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About Makros_the_Black
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I totally agree with some of your concerns listed, the topic of A.I. created art is a very nuanced one. I only turned these into textures to see if I actually could make workable textures, so I didn't waste my time creating more conventional ones, only to realise I couldn't get them to work at all. I had been under the impression that if you wanted to add new textures to a WAD they either had to replace existing ones, or had to be in some seperate extra WAD to be called up. Now that I've learned differently, I plan on doing some recolors to start with, to help expand my basic options and then go on to some more complicated things. My initial plan when creating the images was to turn them into sprite pallete swaps. But that's both more work and a tad more complicated than I'm capable of atm. By design... it's meant to be the nightmare realm of Daisy's spirit... that was my intent...
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I had a different but very similar and possibly related issue with the skull key pyraminds in my 2nd level. What had happened was, as I was creating the lift sections of the pyramind, I accidentally created a second sector directly over the other... so everytime I activated one of these lift segments, I was hearing two lifts activate in the same location. Took me a while to figure it out, but to fix it, I just had to delete the linedefs involved with the moving parts, to make sure all lines sitting on top of each other were gone, and then redraw them... the one in this pic was a bit tedious to fix.
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Yeah, the post he made wasn't about the AI generated stuff. XD And yes, mine is absolutely created with the help of A.I. but it's not just 'generated slop'... which I completely understand that sentiment... I'm not trying to impress with my elite art skills with this gallery... simply trying to put together something that looks good and sets the tone for the theme of my megawad. It's a pretty fascinating process to experiment with. For example: I had to craft very specific imagery, and creatures that very much matched the ideas I had in mind with prompts that fed mostly off the phrase "Do Demons Dream of Beheaded Bunnies?" and built from there.... Doom only every really came into it when I was trying to come up with the covers.... a number of them, like the Cacodemon for example, were actually extremely hard to get from the image I had in my head, to the image I had on screen. Additionally, I am actually an artist in a more traditional sense, exploring new tools, just to see what it can do. I played with ChatGPT and the manuscript for a six book series I've been writing for a while now. That was... surprising in how well it understood the context of what I had written.... Again, I completely understand the sentiment, because a lot of people do just generate and call themselves artists without any actual thought or true influence on the process... but these images... they were all very specifically crafted and took a fair amount of effort to get right.
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Total nightmare fuel! :D Thank you! These (and indeed, my megawad and it's name) came about because I wanted to teach myself Doom mapping and I had just one phrase that wouldn't stop popping into my head... "Sometime following Daisy's Demise..." hahahaha. I've been trying to figure out how to find the Player 2 sprite in the Doom 2 WAD, and then edit it so it has a rabbits head... so in two player, Doomguy's back is being watched by the spirit of Daisy! EDIT: If I were able, I'd have them all turned into sprites as palette swaps for the enemies in game... my recent experimenting with turning the Pinkie into a Sprite has proven to me that that may be far more work than I am capable as a newbie level maker! hahahaha If you'd like to see the larger versions from before I added text, so you can actually make out the detail, they can be found in this blog post on my ModDB page: https://www.moddb.com/members/makroskizhar/blogs/do-demons-dream-artwork
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44. Been on this planet since Nov '79!
