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About JJBoren
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If you could be any Doom level, which Doom level would you be?
JJBoren replied to ⇛Marnetmar⇛'s topic in Doom General
MAP03: The Gauntlet, because I'm that forgettable. -
RAMP 2024 - Newcomer-friendly community project!
JJBoren replied to DavidN's topic in WAD Releases & Development
Finally managed to finish my contribution to this year's RAMP: MAP001 "Slipgate Adventure". I have rated it very long and hard. My map ended up being a chunky boi. -
RAMP 2024 - Newcomer-friendly community project!
JJBoren replied to DavidN's topic in WAD Releases & Development
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RAMP 2024 - Newcomer-friendly community project!
JJBoren replied to DavidN's topic in WAD Releases & Development
There are in total 45 maps at the moment. -
RAMP 2024 - Newcomer-friendly community project!
JJBoren replied to DavidN's topic in WAD Releases & Development
So a standard Clippy map then? -
The Island of Killer Cacos [DOOM 2][UDMF][15 MAPS]
JJBoren replied to JJBoren's topic in WAD Releases & Development
Finally got around to recording 100% playthrough of all levels. Secrets are timestamped in the video descriptions. -
The Island of Killer Cacos [DOOM 2][UDMF][15 MAPS]
JJBoren replied to JJBoren's topic in WAD Releases & Development
Thank you for the feedback. As for Cacos... well there's a map where you can spend few minutes making tomato juice if you want to. -
The Island of Killer Cacos [DOOM 2][UDMF][15 MAPS]
JJBoren replied to JJBoren's topic in WAD Releases & Development
I decided to make a 100% walkthrough for MAP10, in case someone is wondering about the little puzzle on that level. The puzzle solution is at around 7:58. The video has spoilers, of course. -
The Island of Killer Cacos iwad: Doom 2 Slots: Map01 - Map13, MAP31 and MAP32 Format: UDMF Tested with: GzDoom Redering: Hardware Acceleration is recommended There are few visual bugs on Software but the game is playable Jumping: No Difficulty levels: Supported Balanced for a pistol start on UV (ammo can at times be little bit tight) Textures: Otex 1.1 DOWNLOAD Music Also, big thanks to the people who played the early versions of some of the maps.
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What were your very first mapping attempts like?
JJBoren replied to Li'l devil's topic in WAD Discussion
My first Doom level. I used heavily upgraded version of this map in my first released Episode. -
PUSS XXXIII: DIE ROWDY [ December Speedmapping ]
JJBoren replied to BluePineapple72's topic in WAD Releases & Development
I made another map for this project, this time a bit more involved combat wise. Christmas Smells Like Gunpowder Author: JJBoren Music: Jazz Jackrabbit 2: Bonus Stage Coop: Yes Difficulty levels: Implemented Build time: Around 3h 40min christmas_smells_like_gundpower.zip -
[RC5] EVITERNITY II - RC5 Released!
JJBoren replied to Dragonfly's topic in WAD Releases & Development
I guess we got a winner for the Cacowards 2024.