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About RottKing
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I don't think it's enough to warrant its own thread, so here are some textures I made that were inspired by the racing game Wipeout and use SHAWN as a base. These were originally created for a new UDM that was in the works years ago, but that fizzled out and I made R!Zone instead. https://www.dropbox.com/scl/fi/7y2oqb4b1edwpmol02cnd/WSHAWN.zip?rlkey=229n8lyin7rc3h3ffevjgdlzt&dl=0
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Nice, you made them work really well! Also, @Egregor and @Walter confetti thanks!
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what are you working on? I wanna see your wads.
RottKing replied to everennui's topic in WAD Discussion
Hey that looks pretty spiffy! Nice job -
Here's a texture set I've been slowly picking away at for many years now, and I decided it's time to stop sitting on it and just push it out the door already. Whenever I'd see something interesting while out and about I'd take a picture with my phone camera and then modify it later for use in Doom. There's a few textures that have Doom resources mixed in, but for the most part it's 95% photo sourced stuff. It's still a bit incomplete, and the naming convention for the textures is kinda sloppy and all over the place, but I hope it's something people will get some use out of! Download: https://www.dropbox.com/scl/fi/mzlhho4nmqk2k0gz9f58g/RKPHTEX.zip?rlkey=6qumwud6n8d2htjsvnbgctcod&dl=0
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I just realized I didn't actually make a thread for this and only posted it on twitter, oopsies!! Well for anyone who still actually plays deathmatch, here's an update to my deathmatch wad called Rott!Zone that I released a few years ago. It has 1 heavily reworked level from 32in24-10, two completely new levels, and a variety of modifications to the existing maps in the set, ranging from large additions to minor item tweaks. So it's not a huge update, but this is a nice definitive version of the mapset that feels more complete than the last one. Also some important things to note: You'll need to load otex 1.1 with this mapset now, and as a result this wad will not run properly on odamex at the moment due to odamex not being able to handle two large texture files being loaded together. This may be fixed in the future! But for now this will only be playable in Zandronum. Here's an excerpt from the text file detailing the changes: * What's new in GOLD? * Pictures! Part of Map05's new additions: Map12: 32in24-10: Tiberius Alpha Map13: Serious Set Map 14: Enron Entropy Download: https://www.dropbox.com/scl/fi/0mq4o4t8tqd7kam5fjqiq/rottzg.zip?rlkey=g4ztbusp168anzfbkg4fvnj3e&dl=0
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Huh, yeah i see what you mean having just tested it myself, no idea what could be causing that.
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Finally got around to playing this, and I'm just echoing everyone's sentiments here, but it really is a fine piece of work in many different ways, and hugely ambitious. Not that I think it's perfect though, there's a few things I think could have been done better/differently, such as: Aside from those things though I can't really think of other criticisms. As for the theories surrounding the author, I feel like the only two people I could see doing this is Xaser and Mouldy, but it's probably more likely a community member who has just been on the down low for a long time and decided to put out their magnum opus. Maybe their sense of humor could also be a tell though, any fans in the house with staggering gzdoom knowledge?!?!
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Not any plans at the moment to convert it to Doom 2, sorry! Glad you like them!
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It's due to the fact that that door in particular is using a 0 tag for a switch operated door, which some ports will handle that just fine and it'll work only for that door, but others will treat it as "everything with a 0 tag gets fucked", and since 0 is the default tag for everything.... disaster LOL YOU SCREWED UP REAL BAD RALPH, IRONIC CONSIDERING YOU WERE TEASING ME FOR THAT IN DOUBLE IMPACT !!!
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Thanks, glad you like'em. Seeing maps made with these will be cool
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I got on a roll again and came up with a set of wood textures, hopefully to @Egregor 's liking! (there's seamless wood!) I also added a few new things to the stone and metal section. https://www.dropbox.com/s/pkrgj83bk91x02q/rk_heretex-v3.zip?dl=0
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Good fucking lord, I honestly cannot believe how a single person can be this unlucky. Who cursed this man? I was watching the Vice video on him, and not only did his identity get stolen along with all his money, I read the article and found this: Bro? THE DAY AFTER Sarah gets hit by a car? Absolutely unbelievable. What in the fuck. Then I read all this current misery... he really might be one of the unluckiest people to ever live.
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I'll see what I can come up with for some wood stuff, thanks for the feedback!
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Thanks! I saw your Heretic textures, they look good!