matador Posted December 3, 2022 (edited) Steamy Bathhouse is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards led by me, matador, working off a theme initially developed by 40oz. >>>DOWNLOAD HERE (RC1.3)<<< Old versions: Spoiler >>>DOWNLOAD HERE (RC1.2)<<<>>>DOWNLOAD HERE (RC1.1)<<< >>>DOWNLOAD HERE (RC1)<<< Screenshots: Spoiler MAPLIST: Spoiler MAP01: "Get Your Feet Wet" by @matador MAP02: "Moisturized" by snowy44 MAP03: "Gilded Lily" by @JadingTsunami MAP04: "Hansa's Rise" by anonymous MAP05: "Esma's Delight" by @Thelokk (aka saltator) MAP06: "Pain Anima" by @Rancid Sam MAP07: "Last Night in Arabia" by @matador MAP08: "Fogcutter" by @BiZ MAP09: "Steamy Bathhouse" (credits) by @matador Previous Projects: Spoiler 2018: Spoiler -Monuments of Mars -Circle of Caina -Forest Swords -Xenomorph Base -Coffin Curse -Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project -MINDBLOOD GENESIS -Legend of the Hidden Tech -Earth Ends -Lillywhite Lilith -Into The Storm -Alien Bastards! -After the Fall -Fuck Global Warming... This is Hell! -Cyb's Freaky Colonoscopy -Alone -Umbral Platinum -A Doomer Boards Christmas Carol 2020: Spoiler -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children -10 Day Vacation -Fear and Loathing -Morbid Autumn -The Magnificent Five -Santa's Outback Bender 2021: Spoiler -Tomatomania! -Rainy Days In Casablanca -Luminous Gloom -Stroggman's Tundra -Aquatic Wonder -AUGER;ZENITH -Chronicles of Ghost Town -Carnage Oasis -Funnelcake Apparitions -Hell Revealed III (Pt. 1) -Slime on Earth -Christmas In Inferno 2022: Spoiler -Japanese Valentines -Vrack Botanicals - Monuments of Mars 2 - Dreamcatcher Apparatus - Alien vs. Predator vs. Terminator vs. Jason vs. Hell vs. Steven Seagal - Mausoleum Nefarium - Emerald City - Deadly Ritual - Havoc in Creation - Plutonian Sunrise - Steamy Bathhouse - Jolly Junkyard Sidequests: Spoiler -Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited December 29, 2022 by matador Update to v1.3 55 Quote Share this post Link to post
LadyMistDragon Posted December 3, 2022 Don't forget to bring a towel..... 5 Quote Share this post Link to post
indigotyrian Posted December 3, 2022 Looks great! I love the arabic theming here. The blue and brown stoneworks in particular are giving me Quake 1 Wizard feels. Can't wait to dig in. 3 Quote Share this post Link to post
TheCyberDruid Posted December 3, 2022 Wish I could have brought my rocket towel to the first map! Love the design :) The steam makes caco corpses look transparent :D 2 Quote Share this post Link to post
matador Posted December 3, 2022 Made a quick update (v1.1) which fixes a missing invisibility in MAP08. RC1.1 5 Quote Share this post Link to post
BiZ Posted December 3, 2022 really fun theme, congrats to all the mappers and thanks to matador for leading. 6 Quote Share this post Link to post
nickxcom Posted December 3, 2022 First map is fantastic. Great music and visuals. Really digging the vibe of this set of maps :) 2 Quote Share this post Link to post
indigotyrian Posted December 3, 2022 (edited) I'm six maps in and I'm constantly delighted by the little tricks, visual flourishes, and effects put into this WAD. KZiKZiZD (most deservedly) will take the crown for "most impressive vanilla Doom hacking" but this year's DBPs have been consistently punching above their weight class in terms of not just doing things with limit-removing Doom that aren't quite standard but also making them feel good. There's a sense of style to this WAD that's sublime (and really you can say that about most of the DBP WADs dropped this year). Edited December 3, 2022 by segfault 7 Quote Share this post Link to post
Thelokk Posted December 4, 2022 By far my favorite DBP I participated in, the respack is flawlessly curated and aesthetically the maps take a lot of chances outside the usual Doom 'comfort zone'. 6 Quote Share this post Link to post
Lobo Posted December 4, 2022 Only played a little so far but I'm loving it. Great release! 4 Quote Share this post Link to post
matador Posted December 4, 2022 Hope everyone's enjoying it so far. I've updated the OP to v1.2. This mostly concerns ZDoom users as there was a MAPINFO error that caused it to skip over MAP04. The other fixes are pretty minor. Changes: - Fixed a ZMAPINFO bug. - Minor graphical touch-ups. - Various slime trail / texture misalignment fixes. 6 Quote Share this post Link to post
Meowgi Posted December 5, 2022 DBP54 RC1.1 playthrough (7:00.00~2:25.00) - Can't post to youtube because they can't handle the sick beats. Excellent stuff as always and looking forward to the next release! https://www.twitch.tv/videos/1670312908 4 Quote Share this post Link to post
Insaneprophet Posted December 6, 2022 You guys just dont disappoint. Ive only played 8 DBPS so far but they have quickly become my go to mapsets when i want to play something that I KNOW I'll enjoy. Ive pretty much decided that im going to have to play through all of them and anytime a new one drops it becomes the next thing im going to play. I'd like to make a detailed review of the bathhouse but it would take too long and start reading like a short story because i liked all of the maps so much, theres too much to say. I feel like i want to say something special about map 3 but really every map deserves its own praise. I dont have anything bad to say at all. Thank you all!!!! 9 Quote Share this post Link to post
