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Everything posted by Doomkid
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This map is pretty good, a bit long winded for DM, and why the HELL did he use the 'blocking' hanging corpses? Those things get in the way, man! Also one of the many 90's text files that gives credit to the author's wife for putting up with his Doom mapping. This one's good enough to download if you're into the oldschool stuff.
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Funny infro encypted into the ZIP: MIND LINK! is Western Canada's largest telecommunications service offering gigabytes of the very latest public domain and shareware software, adult GIFs, international email and discussion groups, newswires, realtime online games and complete Internet access, including IP access, Telnet, FTP, IRC, Gopher, etc...
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This map looks good, plays good, and will get you using your noggin. Lots of exploring to do and it all feels quite rewarding, especially when you find the secrets. The automap is totally crucial. The difficulty is fair, and weapon/monster placement is well balanced. The IOS came as a surprise, however as far as I can tell there's no point in shooting into his brain, there's no Romero behind it. I can't find the exit, but I explored what felt like every inch of the map - Even so, great stuff.
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A great set of Deathmatch maps here. The detailing is classy as mentioned above, and there are some nice NS features such as deep water, reflective mirrors and such. Maps feature well rounded combat, with the occasional wacky touch. The layouts are inspired and range from large to very small, and nothing is too flat. Great map names - Raed finally sees a reference. Hilarious use of that Ooze dance remix MIDI, too!
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