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kristus

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Everything posted by kristus

  1. Hey Kurt, good seeing you around. :) Ah yes, I forgot that. IIRC you made some SvenCoop maps for instance that we played back in the day.
  2. There's a large bunch who made Quake maps. Like @kdoom @Kaiser Iikka keränen @Aardappel@King REoL etc @Shaviro Kasier and I also made Doom3 maps. Shaviro and a few others also made maps for a GBA game once. kdoom also made a bunch of Sauerbraten maps iirc. He and I used to also work on Quake2 and RTCW mods that never saw the light of day unfortunately. Kaiser worked on a bunch of games since he got into the industry some 15-20 years ago. @leileilolmade a bunch of stuff, Open Arena in particular. @Jeharis working on his own game using the FTE QuakeWorld engine these days There are a few people who's names escape me now. Remember one guy was working on some Quake 1 engine games . IIRC he had previously been doing a bunch of stuff for the Jdoom engine. But I may be misremembering. Jeremy Statz was one of the level designers on Hacx and ended up working on Raven on games like Elite force. Remember playing that map. It was the best Wrack map out of the ones I played.
  3. Considering you said "it's a slaugter map" as in singular, I am assuming (though I may be wrong) that you only played the first of the lot If I am mistaken, I apologise for jumping to conclusions. Reason for that map in particular was to force the player to experiment with the artifacts. The reason I end up making more slaugtherish maps in general is that the compat puzzles appeal to me in creating them. Now I rarely find the time or space to play other people's maps. So I do question this conviction when it isn't my own map being played. It may just be so that I am blinded by my own creation. That being said. there are skill levels, and anyone going in to any of my projects would do well to start on the easier skill levels. Should you still not enjoy your time. I hope you didn't feel your time was wasted.
  4. Sorry for the late reply @brick Here's a dropbox link to the file. If you want to share it somewhere else, that would be fine by me. https://www.dropbox.com/s/292cemu1tkiypsl/curse2_unfinished.zip?dl=0
  5. As someone who struggled to see what problem or improvement crypto was supposed to solve. This video by Folding ideas made an excellent job of diving in to the fenomena and dissecting the issue for me.
  6. Since my last post in 2019 I've learned more about it and it is pretty much just a load of wank.
  7. I can't think of a single thing I would like to stick with until the day I die.
  8. I don't know how active it is. But yeah there is at least a small community of people still playing Daikatana DM.
  9. I find all of them having something special but I absolutely love ... The Imp's Song (E1M2) Suspense (E1M5) Demons On The Prey (E1M7) Sign Of Evil (E1M8) The Demons From Adrian's Pen (E2M2) Waltz of the Demons (E2M7) The End of DOOM (Victory) Running From Evil (Map01) The Dave D Taylor Blues (Map08) Into Sandy's City (Map09) Untitled (Endgame/Text) I know it's not a very discerning list. If I would pick one from each game, It would probably be because those were the early ones that I talked about to other people. But Demons on the prey for instance is sooo good. Sign Of Evil (E1M8) Into Sandy's City (Map09)
  10. I have a friend from England that is an avid Daikatana deathmatch player. I haven't tried it in that mode. But I can imagine it being a lot more palatable than the single player campaign.
  11. That kind of reminds me of my friend Mia. Though she doesn't usually wear a head band ;)
  12. Been away from this thread of a while now I'm afraid. Spent the first week of the year drawing a series of portraits and now that I have, I am tempted to do them all over to make the colors not suck as much
  13. Thanks @Redneckerz. Really appreciate the support. I have big ideas for episode two 🙂
  14. Hello Ladies, Gentlement and Non Binary! As a little saturnalia present we put DB on sale over the holidays and released a few new screenshots of the upcoming Episode 2. Go check it out! https://store.steampowered.com/news/app/1156120/view/3122682018497139710
  15. Good memories. A friend of mine came home to me one day with the shareware version and we marveled a bit at the dual pistols and music. Such a different game from Doom. Then we had our network set up at school to play the game using the dedicated server technology the game had and that was the first time I played a large FFA game since Doom only allowed for 4 players at that time. So even though Doom was ahead in so many things at the time, ROTT really pioneered the multiplayer.
  16. People play games for a lot of different reasons. Playing every map like Decino however is quite unusual. He obviously spend a lot of time planning and plotting the maps he plays. A lot of failed runs are part of that as can be seen in the cases where he shown "bloopers". Most people wouldn't want to invest that time in playing a map. Generally people play a game to have fun. A bit of challenge is part of that and that surely involves the feeling of overcoming the challenge. But for the vast majority, it's not with the challenge in focus. It's more about the experience, escapism, or community around the game. I myself tend to play without saves. I am not sure why, but I just end up playing like that. Maybe because I always test my maps that way to make sure I can complete them myself without resorting to tricks. On the other hand though, I very rarely complete any games of any kind. And the ones I do complete are not generally for the game play. But for the general experience, like I may want to see where the story goes. Or I like the setting of the game etc. If I played like you suggest, then I would probably not play anything ever. Because it would be too exhausting to me. But I also think you're mistaken in your conclusion. Yeah there is a thrill to overcome a challenge. But where that bar for the challenge is differs between people. If you feel committed and want to deconstruct a map like decino. Then that may be where the challenge comes for you. But if the commitment isn't there, the challenge won't be rewarding and you will either quit or lower the bar to something more approachable.
  17. There is nothing objective about how anyone enjoys any form of entertainment. It's entirely subjective. I encourage people to present their case for their preferences. But remember that it's nothing more than your personal preferences.
  18. I used to be quite the asshole around here and I probably had a lot of ways to justify that to myself. But the thing about being part of a community is to build bridges, not tear them down. You have a specific interest in this community. You can't expect everyone to care about that as much as you do by default. You have to cultivate that through positive action. Not by aggressive demoralizing. The only point you're making by acting like this, is that you're not pleasant to be around.
  19. The Dark Mod (Thief TC) is a standalone game these days afaik
  20. The distinction should really be between mod and game. Does the project work more as an expansion to the original game but requiring the original game to run. It's a mod. Does it run on it's own without any of the IWADS holding it up? It's a game. But a mod is ofc also a game, it's just not a stand alone game.
  21. I'll definitely check those out. Care to explain what it is you guys find special about them?
  22. Hey people. Been a while since I spent a lot of time with the community I'm afraid. So I wanted to start a little thread to see what you guys like. Looking to find out what your favorit map or set piece of a map throughout the entire history of the Doom community is. If you're a single player fan, which map or piece of a map had the biggest impact on your mind? If you're a multiplayer duel type or FFA , which is your favorite multiplayer map throughout the years (don't say Dwango5m1)? I'm old now, so my brain is shriveled from all the beer. So I think this For Dueling in Doom2, Judas23_ or Map01. But has there been any else that reached that quality (don't say Dwango5m1 :p)? For Single player, Aliens TC always held a special place in my heart as it had an early impression on what could be done within Doom's engine. Batman and Action Doom was impressive for the technical aspects alone, in particular the boat ride made my jaw drop. Zan Zan was crazy impressive for it's time as well. I can list a lot of technical achiements that has made my memory bank as well such as Phobos: Anomaly Reborn or the top picks in the 10 sector contest. But I am struggling to think of specific areas of game play that had me floored. And not because I didn't encounter them. But more because I need a reminder. The most specific case where I can recall enjoying a map or mapset for game play alone would probably be @Jayextee's mapset Murderous Intent. So which maps was the most important for you?
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