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SubZero

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    Lin Kuei Grandmaster
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  1. I found the left side extension does not mesh well with the original STBAR. This was very noticeable when I was playing. I tried re-touching the left side extension a bit to make it merge more seamlessly. NOTE: This STBAR is also used in some other wads, including but not limited to: - Magnolia - Frog and Toad - Poogers sd20x7_wide.zip
  2. Mayan Mishap MAP01 UV Speed in 00:10.51 t-maya01-0010.zip d2all UV Speed in 09:11 t-mayaall-0911.zip
  3. Mayan Mishap MAP02 UV Speed in 05:02.69 t-maya02-0502.zip
  4. Widescreen STBAR for Ultimate Return to Hadron uhadron_wide.zip
  5. 11 Jan 2024 -made script print some licensing and copyright stuff
  6. earthless_pr_um.zip - UMAPINFO Wad file for Earthless: Prelude based off the wiki page Seperated into 3 chapters, added the intended intermission texts for MAP05,MAP10,MAP12 removed intermission texts for MAP06, MAP11
  7. Thanks for using my script and leaving feedback. Happy to hear that someone else managed to make use of the script :) I really tried my best in making the README.md as easy to follow as possible, so that anyone without a programming or IT background can use the script. If you have any suggestions on how I can improve the README.md, I would love to hear them.
  8. do you still have beef with @scorpion or nah 

    1. SubZero

      SubZero

      depends on the timeline ;)

    2. The BMFG
  9. Mayan Mishap Casual playthrough of Mayan Mishap MAP04 UV-MAX single segment with pistol start in 7:42.43 t-maya04m0742.zip
  10. MAP31 UV-Speed in 2:50.40 boscp31-0250.zip I really wanted to push the time below 2:50, but this was the best I could do.
  11. Mayan Mishap MAP03 UV-MAX in 14:39.51 - t-maya03m1439.zip Casual playthrough of Mayan Mishap MAP03 UV-MAX single segment with pistol start I do not know how to consistently get the archviles to not teleport away, in order to setup the AV jump to get the BFG See below failed demo at around the 3 minute mark, one of the archviles does not teleport away, allowing the player to AV jump to get the BFG But nothing I have tried consistently recreates the conditions to get the BFG Archvile not teleport.zip
  12. Mayan Mishap MAP02 UV-MAX in 20:07.09 - t-maya02m2007.zip Casual playthrough of Mayan Mishap MAP02 single segment with pistol start 1 Flying Mancubus teleports into a tree and gets stuck, at coordinates 688,3900 The teleporter destination is too close to the tree As such, I think 369 kills is the maximum since 370 - 1
  13. Mayan Mishap These demos were recorded to show how to beat MAP01 relatively easily and consistently in a casual playthrough on Nightmare Speed and NM-100S. Shorttics recommended for better alignment for the SR50 jump. The txts also have strategies written down for help. MAP01 NM-100S in 01:21.94 - t-maya01ns0121.zip MAP01 Nightmare Speed in 00:31.11 - t-maya01n0031.zip
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