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Hello, i have downloaded the latest "DRS and video tweaks #73" artifact from Github, tested it in a new folder with only a DOOM.WAD in there, changed no options and noticed that the bunny-screen after defeating the Spider Mastermind at E3M8 does not show up. It shows a black screen. Only music is there and when Daisy's spiked head should be shown i can only see the "THE END" patch coming. That does not happen with the official release. I know this artifact is a dev-build, but wanted to say that if that is not known.
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FastDoom: DOS Vanilla Doom optimized for 386/486 processors
Meerschweinmann replied to Redneckerz's topic in Source Ports
Even 10.842 fps are by far not buttery smooth at todays standards, we would have been happy back in the days about such improvements. Looks like a 486 DX2-66 could handle Fastdoom like a 486 DX4-100 handles vanilla DOOM. Those high clocked 486 CPUs were very expensive back in the days and Fastdoom could have been the solution to save money. Unfortunately i don't have my 486 anymore to confirm that. -
FastDoom: DOS Vanilla Doom optimized for 386/486 processors
Meerschweinmann replied to Redneckerz's topic in Source Ports
A really nice project and very interesting especially from the technical standpoint. Back in the days that would have been THE solution to get DOOM running much smoother before we got our 66MHz+ 486 VL-bus computers. Keep on with the good work. -
I have loaded the Woof version with the Crispy DOOM automap preset from GitHub. And it looks nice 👍
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I have rewatched Terminator 1 + 2 yesterday. The newer ones will follow.
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Why is the DOOM space marine outfit green??
Meerschweinmann replied to vanilla_d00m's topic in Doom General
When you are playing DOOM in Multiplayer there are other colors for Players 2-4 -
Same here. From a technical standpoint Quake was a banger and sure, we played it alot back in the days. But we liked Hexen more than Quake.
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This is Woof! 14.5.0 (aspect ratio split)
Meerschweinmann replied to cihewet's topic in Source Ports
Sorry, my fault. I mixed that up, because i had in mind that there was a menu option in one of the Crispy/Woof family ports/forks. Yeah, it is a very small niche option. But for those who use CRT the possibility to turn off the aspect ratio correction could be a very useful, whether name the options have. The other side is those who use CRTs nowadays are actively searching for possibilities and should not be confused If something is named on/off or LCD/CRT and should be aware to edit config files. The Vogons forums are full of such cases how to edit game configs. The "normal" LCD user does not need such an option. -
This is Woof! 14.5.0 (aspect ratio split)
Meerschweinmann replied to cihewet's topic in Source Ports
The never-ending story to explain DOOMs vertical stretch :) I am someone who lived in that ancient and legendary times the best game was released. Back in the days when we bought monitors, there were only 4:3 CRT in the stores. Nobody thought about aspect ratios, because there was only one. And the graphics-cards supported only a limited amount of resolutions. 320x200 was a common resolution with 256 colors that even older ISA graphics cards could handle. Resolutions like 320x200, 320x400, 640x350 and 640x400 were all stretched to 4:3. There was no reason not to to this, because all games that supported those modes were made to look correct on a 4:3 CRT. In short there was only one aspect ratio at DOOMs release and graphics cards had strange looking standards because of hardware limitations, so game-designers had to have those specials in mind. Non-square pixels were a totally normal thing back in the days. One thing comes in my mind depending Woof and this thematic. The aspect-ratio correction option should not be removed or when removing from menu, make it available as config only. If someone is hard enough to use Woof with an 4:3 CRT and a resolution of 640x400, the monitor can do the vertical stretch without interpolated pixels. Was there not another CRT friendly option as config-only in one of the last releases? Or what about renaming the aspect ratio correction Options to LCD/CRT instead of ON/OFF to avoid users misunderstanding that feature? -
More than brushing the teeth we can not do 😊 After all these years i see no problem with them, because i had never problems. But in my case they had luckily enough space and corrected their position as they came out.
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2 weeks before my first son was born my dentist said that my wisdom teeth need to be removed. Because i knew that my son will be born in that time window i had said that we have to remove them later. Half a year later without pain or complications the same dentist told me that everything is fine with my wisdom teeth and now over 15 years after this meeting everything is fine too. But nobody here can tell you what to do. You could ask another dentist for another opinion.
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I have been playing Hexen since it was released back in the 90s. There was no Youtube with videos how good/bad this and that is. We had to play the game ourself and we loved Hexen. And today i love it too.
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Geiles Zeug diese Teufelswad :) Impressive WAD. Nice use of effects, lightning and music. I like it alot.
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As said before Crispy Heretic/Hexen is a nice faithful Option. But International Heretic/Hexen has become my favorite for playing those two games. International Heretic/Hexen is like Crispy Heretic/Hexen plus higher resolutions and a truecolor software-renderer. Both as option in the menu. When you do not change any options both ports are like vanilla except a 640x400 resolution as default. But you can change to 320x200 If you want the pure vanilla boost. But there are many mods out there that are only playable with GZDoom. So i am jumping between International and GZDoom depending on the WAD.
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GZDoom can not play vanilla demos because it is focused on advancements not pure vanilla compatibility. But there are alternatives you do not have to watch vanilla demos in DOS-Box. Crispy DOOM, international DOOM, Woof and Eternity Engine are able to play back the Vanilla DOOM demos.