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I don't think a diagnosis can be obtained from just a screenshot, just thought the visual might help spark some recognition to a similar issue someone may have had at some point... I wasn't sure what was going to be needed, hence not attaching anything and asking. Because I could have provided the link to the ModDB if the wad was required, or I could attach images. I generally don't like asking anything, I'd rather find the answers or figure it out on my own... I've gone from being unable to make a door to 6 levels built before I had to seriously consider reaching out and asking advice on anything. But I AM reaching out, *beacause* I simply don't know... I *am* new to the modding community and I've spent most of the day trying to figure out and diagnose... at this point, I just wasn't sure what was going to be needed to help point me in the right direction. I greatly appreciate you replying. Because I've been trying to find anything even remotely similar online all morning and found things about missing / invisible enemies in D64, but not D2. I only suspect it's potentially an issue with a loaded mod, because the issue wasn't there in the 0.01 play throughs that LadyMist and Necro did... and literally nothing has changed with any of those enemies or placements whilst working on and then subsequently, releasing the three new levels in 0.02... additionally, the title screen was not the wad's title screen in the footage. I have asked if he may have had some loaded that he forgot about,waiting on a reply. https://www.moddb.com/games/doom-ii/addons/do-demons-dream-002 That's the version of the WAD he was playing. I just went over them all again... They all appear to have the correct offsets. Where floor height is 0 they are set to 0, where it's -64, they're set to -64. Additionally, I've spent all morning trying to replicate the problem and just can't... but maybe you'll see something that I am missing... lmao, I'm hoping so, because I'm totally at a loss... "Invisible SS troops and turning into zombiemen corpses sounds like an issue with the sprites. The death frames in particular suggest that the SS death sprites are pointing at the zombiemen death sprites." - I had a similar thought, which is another reason I thought maybe a mod may be causing it... remember, it's not happening when I play through it, nor did it happen in previous playthroughs others posted to youtube... but then I may also just be too new to level making, to realise that that in and of itself is not a good indicator of anything.... I couldn't really come to any other conclusion as to where the Zombieman deathframe was being referenced from... and figured it may have been a function from a previous mod that had been played. I do know he was playing RAMP 2023 recently... which seems pretty intensive with it's crazy and awesome looking maps. I'm a tad tired, so I hope that wasn't TOO rambling. Thanks for taking the time to reply, once again Stabbey! EDIT: I hope that doesn't come across as rude! I'm tired and can feel your exasperation... I know you are one of the many members who are both extremely knowledgable and helpful, so totally understand the exasperation when it comes to things at times! I don't know if this reply came across as rude in anyway, but wanted to clarify that I'm not intending to be... just wanted to reassure you that I *am* actively trying to figure things out before being a pain in the arse and asking questions that may have been answered at some point in the past! Or that might require more info than I have provided!
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Anyone know how to intentionally crash a game?
Makros_the_Black replied to Skemech's question in Editing Questions
HAHAHAHAHAHAHAHA! Yeah, but let's be honest here... who really thinks Bethesda are even capable of an effective bug test, let alone know what one is? hahahahaha! :D -
Oh, marble and brick themed key borders are a great idea!!!!!!
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So many awesome textures! :O Love the retro carpets and the vending machine, among so many others! I've only played with creating textures the once so far, so I only have one set of them, which were used in my megawad. But I plan on creating lots, since textures were a lot easier to play with than sprites. Here are mine, anyhow! :D
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One of the channels I follow on Youtube, SockeyDoesStuffGaming, just did a playthrough of level 1 from the 0.02 update of Do Demons Dream? and there was an interesting issue he was having that has not appeared in any of my play tests, nor did it happen in Necro or LadyMist's play throughs of the 0.01 release. And this was the only 'bug' / 'glitch' issue he had during playthrough... everything else was merely a remnant of my early and unrefined implementation of the easy / hard path options which become far more streamlined in later levels as I got grasps on how to handle the concept. Literally every, single SS troop was invisible... when he did manage to kill them firing blindly into the secret areas... they would appear as zombiemen corpses dropped into the floor so only their heads can be seen. I can grab and attach screen caps if peeps would like. Additionally, the title menu WAS correct, but the title screen was NOT the one I put into the WAD... could this be caused by a loaded mod on his end... OR is there potentially something seriously wrong that I've overlooked / caused whilst building, due to my newb mapping, that I'm going to have to address?
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[GZDoom game] Rough Waves - hovercraft combat!
Makros_the_Black replied to Khodoque's topic in WAD Releases & Development
It really does, doesn't it!!!!! -
Anyone know how to intentionally crash a game?
Makros_the_Black replied to Skemech's question in Editing Questions
Are you really set on this? I mean, I did make a suggestion, but it was pretty off the cuff, I too, am in the boat of voices echoing the same message... it's not a really great idea to chase my man... as others have said, you can create rooms that give the illusion without actually doing so... generally that kind of effect is better served when it seems to be the case, then as mentioned by kevan, everything goes back to normal... think the recent Batman series of games... If your hearts set in stone, then it's set... but... errrrr.... :/ You have a very intruiging concept from the little snippet you gave away with how important it is to the story of the wad... find a better execution my man! :( -
[GZDoom game] Rough Waves - hovercraft combat!
Makros_the_Black replied to Khodoque's topic in WAD Releases & Development
I saw the youtube video you posted for this just last night! Thank you so much for posting the link to download it here in this thread! This looks freaking awesome! -
Anyone know how to intentionally crash a game?
Makros_the_Black replied to Skemech's question in Editing Questions
Teleport them into an inescapable room with like... a million monster spawners and spawner locations maybe? (Essentially face them off against a million Icon of Sins....) :/ Would hate to be the guy placing all those..... :O