-
Posts
46 -
Joined
-
Last visited
About Krankebok
-
Rank
Green Marine
Recent Profile Visitors
819 profile views
-
This gave me the best looking results for doors: -The whole door sector is almost always 64 map units deep. -Door itself is 16 mapunits. -For the doorsides i use always DOORTRAK as texture. -On both sides of doors i used the DOORSTOP texture for the most time. -For the outer 16 mapunits i use either lights, support or one of the keybar textures. -For the bottom i use for the techdoor types FLAT20, for the silver/shawn type doors FLAT23, for woody doors FLAT5_1 and for that browny skull door seen in plutonia i use CEIL5_2. Here is a example of how i design a door:
-
UAC Interstellar AKA vrack 6 Now on idgames!
Krankebok replied to Krankebok's topic in WAD Releases & Development
Only the start area is like Stargate, all the rest is entirely different. -
UAC Interstellar AKA vrack 6 Now on idgames!
Krankebok replied to Krankebok's topic in WAD Releases & Development
I made a new down load link with fixed textures etc. Here you can download the fixed version: https://www.mediafire.com/file/8o7qsnzcszxtqoi/vrack6.wad/file -
- 4346 replies
-
21
-
- 4346 replies
-
14
-
-
- 4379 replies
-
10
-
As I said.. Probably someone did it earlier.. but Jimmy's link doesn't work anymore.. And I dont think its illegal because all textures are consist of 1 patch now so its modified and I modified the skullswitch with some PSX Doom edits in the skull so it looks more evil. Textures like the a-rock serie etc doesn't override the stock d2 textures anymore like FIREBLU for example so you can use now a-rock as well fireblu.
-
Probably someone has this done before but i made a plutonia texture pack that can be used with out the need of the plutonia iwad for all your plutonia map packs. I put in all the plutonia exclusive textures in it with some extra textures from Plutonia 2 and and other sources as well a brown waterfall and a good lavafall. Also made some usefull flat edits like lights, teleports, step1&2 etc by making them offset by 32 pixels so it fit almost always right. All textures are patchedup so a texture (execpt for the sky textures) consist now a single patch. Here's the link: https://www.mediafire.com/file/tp3pso4hd6iqp4n/pltextures.wad/file
-
- 4346 replies
-
15
-
I see the city Gent, Belgium.
-
This looks so amazing!
-
yes you can connect every keyboard/synth with midi in/out with the midi out/in from the sc55 and play with the sc55 sounds. Bobby Prince used a Ensoniq EPS as midi controller back in the day.
-
Hi guys here's my updated version of my space themed map UAC Interstellar (AKA Vrack 6), wich is now compatible with all boom compatible source ports. Here's the idgames link: https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vrack6 Sadly I discovered that 1 lift was broken and 1 (DOORHI) texture was missing so i fixed that and here's the link of the fixed wad: https://www.mediafire.com/file/8o7qsnzcszxtqoi/vrack6.wad/file -Doors with red lights can only be opened by pressing a switch. -Doors with blue lights can only be opened by walking over a linedef trigger. -Doors with yellow lights are one sided doors. Have Fun!
- 9 replies
-
18
-
303, nord lead, microkorg, tr808, tr909, behringer vc340, roland d50, roland jp8000 and behringer ms1