have difficulty settings, some don't. Thats just the nature of these projects. I will make an attempt to get difficulty settings from the mappers where they are missing before the wad is finalized. Thanks again to all the mappers and especially the playtesters!
  6. The wad was updated, link should be the same https://www.dropbox.com/scl/fi/c0f3e4bnsff8pgnk2ikly/DBP_62.zip?rlkey=58iqg2sc5iwbfrsjv4vh84tjo&dl=0
  7. Tempest Enterprise v1.1 https://drive.google.com/file/d/11arCQc05VhdOCxKNnyAmn2If7Is7bhJo/view?usp=sharing An update for this wad was pushed out a few days ago. Maybe @matador can update the first post when he sees this. Thank you to the players for the bug reports. Changes:
  8. Buddy, you keep asking me if I realize this, or realize that like I'm some oblivious child...So let me ask you, with all due respect, do you realize that when I quote you I'm talking to you and when I quote somebody else I'm talking to them? Look I understand your position, we've peeled that onion. You like a thing. Somebody else doesn't. You think that if they would have just done the thing this other, more correct way (according to you), then they would change their mind and also like the thing you like (or appreciate it more or whatever). I get it, youre passionate about a thing, thats cool. What are we supposed now go back and forth about some hypothetical review that you think could maybe, possibly, happen at some point in the future? Where some wad you enjoy doesn't get the score you were hoping for, and that some how leads to a cascading domino effect where people no longer appreciate said wad as much as you think they should appreciate it? I have no interest in that.
  9. it was absolutely not the secondary aspect. The post that started this was about the reviewer "doing it wrong" by pistol-starting instead of playing this wad continuous...at least on its face. Now after some sussing out it seems like the real issue was that "the reviewer criticized the creator that i hold on a pedestal." As for the alleged personal attacks, its a futile endeavor to argue about imo. Just scroll back a dozen pages to the controversy surrounding the btsx e2 episode. This reminds me so much of that. If you want to have an actual dialogue about it regarding this episode, i went back and watched the video again but I'm really struggling to figure out where the personal attacks are, so a timestamp or quote would definitely provide some concrete footing to facilitate the conversation you want. (I'm not saying you are wrong, just that we are all going to have different perspectives, interpretations, levels of sensitivities, etc.) In general though, i just disagree with this notion that players are only allowed to have or express opinions on the work and not the author as if the two things exist in a vacuum. That seems like pure fantasy to me. I'm struggling to think of any critic that doesn't sometimes reference the author in regards to to their work, that doesn't try to divine their intent or motivation behind the work, that doesn't notice or reference trends or quirks across the creators body of work.
  10. yeah, if you don't care about leaving monsters behind there is plenty of time. If you want a max, you are going to have to learn the map and play a bit aggressively at the end. there should be a patch out the end of this week to address this map and any other bugs which have cropped up so far.
  11. heh, good thing he isn't reviewing choose your own adventure books. What I took from your original post (and this is just my interpretation) is that you thought the review format should change to accommodate this wad or other old wads. I don't personally see the value in it and would rather the criteria and metrics for judgement stay consistent, otherwise the outcomes (grades) are useless. If an A level is "fun and visually memorable" this week, but "short and has ammo for the gun I picked up in the last map" next week, then the grades get muddy. So my point was that while maybe this thing was done a certain way in the past, now its being looked at with this different lens and it either stands on its own legs or doesn't. And this always happens through time inevitably.
  12. We can look to the past to understand what the standard was then, but like all work, it will inevitably be judged by the standards now. life can only be understood by looking backwards, but it must be lived forward...or something like that.
  13. The wad was updated with a quickfix that adds in missing mapname graphics, updates the text file, and (hopefully) fixes a crash on map03. If you see this, re-download from the link in OP. Thanks and enjoy!
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