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osminee

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About osminee

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    thonk
    Green Marine

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  1. Another Junkfood, another these-maps-keep-getting-better-and-crazier
  2. Hey, I know that I didn't manage to finish my piece of mapping the year before, but count me in, this time I'll be watching the clock :)
  3. Hey, I'm not sure if I'll be able to finish my map, but at least I've tried rolling my own and actually had fun doing it :)
  4. Try loading Eternal before this map, so along the way of <your_source_port> -iwad doom2.wad -file eternal.wad cast_puzzling.wad -complevel 2 That way the WAD is loaded after Eternal Doom and replaces MAP01.
  5. Yeah, that's a bug I didn't see until now. This is a fixed version with a couple of other changes :)
  6. Hello Doomers! Since I already posted it in the Entryway Discord, I thought it would be also good for the people from Doomworld to playtest this. :) This is a puzzle map I made with Eternal Doom resources, inspired by the works of legends Bob Evans and Jim Flynn. It's set in a huge castle filled to the brim with puzzles. It's a fairly big map and you'll need six keys to exit, so good luck! Any feedback would be appreciated, especially if you find any bugs, please let me know. IWAD - Doom II Complevel - 2 Important: use Eternal Doom III as a resource WAD! I assume you know how to use resource wads already, so if you haven't already, download Eternal Doom III from idgames or any other archive and load it BEFORE this WAD. As this map relies on a lot of Eternal Doom textures, it won't work properly with stock Doom II textures! ----- Sorry for the lack of screenshots, but I'm not able to take any at the moment. :( Download here
  7. Wake up babe, new Junkfood just dropped
  8. Ooh, I'll definitely make something again (and maybe something a bit more polished this time :P). Sign me up, please!
  9. @Obsidian Fixed some bugs in my map (unfortunately I still don't know if the revenant bug is fixed or not). ddmaxgladiator.zip (the original post will be updated with the new map too) Changes: Fixed lift in the main arena, the lift cannot be lowered anymore before pressing the respective switch Made the exit area longer so the player can actually survive the explosion; also added a backpack at the teleport destination to prevent a softlock The revenant in the starting room will now be alerted after making a noise in some other areas
  10. January 2023 edit: I edited all of the maps a bit based on some feedback I received. Also working on a couple of new ones, too!
  11. 32 maps.wad MAP04 UV-Speed in 0:10.46 - 32m04-010.zip MAP09 UV-Max in 0:24.03 - 32m09-024.zip MAP11 UV-Max in 2:17 - 32m11-217.zip
  12. 32 maps.wad MAP19 UV Pacifist in 19.77 32m19p019.zip
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