Jump to content

Antiquated

Members
  • Posts

    61
  • Joined

  • Last visited

1 Follower

About Antiquated

  • Rank
    Mini-Member
    Mini-Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. endgame is a fan name for the doom ii text screen soundtrack i think, you see it labeled as such on youtube videos.
  2. Alright I did the rest up to today: Map 16: Tortured (UV Pistol Start) In the name: Well, it's hell alright, and there's lots of torture going on. But I don't think we're the ones being tortured. This map reminds me of The Spirit World in many ways, and it's not just the music. This map happens to also share the beautiful, on-point hell theming, and the encounters with a whole lot of bark but not a ton of bite. It's definitely fun for sure, but it feels like a bit of a breather with less to it, most of the encounters being fairly easy. The scale this map has is great though. I particularly liked the switch in a secret that starts grilling the bodies. 8/10 Map 17: Map UAC (UV Pistol Start) In the name: Well, it's a techbase. I'm curious what a a "Map Hell-Base" or a "Map Hell" or a "Map City" would look like. The progression and layout are definitely unique, I especially like the way that the two courtyards reveal themselves to be a singular courtyard during the final fight. Not a ton to it, but does its job well. Also, the beginning reminds me of the one Plutonia map that starts with a chaingunner behind you, but less mean. (Although I've never actually played Plutonia) 7.5/10 Map 18: Creep In the name: Well, it's creepy. But also, we're skulking around this base, room to room, like we're creeping around. A horror map! The dark combat is well executed, and manages to be completely fair even when you face very high damage enemies within. The atmosphere is superb, and whilst the map loses a decent bit of its energy on replay, the first playthrough is definitely worth it. My favourite part is the massive tunnel with a single Arachnotron at the end, being cleverly set up with the rocket launcher switch to only make you notice the large trail of plasma coming your direction at the last possible second. I also find the one secret that turns some lights on pretty neat. My one complaint is that I think the cyberdemon at the end is unnecessary, slows down the map, and comes off as a bit of a cheaper scare. 9/10
  3. Took a break for a while, but planning to catch up. Map 12: Eetoem (UV Pistol Start, did save but didn't have to use it) In the name: Well, Eetoem isn't a word. Well, it is, I'm typing it right now, but you understand. Maybe this is set on Base Eetoem or something, with its neat techbase look. Admittedly, this map put me off for a while. Whilst the decor is great and I'd say overall the gameplay is good, the gameplay is very punishing, especially if you take incorrect routing and miss the power weapons. On my final, successful attempt, this map was pretty satisfying, but before that point, I was mostly frustrated, especially with the somewhat slow beginning. 6.5/10 Map 13: Dirty Laundry (UV Pistol Start) In the name: Did someone flush their underwear down the toilet or so? Maybe the laundry is the friends we made along the way. The obligatory sewer level. Fairly cramped, but the gameplay uses it well, with encounters like the arachnotron on the elevator being a nice, tense use of cramped space. The rest of the gameplay is good, and the aesthetics are perfectly done for what they're meant to be, especially the detailed lighting. 7.5/10 Map 14: Around She Goes (UV Pistol Start) In the name: The name is apt as you spend several minutes trying to lure the Spider Masterminds to properly infight each other. A fun, short little map. I generally prefer short to long, and whilst the aesthetics are nothing to write home about compared to the others in this Megawad, the gameplay is compact, enjoyable, and the Spider Mastermind fight was neat, with having to carefully lure them to infight each other. 7/10 Map 15: Diamond Mines (UV Pistol Start) In the name: Definitely like a mine, but no diamonds to see... Unless it's hell diamonds. A great, open, nonlinear map with lots to it. The hot start is well done, the combat, especially early on, is challenging, tense, but fair. Punching a shotgun guy to get my first shotgun was pretty fun. I was pretty surprised to see the BFG hidden in a little corner at the beginning of the map, like some Tom or Jill dropped it on their lunch break or something. Along with that, E1M1 works surprisingly well here as music, and it made me appreciate it more for its general music outside of somewhat overdone memes. Only real complaint I have is that the Cyberdemon kill at the end tends to go very slowly. I really liked the path to the secret exit, especially with the little pattern puzzle. My favourite so far. 9/10 Map 31: Boom! (UV Pistol Start, used saves.) In the name: I have absolutely no idea where this name came from, if anyone has any idea, I'd love to know. I bet it must be some mystical reason. First of all, I love the decoration of this map. The usage of FIREBLU is actually nicely done and I appreciate this map's design in general, especially the tiny outdoor bit. The gameplay, despite its gimmicky nature, is not something to be underestimated. It's difficult, especially blind, and this is the first time I used saves, although I only needed to restore once or twice. The "Don't shoot this" trap is mean, but funny, and I enjoy the path to the secret exit. Overall, despite this map's gimmicky nature, it holds up rather well. 8/10 Map 32: Himitsu (UV Pistol Start, used saves) In the name: According to a quick google search, this is roughly Japanese for Secret. Well, that it is alright. I wonder if this is some secret base as well. Perhaps in Argentina, going by the Wolfenstein texture in one area. This map is just gimmicky enough to fit more as a secret map than a conventional map. There are plenty of odd arenas, such as the Archvile + Imps Fight, the fight on the stairwell with the hitscanners, Imps, and Mancubus, and of course, the Cyberdemon fight. I like the decoration of the map too, with its woody, but unnatural style. I especially like the overseeing control room you fight the Mancubus in. The main highlight of this map goes to the Cyberdemon fight though. It's quite tricky, especially for being near the end, but the concept is unique and makes the duel a lot more tense as you struggle to track the Cyberdemon and its firing patterns. Also, there's the true essence of doomcute with the Imp on the toilet at the end. 7.5/10
