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pcorf

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About pcorf

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    Crafting Doomed Lands Since '96.
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  1. Like: Arch Vile = love the challenge! Dislike: Chaingunners = argghhhh!
  2. I still have my copies of PS1 Doom and Final Doom (PAL).
  3. Just the whistle from MAP30 of Doom 2.
  4. Forced ambushes where you are trapped in a room and the bars take forever to lower.
  5. Anything from 001 (Grand Piano) to 128 (Gunshot) My 5 favourites: The French Horn The Overdriven Guitar The Finger Bass The Orchestral Harp Strings 1
  6. I thought I'd try blue over red and also use Wolfenstein textures (yes I know it is my guilty pleasure). Yep, blue hell cracks as you are in another dimension. In my early maps backtracking was required a lot and that was backtracking through empty areas with dead monsters. These days I want my maps to be more interconnected, less backtracking, etc but still retain their linear progress so you don't get too lost. See 2022ado and Zone 400 for example. Hopefully this will be on idgames soon. Have uploaded it and responded to my verification email so hopefully it will be there soon. I'll post a link if so.
  7. Some 32 map megawads (Doom 2) Strain Reverie Community Chest series Eternal Doom 3 Japan Community Project Unholy Realms Jenesis AKELDAMA
  8. Yep they were intended for Community Trunk but I have decided to release it standalone and I think you'll know the reason behind that. I enjoyed using these gothitx textures. With MAP02 and MAP03 I wanted to make interesting use of Wolfenstein textures to create an abstract feel while making it feel like you were playing Doom. MAP01 starts in a damp cavern, progresses through a starbase. MAP02 starts with a starbase and you fight your way through a jungle, then to an abstract base which continues into MAP03 where you have your final battle against the third cyberdemon and floating terrors. I originally thought about turning it into a 6 map episode but decided to keep it at 3 maps. My time is limited for mapping these days.
  9. There are a few minor issues like minor slime trails. But I'm pretty happy with the maps. It will be on idgames in the near future. Before upload to idgames I will change Griefmiester to Griefmeister in the MAPINFO, it was a mistype. The CWILV01 graphic is spelt correctly.
  10. Dead Meat Three decent sized challenging maps (well challenging for me) for Doom 2 requiring a limit removing source port. Each map contains a Cyberdemon. MAP01: Griefmeister Music: Frozen Mysteries by Pcorf (From Whispers of Satan) MAP02: Night Terrors of Prehistory Music: The Doom World is Flat by Decino (From TNT Midi Pack) MAP03: Unrelenting Fear Music: You Ain't The Boss O' Me by Jimmy (From SIGIL) idgames
  11. I'm going to be releasing a new limit removing 3 level mini episode named Dead Meat in the near future. The beta will be in the WAD Releases & Development probably tomorrow.
  12. Who always needs Hell Knights anyway. Quite a few mappers like to reimagine the classic Doom including me. But of course don't just limit yourself to Doom 1 as Doom 2 has plenty more to offer. It all depends on what mood you are in choosing which game to create maps for.
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