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Everything posted by Doomkid
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This is a beautiful effort. I really appreciate the time and effort that's gone into this. It would be great to have a nice way to play Mario Kart online, hopefully a better solution than VoIP shows up - maybe support for both emulated and legitimate XBAND modems, so that people using an emulator don't need to rely on VoIP? Idk if that would even work, just tossing the idea around.. I think FightCade is probably a more effective solution for many of the games XBAND used to support, but I still hope to see more on this front soon!
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MAP28: Why did The Spirit World end up shipping like this?
Doomkid replied to wrkq's topic in Doom General
It's good that you did make it though, future people searching for answers on the bizarre elements of Map28 will have a succinct answer! Personally this map never stood out to me (other than being the only "real" Hell map) so I always chocked the oddities up to it being a twisted Hell dimension where nothing makes traditional sense. I never noticed a bunch of the things you've pointed out here though, and I've beaten that map at least 40-50 times in my life! -
Master Levels for Doom II - 25th Anniversary MIDI Pack
Doomkid replied to Peter's topic in Mods & Resources
Like some others have hinted toward, this will finally give people a reason to replay the Master Levels! -
.MID the way id did - Doom 2 Soundtrack Replacement [RELEASED]
Doomkid replied to Doomkid's topic in Mods & Resources
Lippeth, the one track where I finally noticed very clearly that the levels were wrong with gm.sf2 (but not gm.dls!) was on E1M6, the synth at the very beginning was far too loud compared to the drums and piano, a few instruments have too much attack compared to what they’re meant to have. It’s very subtle and only seems to affect like, 10 out of the 127 instruments. dmslr, Id love to hear if you think this fits D2TWID - aside from replacing stock music this is also intended to be a resource for custom maps, so if it works there, all the better. -
I put up the Christmas decorations on a big chunk of the Doomshack servers at the beginning of December like I always do, but this is the first year I haven’t spent any time at all playing in them.. I guess I’m going through a little Doom burnout alongside a very wacky time in general. I just felt the need to blab this because I just realzied I am kinda sad to have done no Christmas deathmatching. I hope everyone is having a beautiful Christmas! I know some places are having it pretty rough right now. Take care, everyone.
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Haha.. Glen HAD to be the man behind this one, right? Looks really fun!
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It sounds like there was an “open sector” somewhere in the map. These are super easy to accidentally make when you’re new to mapping but with time you’ll be able to spot them when they occur and delete them, It (generally) happens when you don’t quite connect the dots as you draw a new sector.
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You can use Slade3 to replace sounds. If you open Doom2.wad you’ll be able to find all the sounds inside. Copy the ones you want to edit into a new wad, then replace them as necessary with your new sounds. Save your new wad with the sounds inside, you should then be able to load it and hear your new sounds in-game.
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Just gonna throw this out there, but there’s also the HELP / HELP1 lump that is displayed when you press F1, it’s an image just like the others. I always love when a wad replaces all 3 of these (and bonus points for an ENDOOM). It just makes wads feel more “complete”!
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Removing elastic collisions is one of the greatest gifts ZDoom and many of its derivatives gave to Doomers
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If the Baron fireball wasn't green, what color would you like it to be?
Doomkid replied to Ar_e_en's topic in Doom Editing
Doom does have a muted red which is used for Player 4 traditionally. This fireball is more like deep red. I know this seems like playing semantics, but Doom has all 3 shades and they do have different looks to them -
Hmm.. In Sekaiju, you could simply cut out everything before and after the isolated segment you want, just make sure you leave any necessary control changes or whatever undeleted. Not the clearest explanation, I hope it makes sense.
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.MID the way id did - Doom 2 Soundtrack Replacement [RELEASED]
Doomkid replied to Doomkid's topic in Mods & Resources
I had a similar "wtf, why are there NO accurate soundfonts" moment when trying to convert some MIDs to MP3s a year-ish ago. Desperately checked out gm.sf2, scc1t2.sf2, a bunch of others, and even florestan's scc1t2 fix, but was always annoyed by how slightly off they were. Very few others would likely even notice, but it just stuck out clearly to me. This soundfont (RlndGM) is the first one to ever strike my ears as actually being accurate to the built-in MS synth. Hopefully it's good enough! -
The one that shows up when you press F1 is actually the HELP lump, not the CREDIT lump, many wads just happen to use the F1 screen as a duplicate. You'd think there'd be a way to change that easily in PrBoom's menu.
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.MID the way id did - Doom 2 Soundtrack Replacement [RELEASED]
Doomkid replied to Doomkid's topic in Mods & Resources
I have an SF2 that is based on GM.DLS but with all of the levels fixed to be totally accurate to what they're meant to be - would that be of any help? https://musical-artifacts.com/artifacts/724/RLNDGM.SF2_for_SoundFont-Midi-Player-Android.zip -
Hello everyone, we're nearly at the release point for this project - all we need is extra playtesting and to iron out some small kinks! RELEASE CANDIDATE 1 DOWNLOAD: (old link removed) We've recently made it to the 30 map mark, and have implemented some fun new features: Pistol, Shotgun and Chaingun all have an increased ROF! The HURRICANE FISTS from Rowdy Rudy II make their return here! Rockets and Plasma projectiles travel at a faster speed! New textures, graphics and other visual details! Single Player and Coop now implemented! (No one to frag with? Try on the demons for size in these little "challenge arenas!") It would be amazing if any of you out there could help us testing both the deathmatch and single-player/coop aspect of this wad. Expect to find some small bugs, and when you do, please report them to us. We want to have this out the door in a bug free and fun-for-deathmatching state as soon as we practically can, and with your help that can be a reality!
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*Looks out over the entire internet from one of Doomworld’s corporate office windows* Honestly, if you guys think this place is weird - good luck out there... You’ll need it!
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If a mod comes with, say, 2 wads and a deh file: copy all 3 files at once, then right click GZ and paste. I think this is necessary because trying to drag and drop 3 files at once opens 3 instances of GZ, each running 1 of the 3 files.
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This is a very good point, and a part of the reason I’ve never been too hot on the “don’t start a new thread, just bump an old one” thing. In many cases, the posts on those 2+ year old threads are no longer accurate/up to date I freaking adore puns like this.
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In deathmatch, particularly in crowded servers: - getting pushed around/off an edge/off a lift by incidental fire that sometimes isn’t even aimed at me. - when every idiot in the server accidentally “protects” the BFG spammer by shooting anyone who tries to take them down, thus guaranteeing their victory - bad sportsmanship/douchey behavior/too much blabbing mid-game
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I think the search is very useful personally, but whether or not someone starts a new thread or bumps an old one makes no difference to me, really. Since the forum software was updated a few years back, it could be argued that starting a new thread is more considerate so as to not send out pointless notifications to people who posted in the thread years ago, but even then it’s no problem one way or the other imo
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Can I copy weird ideas from Spirit Science?
Doomkid replied to AtticTelephone's topic in Everything Else
I never expected to hear Spirit Science mentioned here.. How strange. Do/did you listen to SleepyCabin, by chance?