Dusty_Rhodes Posted December 6, 2022 I was lurking thinking of whether I was going to get a level out for this one. Unfortunately I didn't, but congrats fellas. Wad looks great. 5 Quote Share this post Link to post
LadyMistDragon Posted December 6, 2022 Noy sure you're quite aware but you can't pick up the red key in Map 01 if you trigger the trap here and then drop down before picking it up. 3 Quote Share this post Link to post
BiZ Posted December 7, 2022 1 hour ago, LadyMistDragon said: Noy sure you're quite aware but you can't pick up the red key in Map 01 if you trigger the trap here and then drop down before picking it up. You mean if you jump to the red key platform and trigger the ambush but don't grab the key? I was able to jump to the red key again via the doorway to the west in this area. 1 Quote Share this post Link to post
LadyMistDragon Posted December 7, 2022 16 hours ago, BiZ said: You mean if you jump to the red key platform and trigger the ambush but don't grab the key? I was able to jump to the red key again via the doorway to the west in this area. Seems a little awkward but ok 1 Quote Share this post Link to post
BiZ Posted December 7, 2022 5 hours ago, LadyMistDragon said: Seems a little awkward but ok I mean its just the same jump as the first time, but you may have to clear off some enemies so they don't height block you i guess. 0 Quote Share this post Link to post
ProfBloom Posted December 8, 2022 Played this tonight and had a blast. Love the aesthetic, the maps all played well, and the MIDI choices fit perfectly. I was especially blown away by Map 04, Hansa's Rise. It was a perfect little adventure map with a satisfying payoff. Great stuff! 3 Quote Share this post Link to post
eharper256 Posted December 9, 2022 As an aside; when run with mods, this causes the start room to be flooded with Nazi's which turn into pots and chandeliers on death (lol). 4 Quote Share this post Link to post
Thelokk Posted December 9, 2022 5 minutes ago, eharper256 said: As an aside; when run with mods, this causes the start room to be flooded with Nazi's which turn into pots and chandeliers on death (lol). Yeah, lots of DeHackEd switcheroos, not really designed for mods. 5 Quote Share this post Link to post
LadyMistDragon Posted December 9, 2022 Did the anon who worked on Map 04 do anything for Ad Mortum? 2 Quote Share this post Link to post
Caleb13 Posted December 10, 2022 (edited) Solid work as usual, I played on UV in GZdoom 4.10.0 and I noticed some problems in RC1.2: MAP05: Line 2854 has no first side. Line 2870 has no first side. Unknown middle texture 'SW' on second side of linedef 5888 Line 2854's right edge is unconnected MAP06: some imps in the arena can be seen through the floor. I think it's the ones behind the fence, they rise when you use the second switch. And Gzdoom reports these error during startup: Script error, "DBP_54_RC1.2.wad:GLDEFS" line 113: Warning: dynamic lights attached to non-existent actor Afrit Script error, "DBP_54_RC1.2.wad:GLDEFS" line 146: Warning: dynamic lights attached to non-existent actor CeilingBrazier Edited December 10, 2022 by Caleb13 4 Quote Share this post Link to post
sandwedge Posted December 11, 2022 More great work in this one. Pretty strange theme idea but it absolutely works - the eastern steambath look is quite beautiful and enemies appearing in clouds of steam is kinda hilarious. I like the pretty laid back difficulty in the first 4 maps - it's really about having fun exploring, in many cases through fairly open, non-linear levels. Definitely looking to finish this one! 6 Quote Share this post Link to post
LadyMistDragon Posted December 17, 2022 You missed a wonderful opportunity to wrap the Arch-viles in towels, just sayin' 4 Quote Share this post Link to post
SilverMiner Posted December 17, 2022 26 minutes ago, LadyMistDragon said: You missed a wonderful opportunity to wrap the Arch-viles in towels, just sayin' I imagined this: Archvile sometimes spreads his legs so much that a towel would fall off him every time either he was attacking or got stunned. And then there are two problems: it has to be drawn and dehacked how he pulls the towel back on, and he won't do it instantly, so he can become significantly more vulnerable to the player. This might be a cool idea by the way, like something new to add fun to fights. I've taken a note and might try to do that, there should be plenty of time before the next possible bathing project 3 Quote Share this post Link to post
painelemental667 Posted December 18, 2022 Doom: DBP54: Steamy Bathhouse | UV First Playthrough | No Mic Commentary Time for bath. This was good fun for sunday. Got a no death run this time. Nothing more to add good wad. 3 Quote Share this post Link to post
brightentayle Posted December 18, 2022 Played through all of it not too long ago. Really fun theme, especially love the bath with a bunch of voodoo dolls. Steamy Bathhouse 2 when 4 Quote Share this post Link to post
Pixel Fiend Posted December 18, 2022 Very nice feel while playing this. 3 Quote Share this post Link to post
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