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Everything posted by Doomkid
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Let's get serious for a sec here - Considering the tools they had back in 96, this is awesome. For something so old, a suprising attention to detail is shown throughout. Some of the monster encounters are dickish, and I can just tell this would be a bit painful in cooperative, but it makes for an excellent SP megawad that is worth beating once.
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This took me 25 minutes exactly to beat. Very fun map and very clever 'interconnection' rountes - I just love the windows that let you see ahead or peek into a secret area. This was like a "mini" episode 1 bundled into one great level. I like the tight design - This was a SP experience through and through, probably not as great in cooperative. This is your 2nd map? Amazing - It takes most of us a few years to make stuff this clean & fun. 5!
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15 downloads
Here we have 7 duel maps which I've worked very hard on perfecting. I know it's a bit less than my previous releases, but the lesson here is quality over quantity! The texturing is cleaner than my old stuff, but more importantly, the item and weapon placement is FAR superior. These are designed to be true skilltesters - You'll have to know exactly what weapon to use and when to defeat your foes, and use of enviromental cover is crucial to victory. Simply put, I went in with a "designed for tournament use" mentality. A big thankyou to MrCrispy, Decay, Ru5tK1ng, The_Miano and a few other beauties out there for your critiques and advice while constucting this set. It's because of your input that these turned out nicely, rather than just another "king of the items" DK_DM mapset.