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Doomkid

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Everything posted by Doomkid

    From the reviews, I didn't know what to expect. If you don't like vanilla-flavored stuff, you probably won't like this: although there's the occasional ZDoom effect, it all feels very "Solid 90's" in terms of mapping. Nothing too bad here, couldn't find any of the aforementioned HOMs but overall I see this as a humble little oldschool-style set. Nice little traps placed around too that keep you on your toes.
    Huh. Never thought I'd say this, but these releases really lose their touch when the textfile actually represents the WAD.
  1. Doomkid

    Hotelcal.wad

    Yes, the music is indeed a decent rendition of hotel canifornia, so an automatic 2 points for that. Anyone who was mapping in the DEU days made a map like this on their 2nd or 3rd try. Startan everywhere. Nonsensical hordes of every enemy in the game, you get the drill. Proprs for the crusher with 2 soul spheres.. I grabbed one, and was like "wtf" and grabbed the other and it squished me. I'm probably the only person to have fallen for that little trap in many many years.
    So many screenshots of up-close shotgunnings.. lol.
    A simple large outdoors square that decends towards the middle. It was done a few times before, and countless times since. 1/5
  2. Doomkid

    Noiz

    A bunch of old MIDIs you've probably heard before.
  3. Doomkid

    QUATRO.WAD

    Come on, it's not THAT bad, just a bit random and noobish. There's a voodoo doll too. Lots of grey walls, and a cool barrel chain. 2/5
  4. Doomkid

    I love you, man!

    Not all that bad, but definitely dated. Some areas would be annoying, but map01 seems like a cool battlefield.
  5. Doomkid

    Doomsday of UAC

    As a lover of old-style maps, I can't help but appreciate this. As with most maps from this era it actually looks much more impressive in the automap. Doom editors were absolutely crap back then, and to me, that's what makes this so awesome, the author still prevailed as is he were a seasoned Doom mapper.
  6. Doomkid

    NewHope

    Several buildings in an outdoor area. I imagine it would make for tedious deathmatch, as there are many cramped and boring hallways, as well as a few missing textures. Decent effort though.
  7. Doomkid

    Death's Door

    I know the map is 1994, but look at that automap! It's random as can be, was this even made by a human being?
  8. Doomkid

    Fragyou.wad

    Not too bad, a little too tall though. Seems a bit annoying to get through.
  9. Doomkid

    Death

    Pure 1994 right here, but not terrible, just funny. Enourmous Rooms full to the brim with tons of every item, and some monsters laid around. A weird invisible maze. Pretty nostalgic, reminds me of my very first maps, and there are a few missing textures. Another one for old WAD collectors.
  10. Doomkid

    Hydro Power Plant

    Haha, the sky border is pretty ugly, but this map is nice and small without being too cramped for DM. I like that it isn't flat and boring, nice effort.
  11. Doomkid

    Unidoom DM 1

    What's with all the shitty reviews above? Im guessing they're old garbage. These maps are pretty decent, but very basic in comparison with where UDM is now. I'd probably be in the minority of saying I really enjoy the DWANGO feel to this pack, even if the layouts aren't perfect.
    Not complete garbage, but way too many long boring hallways. Might be suitable for a 4 man FFA but it would move slowly. The texturing is awful. Wads like this have been forver lost to time, but I still remember this being acceptable at one point.
  12. Doomkid

    Scum [v666]

    Awful texturing, and the gameplay isnt too good either.
  13. Doomkid

    The Final Frag

    Overall a really nice DM pack by various authors. FraGMarE has updated a lot of these maps in his "Aftermath" pack made in January 2014, making him one of the few doomers who's been mapping for about 20 years. Maps 12, 28 and 29 aren't present for some reason.
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