Jump to content

Agent_Ash

Members
  • Posts

    326
  • Joined

  • Last visited

1 Follower

About Agent_Ash

  • Rank
    Member
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you. Dynamic font replacement is something I've been wanting to do since the first release, but it's a huge hassle to implement if I want to do this in a streamlined, flexible manner. The problem with fonts is that all drawing functions that draw strings would have to somehow account for the fact that fonts have different size, kerning, etc. It's doable, but is kind of a hassle, and I've been putting it off for now.
  2. It's been a while since I've posted here, but I'm rather proud on this one so I thought I'd share my most recent project: FlexiHUD, a universal, highly flexible HUD mod for GZDoom 4.11. Downloads: https://github.com/jekyllgrim/UniversalFlexibleHUD/releases Features FlexiHUD does not replace your HUD; it's drawn on top of the HUD with an event handler. You can either disable the vanilla HUD (by pressing = twice) to only see FlexiHUD, or position/toggle specific elements of FlexiHUD to combine it with the default HUD the way you want Comes with a user preset system by RicardoLuis. Save, edit and load your current HUD layouts. There are a few built-in ones the mod comes with, too. Not a single graphical element — everything is done through code. As such, the whole mod is under 100 KB. Every single element can be toggled on/off, attached to any screen angle or edge, and offset from there. Many elements have several display modes (such as disabled/autohide after delay/always show) You can select your own color and opacity for background of the elements Heretic, Hexen and Strife support: full inventory bar with fluid animation. Hexen armor is fully accounted for and displays all possessed armor elements. Can display powerup icons even for powerups that don't have them (like Doom powerups). Currently supports 6 languages: English, German, French, Brazilian Portugeze, Spanish LatAm and Russian. All text is in LANGUAGE.csv, more localizations are welcome. Heavily commented code—I hope you can learn from it! MIT licence (can be used by anyone for any purpose, just copy-paste my LICENSE file from the mod) Trailer This trailer is for version 2.0.0, so it's a bit outdated, but it shows all the key features: FlexiHUD elements
  3. An award for Painslayer was unexpected and awesome. Thanks for the kind words and the wonderful review! I'm quite proud of this project, and it makes me very happy to see the recognition of my favorite community. Expect more fun mods in the future! ;) P.S. I finally updated my nickname from Jekyll Grim Payne to Agent_Ash here. Sorry if this causes any confusion :)
  4. Agent_Ash

    zDMP2014

    Don't understand all the hate. It's quite an interesting wad, although the maps are not connected to each other at all so could have been uploaded separately. Most have a very interesting style.
    AUTHOR HERE. I'm really unhappy to see that version 6 appeared as an update here, while it's actually quite a different mod in terms of quality and the number of features. It's been five years since previous version, so it's not a surprise.
  5. Agent_Ash

    Sunlust

    One of the few wads that made me feel like I'm playing Dark Souls in terms of difficulty. Nice!
×
×
  • Create New...