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Video games with your favorite sound design?
BGreener replied to The BMFG's topic in Everything Else
Plenty of my favorites have already been named, so I'm going to toss Thief 1 and 2 onto the pile. -
I had a decent time with CoD4 on 360 and Black Ops 1 on PS3, but I had a really good time with it CoD4 PC. I had gotten accustomed to the console’s 6v6 matchmaking which made the 24+ player servers on PC all the more “whoa”. A few years back a friend gave me a Black Ops 4 code to play it on PS4; I enjoyed its hardcore for a few hours but my interest for these games isn’t there anymore. I’m also a “recluse from randoms” these days: I like to play games with my friends or by myself.
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For the World Tour episode, they got Blum and Levelord back to design them and they are extremely good. If you can get it going through Raze, hugely recommended. The port attached to the episode is harder to recommend, and I don’t recommend paying full price just to play the episode.
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What was your first violent video game and where did you play it?
BGreener replied to gayzad's topic in Everything Else
It’s likely to either be Hexen (my first Doom engine game) or Warcraft 2. Not long after, I’d try Daggerfall for the first time and that was filled with violence and sexual themes. (Before any of this, my big brother showed me Akira.) -
Today’s the day!!! (This galaxy map is a lot of fun, and I’m real happy with Arrowhead’s general success with the game).
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What Is The Best Weapon In Doom In Your Opinion?
BGreener replied to LoserXylophone's topic in Doom General
Super shotgun is super fun to use, but I love the rocket launcher and BFG. All three of these weapons have varying degrees of risk/reward that make them all great to play with. -
I’m under the impression most hold Doom’s game formula in high regard only after the additions provided through 2. It might be more appropriate to compare Quake 2 to Doom 1, how both started, and came to be improved: Doom 2 would help realize the enemy roster, Quake 2 expansions would help realize the enemy AI. I also don’t feel the remaster makes the game feel “entirely” different (although some of the lighting certainly feels different), and I still enjoy playing it through other ports as much as Nightdive’s.
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You are far from alone in thinking that these days. The new overhaul it received from Nightdive got a lot of people to appreciate it in a new way. It’s great to see. If I have to point towards any “bad rep”, I’d say that the basegame enemy AI had a hard time hooking people during this “ye olde shooter revival”. The remaster remedies this wonderfully across all campaigns.
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I’ve been doing something weird after having spent a long time in Morrowind. It’s tough to talk about because 1. it’s a very notorious and tired game, and 2. I’m enjoying it in a way that’s likely to annoy the few who still actively support it. I’ll spare everyone from having to hear the actual title and will just say it rhymes with “Morld of Borecraft”. Here’s the “something weird”: I’m playing a heavily modified and offline version of it, effectively turning it into a single-player RPG. I’m using a version of the game shortly after the release of the second expansion, not too long before Activision’s claws had fully dug-in and before the world got stupid with the third expansion. I thought it would just be cute to try for an hour or so. That was a few weeks ago and now I’m nearly 58…
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Who's your favourite female character in video games?
BGreener replied to Mai Shiranui's topic in Everything Else
The Saints Row 2 boss voiced by Rebecca Sanabria. I think it’s the third option. She makes being the boss so damn fun. I’d otherwise consider it cheating using created female characters, but these boss voices are great and add so much to the game. -
Well, what do you know. I’ve had that poster hung up for several years and never noticed that bar until now!
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Your favorite first level from the first four games?
BGreener replied to _memyself's topic in Doom General
Either map02 from Doom 2 or Plutonia. Entryway has got a lot of nostalgia but I really like it’s secrets and overall design; I like the view that comes with that chainsaw pickup. With Congo it’s everything else: It’s got a fun simple level flow with great enemy roster use, and with lots of attention to ‘skill setting spawns’. You also can come across the two different extremes of archvile fights: One closer-quarters in the storage, and one that oversees the courtyard. -
Doom had it’s edge fueled straight from stuff like those appropriate Aliens and Predator mentions, but it still had some delicious “fun 90’s cheese” to it with things like fireblue color contrasts and tunes like “The Healer Stalks”. Quake is much more about that rusty/grungy mid-90s period and even grabbed Mr. Reznor for its music and sound design. PSX and 64 Doom also sort of followed that trend and became less “cheesy”.
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I need to go back and finish it. I checked it out for the first time a few years ago, and it really is surprising how good it is. All my mercenaries were memorable, figuring out a team is fun, the humor is up my alley, and the combat mechanics are great. It felt overwhelming when I was first getting into it - still didn’t feel as brutal as gambling on original X-Com rookies. You can spend action points in increments to increase the accuracy of a shot. I spent the first few hours NOT knowing this, so I’m just letting you know on the off-chance you’re as silly as me.
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What color does characterize PSX Doom in your opinion?
BGreener replied to VL2M STUDIO's topic in Everything Else
I’ve played PC Doom for so long that any “colored lighting” will do it for me, honestly. Colored lighting and Aubrey Hodges ambience makes one tasty sandwich, lemme tell ya, and this extends to the N64 ports of the Quakes (PSX Quake 2 uses PC/Sonic Mayhem tracks, if I remember right).