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Doomkid

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Everything posted by Doomkid

  1. Doomkid

    MerDoom II

    Cool, like a more tactical Dead Simple. I like the music.
  2. Doomkid

    TreeDM1.WAD

    Great deathmatch arena for 94 standards. A bit large, an 8 man game would work really well here. Also, this guy created Dehacked, one of the most important milestones in modding history. Without letting that incredible achievement effect my judgement, this gets a solid 3.5 rating. Wish he'd made more DM stuff.
  3. Doomkid

    HOOKED.WAD

    All 5 of these maps look damn fun. Perfect so long as you're not allergic to simple texturing.
    This was originally a SP map that has be rehauled for DM. This would be good fun with 4 - 8 players. There are some rare HOMs.
  4. Doomkid

    Outpost 1

    Ok, that Cyber-Attack sign was pretty funny. This map is overall well made, with nice looking cola machines and good use of doors that open 'from the middle'. Could use more texture variation, but I think a DM would work well here. I didn't even really notice the symmetry til I checked the map.
  5. Doomkid

    Foxer3.wad

    I cant tell if this is DM or SP..
  6. Doomkid

    21 Crossfire, v1.0

    Not bad for a 1994 deathmatch map.
  7. Doomkid

    AGONISM9.WAD

    That BFG structure is just painful to look at. Worst in the Agonism series.
    The Good: Awesomely fun, seems like a really good mid 90's map. The Bad: A few HOMs, and I got stuck halfway through and couldn't figure out how to progess. But don't take my word for it, see if you can figure this one out, despite the slightly clashy texturing its a fun blast.
    Hopefully we'll see MIDIflipper on /idgames as a utility soon :) It's brilliant. Map03 sounds nearly the same at first! Map09 sounds very posh and proper. If you let map20 get to the main melody, it sounds like a lullaby for demons, it's haunting, but not as evil as the real map20. I reccoment listening to the story text music as well, sounds like classic music!
    8 decent midi files.
    Excellent duel maps by the Kandyman.
  8. Doomkid

    AGONSM10.WAD

    All of Guy Shelton's maps have this similar theme running through them. If the player was given just a little more wiggle room and there weren't as many 64-wide staircases, his maps would be tenfold better. As they are, still not bad.
  9. Doomkid

    TNSPIRES

    Huge circular lava pit with 4 tiny columns.. NEXT
  10. Doomkid

    ANAL BIRTH WAD

    Sounds like a 10 year old, as stated above. "Cant go this wehh, uh-heeeeh..." when you pust on a wall "Tell... eh.... pert" when you teleport, etc. Completely useless.
  11. Doomkid

    AGONISM6.WAD

    This map doesn't look that bad, the big problem here isn't the barrels (you know, you CAN shoot them to get them out of the way... just a hint) Oh no, the problem here is the wooden beams! Getting snagged on those would be quite annoying.
  12. Doomkid

    ZZONE.WAD

    A poorly aged relic.. 2/5
    Not Talon's best, but still looks fun.
  13. Doomkid

    Agonism2.WAD

    I think "horrible" is a bit of a stretch. The teleporting looks tedious, but that's my only real gripe. 3
    Very dates DM map, a circular arena that looks a bit like a snowflake from the map. There's an open sector as well.. Weak stuff.
  14. Doomkid

    AGONISM4.WAD

    A good duel map. Looks like most of Guy Shelton's maps were duel centric, but they all have a querky-but-fun vibe.
    Derpwad. A pointless old utility these days.
    I love oldschool stuff like this. Joe Pallai makes some damn fine stuff.
    It's that awesome castle map from Dwango5. The Keep II is an improvement on the same concept.
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