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Vostyok

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About Vostyok

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  1. A big patch is incoming to fix a lot of these issues. Sadly what started as a collaboration kinda evaporated and I had to finish up what was available with the short amount of time given. Sadly it wasn't in the greatest of states on release so there is a lot of context missing. I'll be going over this when I get the time and hopefully clearing up some of the missing B-plot. Bear in mind this was more of an expansion than a full episode, so it wasn't hugely going to be pushing the bar higher anyway. But hopefully I can use some of the data I've gathered in this release to put some of my ideas for Episode 3 into a much more interesting state.
  2. And we're done. 8 Days To Die. Ensure you have adequate food and water, and do not exit your shelter until given the all clear.
  3. There already is - just load up DoomBuilder (I recommend UltimateDoomBuilder) with Gzdoom.pk3 and any of the main mod files (such as AshesAfterglow1_10.pk3) as a your resources and away you go. Main thing to remember is that most of the existing enemies, weapons and items all have a Doom equivalent - so if you put a zombieman in your map, you'll see a pistol Vulture instead. Everything else appears in the User Defined section of the actor menu. Feel free to open up our maps and see how they all fit together. Just remember to save a copy before editing the mod itself XD
  4. The next Nightdive remaster should be TekWar. Don't change anything. Just more HD William Shatner yelling at us.
  5. I'm only interested in so far as when 2063 finally rolls around, Google searches for the Ashes series are going to me a big bump in engagement hits.
  6. It's all quiet in the Mall today. Almost too quiet... Maybe we should get some RunDMC on the speaker system. Probably the last teaser now until the end. Hopefully in a month or so.
  7. Yes! We're using some of the new functions, such as friendly monsters not auto-following the player and other improvements. So no more getting blocked in houses or shops by curious civilians who have suddently decided you are the life of the party. Also! We are getting close to the end now. Still too early to confirm a release as there is something special I want to drop at the end of this little journey. But we're getting there.
  8. Finishing up another map. This one is set in the outskirts, about 8 miles from the City centre. We still have a little way to go. A lot of ground to cover and a lot of rads between here and there. Maybe take the train?
  9. A view of one of the new maps. We have 13 planned. In increasing order of disrepair. Both literally and thematically. This one occurs very near the crater left by the missile that killed this city. Expect things to be very, very dicey. We probably won't be done this month or the next. We still have a lot to do. But it's coming. This halloween I will dressing up as a better mapper.
  10. Apocalypse mode was kinda intended as a full on action movie mode with lots of aggressive enemies but less ammo conservation issues so it would play more like a classic shooter. Of course, the balance is probably a little off as we always made a survival-esque gameplay the main experience. I'll be making sure this is a lot more of a challenge in future, especially since I realised that NIGHTMARE skills can actually have their own spawns (lol, I am dumb). But yeah, if you are even slightly conservative with your ammo you will no doubt finish the first few maps with buckets of the stuff.
  11. So I thought i'd make this mall map into a very quick, small vanilla-esque map, with some fun little combat scenarios and some interesting activities to do. Something that could be finished in about 10 minutes or so, and actually mapping it wouldn't take long either. Haha that didn't work out.
  12. The Mall - Wrapped around the central Michonne Subway Terminus, the mall is a huge, multi-level shopping center. Boasting an arcade, bowling alley, kid's play area, restaurants and countless clothing and accessory stands, it was once one of the most important places in the city, drawing shoppers for miles around. Not now, though. Now the mall is only inhabited by the dead. And they're dying for company...
  13. I'm thinking about this for the third episode, just to give the different weapon slots a break. Although I have tried to limit each slot to 1 weapon of each type (max 2) it is a personal hate of mine where you have three or more on each button - even with weapon wheels this can get very annoying will all of the swapping and redundancy in such a bloated arsenal. That's my personal opinion, anyway. Anyway, if you want to see an inventory system that does work really well without a complex UI or weight system, check out Netronian Chaos by Captain J https://forum.zdoom.org/viewtopic.php?t=57964 Has a whole TON of cool guns but you only ever need to carry your favorites. Wait for my next project and you'll see how I'll be doing things in the future. Hopefully a good mix of MUST HEAR dialogue with a lot of optional conversation or notes for those players who want more context. And thank you! I will of course be adding these to the next official update :D -------------------------------------------------------------------------------------------------------------------------------------------- NOW On to what I came in here for: https://www.moddb.com/mods/ashes-2063/news/announcing-ashes-hard-reset/#8607138 We're finally unveiling our new project officially, headed by lead designer Retromuffin34 and with an entire new story in a standalone expansion. Check out the article for the full story, but look forward to new weapons, new enemies, new ammo types, new locations, new music, and some new lore that will change everything.... RELEASE DATE: TBC. But I hope to see you all there at H-Hour. -V
  14. I'm personally aiming at reducing it heavily. It doesn't vibe with a lot of people and this honestly isn't the best medium for it. My plan is to have dialogues focus on crucial information that can be digested quickly, so very short text segments. There will options afterwards to follow optional dialogue that establishes world building and hints, but the important (quest related) stuff will be quicker and more obvious. I'm also aiming to add voice acting to relevant sections, so those who don't like or have trouble with lots of text can just listen along to the pertinent points. Also thinking of adding optional notes/newspaper pages/diary entries for more in-depth story-telling. There will be some dialogue still, of course, as it is part of our formula. It just won't be as mandatory.
  15. An upcoming standalone expansion. So... kinda both? Some of the improvements I've made here will be backported to the original episodes. But this isn't episode 3. I am NOWHERE near ready to show that beast off yet. In the meantime: This is a new "feature" coming into the expansion that I am trialing. One of many. Portraits for main characters. As well as limited voice acting and multi-language support. If people like it, I'll think about polishing it up some more and using it in all future episodes.
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