  4. Need to catch up a bit: Map09: Olive Pinnacle In the name: Well, it's very olive. And that giant mouth object seems like the pinnacle of pool architecture. Fun for the whole family. This is the first map that got me to use saves, I don't enjoy the beginning much and I found that I kept getting stuck on random stuff. The fact that a lot of the enemies just die going through the crusher hallway also made things feel a bit odd, but I really enjoyed the architecture, especially the pool area at the end with the chaingunners leaving the changing rooms (right next to the public pool?), which was a surprisingly fun arena. 6.5/10 Map10: Ed In the name: I think this map is more like a Harry to me. Pretty fun map with a cool design, but I have a complaint in that if you alert the guys right next to a lift and leave before killing them all, this can lead to you getting murdered trying to reenter the area unless you let them all go up the lift one by one. I don't have a ton to say about this one admittedly, although the megasphere ambush is funny. 6.5/10 Map11: Team Rocket In the name: Doesn't seem like a very functional team if we're dueling each other. I like this map quite a bit. I love rocket combat and the cyberdemon fight is well implemented, especially with the teleporters acting as a unique way to dodge around him, whilst trying to incent infights with the barons. By the finale of the map, I just kept my plasma ready at all times and spammed it with the amount of cells given. I believe that the plasma is really underrated as a general go to weapon, it doesn't do bad in any situation except like, trying to snipe cacos. 8/10
  5. Either way, I think we should stop this argument over whether the criticism was appropriately done or not. If needed, it can be done in DMs, let's focus on keeping this page to talk about finishing the rest of the project. I will say though that I think the main issue people had with the criticism was not the criticism itself, but saying "need" and "is" in an objective sounding tone. If you said the exact same criticisms but used "I think it should be" and "is to me" for instance, I believe it would have been received a lot better. Using those types of objective words makes it look like you're trying to claim it to not be an opinion, but an objective fact, even if that was not your intent as I can see by your later posts. I just wanted to raise this point because it seems like there's a misunderstanding over the argument in that I don't think anyone is actually angry over your actual criticisms about the map, but as I said, let's stop this argument now.
  6. I think this sounds like a great idea. I will say though, I really think we need to get Into Sandy's City in this if we can, that song is iconic. There was the guy who expressed interest in it, or maybe I could try doing smth on it after getting too tense is finished depending on how I feel, if that guy doesn't respond. Of course, if we can't, that's also fine.
  7. Yeah I honestly would agree with this, even as someone who personally didn't think the map fit the CP well. I do think the wording was too objective myself.
  8. I will say that whilst I do agree fully with the actual criticisms in your critiques, I do think they were phrased too objectively perhaps, I think the same criticisms could have been expressed in a lot kinder way (although I know you didn't have any negative intent).
  9. i'm not sure which way the argument is swinging, but either way i'm sorry for what i've kinda brought upon this.
  10. I apologise for if my attitude with my criticism harmed the project. I did not mean to be elitist or put anyone down, I tried to give suggestion for some noticeably very short maps to be changed because I believed that it would improve the quality of the project, but I understand how it was rude. I'll still provide feedback on maps, but I'll be much more reserved over it and avoid explicit ratings in the future.
  11. Right. Of course, Facing the Spider and Sweet Little Dead Bunny are being pulled out of the project due to the creator's wishes, but rest is fine. Whilst I'd prefer if the devs of some maps did change aspects of them, ultimately they're still worth keeping, and I'm not in control of anything myself. I think I'm just the first person to have sat down for an extended play session and critique the maps in the pack so far, and I did discuss my thoughts on the pack and the maps extensively with doomgappy.
  12. I think that the original version of the project didn't really follow its own rules well, with several maps being able to be completed in under 30 seconds despite the "don't make your level too short" rule, and it seemed like there was little quality control of any kind. This is not a great way of handling it, but I do think that the complete lack of criticism or feedback until now was harmful, and that this led to the criticism having to all be pushed back into the tail-end due to it where it's both significantly less effective and comes off as ruder. I wish all of you the best. I do still apologise for any criticism that was somewhat rude (such as my criticism of At Doom II's gate was definitely rudely worded.)
  13. tbf I will say this wad has like 4 archvile themed maps. Not really a bad thing though since all of them (with exception of first healer stalks for its brevity and lack of design) use them in different ways. Also, sorry to ask, but when you have the time, I think it would be good for you to maybe check facing the spider and at doom ii's gate (map29) as well. I do personally think these two maps need to be remade as well, but of course going off a single person's opinion for that is not good so I'd like to see your personal opinions on them.
×
×
  • Create New...