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About Doom_Pope
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Warming Up
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Thanks for the example, I had actually just stumbled across A_CheckRange and had used that to set up an attack. It's interesting to the see the multiple ways to skin a cat here, and I wonder if there are any significant differences between checkrange and jumpifcloser in this context, other than how they check distance.
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So as the title of the topic implies, I'm trying to add an extra attack to the revenant via zsript. I specifically want to give him an additional attack which he will use when at longer range, to overcome the slow flight of revenant rockets. I was wondering if anyone had any advice on the best way to do this?
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I will play your WAD and make a video with commentary [ON HIATUS]
Doom_Pope replied to thelamp's topic in WAD Discussion
Hey Lamp, if you could check out my map it would be greatly appreciated. It's intended to be played without mouselook. -
[Out Now] Doom_Pope presents - Into Gehenna
Doom_Pope replied to Doom_Pope's topic in WAD Releases & Development
Some mods break some of the scripts, as the walls are supposed to lower. -
I am pleased to announce the release of my second map, Into Gehenna. Developed for zdoom and derivative ports using UDMF, I made quite a lot of use of scripting this time around, much more so than my last map, which used a good amount. The IWAD is Doom 2, like you would expect. If you dare to enter Into Gehenna, prepare yourself for a high octane romp through the depths of Hell. Currently waiting on the IDGames submission, but for now, you can get it from https://doomshack.org/uploads/dp_ig.zip
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- Under Pressure - my first public WAD [Now on Idgames]
Doom_Pope replied to Doom_Pope's topic in WAD Releases & Development
Has anyone noticed if the sky texture is missing in the final version of the map? -
- Under Pressure - my first public WAD [Now on Idgames]
Doom_Pope replied to Doom_Pope's topic in WAD Releases & Development
Well, the final build is now up on idgames. https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dp_up -
- Under Pressure - my first public WAD [Now on Idgames]
Doom_Pope replied to Doom_Pope's topic in WAD Releases & Development
Ok, so I've put together what I reckon is the final build of the map. It's actually got a MAPINFO now, so it has a proper name and partime. I've submitted it to idgames, so hopefully it'll get on there soon, but in the meantime I've also put it up on doomshack https://doomshack.org/uploads/underpressure_final.zip