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Posts
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What. The actual fuck! That was AMAZING! I have no idea how you did half the stuff in there, and I probably didn't even see all of it, but holy crap!
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Oh man, that looks awesome! I hope they release an asset pack that'll allow people to build their own maps for it!
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You need to run it in GZDoom, or at least ZDoom. Boom-based ports won't run it.
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Wow, glad I added more ammo just before releasing it! There were a couple ammo drops you missed that could have made it easier, but you got the majority of it.
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lol, didn't even think about that when I named it. I was just thinking of generic sounding names like Facility, etc... Have you played it? If so, what'd you think?
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Just finished up another map for Doom 2. Instead of basing it on a D&D map like the last two, I used the map of Hyrule Castle from The Legend of Zelda: A Link to the Past, and I think it worked out really well! Hope you guys enjoy it! (and please rate it on moddb if you don't mind) https://www.moddb.com/games/doom-ii/addons/uac-fortress Map Format: Doom 2 UDMF Port: GZDoom (I made frequent use of slopes, 3d floors, etc..., no crouching or jumping required) One level (Map01) - should be about 7-9 minutes of gameplay
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I'd put myself at a solid 7. I use GZDoom with modern controls. If I could change one thing about classic doom it would be to have limited ammo in the weapon and reloads. -do you play with autoaim or do you use mouselook? Mouselook for sure. -do map sets that incorporate jumping and crouching as something you HAVE to do bother you? I don't mind. -do scaled sprites bother you? Do you want everything that old doom pixel way? I think the aesthetic of classic Doom just works, scaled sprites change that and it doesn't always look better. -Do custom monsters or weapons affect your enjoyment of the wad you're playing? Only if they're not well done. -do you prefer the music to be MIDI? I prefer MIDI
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Doom E1M1 & E1M2. There's just something special about the flow of those two that feels, for lack of a better word, perfect.
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No, I've definitely gone through the same thing. It's just not great.
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Challenge the person above you to play / beat a level
j0lt replied to Pixel Fiend's topic in Doom General
Oh god why! lol -
Challenge the person above you to play / beat a level
j0lt replied to Pixel Fiend's topic in Doom General
I challenge BaileyTW to beat one of my favourites: Doom 2 map 23 - Barrels O' Fun. UV, pistol start. You can go for 100% kills/secrets/items if you want, but not necessary. -
Doomguy. Doom Slayer sounds like something an edgy 14 year old would think sounds awesome, but IMO it smacks of trying too hard.
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Thanks! It was about $4k CAD used. It's a 2006.