matador Posted July 4, 2023 (edited) Zeppelin Armada is a new episode steampunk-themed megawad for Doom 2 designed for limit removing source ports made by various members of Doomer Boards, lead by 40oz. There's two versions here for download - a "full" version with Steampunk weapons, skins & sounds and a "clean" version with just the maps and the classic Doom weapons. >>>DOWNLOAD HERE (Full) v1.1<<<>>>DOWNLAOD HERE (Clean) v1.1<<< Old versions: Spoiler >>>DOWNLOAD HERE (Full)<<< >>>DOWNLOAD HERE (Clean)<<< NPC sprites in v1.0 were taken from the game "The Excavation of Hob's Barrow". Screenshots: MAPLIST: Spoiler MAP01: "Whistlestop Harbor (A cartographer's exposition)" by @40oz MAP02: "Aeroport Pavilion" by @40oz MAP03: "Compass Canopy" by @40oz MAP04: "Industrial Bureau" by @Glikkzy MAP05: "Leaving Remnant Square" by @MortisCausaDonatio MAP06: "Tumblerock Rapids" by @40oz MAP07: "Clockwork Sky" by @Snowy44 MAP08: "New St. Icarus" by @lunchlunch MAP09: "Bad Balloons" by @kvsari MAP10: "Airship Subterfuge" by @40oz MAP11: "Nightwatch" by @40oz MAP12: "Highcloud" by @Redead-ITA & @SilverMiner MAP13: "Can We Get Much Higher" by @russin MAP14: "Silvermoon Wharf" by @matador MAP15: "At Last, Exiled" by @ThelokkMAP16: "Living Library" by @40oz MAP17: "Flying Time Fortress" by @BiZ MAP18: "Zeppelin Armada" by @BiZ Previous Projects: Spoiler 2018: Spoiler -Monuments of Mars -Circle of Caina -Forest Swords -Xenomorph Base -Coffin Curse -Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project -MINDBLOOD GENESIS -Legend of the Hidden Tech -Earth Ends -Lillywhite Lilith -Into The Storm -Alien Bastards! -After the Fall -Fuck Global Warming... This is Hell! -Cyb's Freaky Colonoscopy -Alone -Umbral Platinum -A Doomer Boards Christmas Carol 2020: Spoiler -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children -10 Day Vacation -Fear and Loathing -Morbid Autumn -The Magnificent Five -Santa's Outback Bender 2021: Spoiler -Tomatomania! -Rainy Days In Casablanca -Luminous Gloom -Stroggman's Tundra -Aquatic Wonder -AUGER;ZENITH -Chronicles of Ghost Town -Carnage Oasis -Funnelcake Apparitions -Hell Revealed III (Pt. 1) -Slime on Earth -Christmas In Inferno 2022: Spoiler -Japanese Valentines -Vrack Botanicals - Monuments of Mars 2 - Dreamcatcher Apparatus - Alien vs. Predator vs. Terminator vs. Jason vs. Hell vs. Steven Seagal - Mausoleum Nefarium - Emerald City - Deadly Ritual - Havoc in Creation - Plutonian Sunrise - Steamy Bathhouse - Jolly Junkyard 2023: Spoiler - Augustland Barrens - Shatter Realm - Immortal Warfare - Zeppelin Armada (you are here) - Eldritch Voyage - Sidequests: Spoiler -Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited July 28, 2023 by matador v1.1 128 Quote Share this post Link to post
matador Posted July 4, 2023 Also, DBP60 is expected to release sometime in August as we are going to sometimes have 1-month developments and sometimes have 2-month developments going forward. 22 Quote Share this post Link to post
Shepardus Posted July 4, 2023 Interesting theme, and lots of maps this time! I especially like that first screenshot with the airships. 2 Quote Share this post Link to post
kwc Posted July 4, 2023 (edited) You madmen. I thought limit-removing has been taken to it's logical extreme but that opener is something else. I've played a few maps, good so far and it looks great and exciting judging by the screenies. Cheers. Edited July 4, 2023 by kwc 5 Quote Share this post Link to post
jmac Posted July 4, 2023 2 minutes in and I'm already blown away. It's late where I am right now, so I'll have to wait til tomorrow to play much more, but I'm really looking forward to this one. 3 Quote Share this post Link to post
Lizardcommando Posted July 4, 2023 This looks amazing! I really like the theme for this mapset. 4 Quote Share this post Link to post
Pechudin Posted July 4, 2023 From those screenshots it looks like Lost Civilization but steampunk. Can't wait to play. 5 Quote Share this post Link to post
s4f3s3x Posted July 4, 2023 So this is what 2 months development leads to. Seems like DBP has entered its monumental phase: ave! 4 Quote Share this post Link to post
Shepardus Posted July 4, 2023 Minor bug: The dialog sequence at the beginning of MAP18 says "1/6" at first but changes to x/7, stopping at 6/7. Love these story sequences though! 2 Quote Share this post Link to post
RataUnderground Posted July 4, 2023 I am on map 7. It is being one of my favorite DBP, if not the best. : ) 1 Quote Share this post Link to post
mancubian_candidate Posted July 4, 2023 Oh my, looking forward to this 😄 0 Quote Share this post Link to post
DreadWanderer Posted July 4, 2023 Uh woweee, new DBP?! Yesss!!! Funny how I received the notification for this just as I was watching something on Bioshock: Infinite. Talk about timing! 0 Quote Share this post Link to post
Pechudin Posted July 4, 2023 30 minutes ago, RataUnderground said: I am on map 7. It is being one of my favorite DBP, if not the best. : ) Oh wow, better than Auger; Zenith? Now I REALLY can't wait. 2 Quote Share this post Link to post
JoeSchmoe Posted July 4, 2023 5 missions in and Glikkzy's "Industrial Bureau" has stood out as a major highlight for me! Some really interesting bespoke arenas that all feel unique yet completely cohesive. I'll need to go and check out the rest of their maps after I wrap this one up! 1 Quote Share this post Link to post
Jaska Posted July 4, 2023 (edited) This is so good! I love the little puzzles. Shed one may have a bug? It didn't open. I'm up to level 07 and loving it. Very good texturing, doomcute, phasing, everything! Edited July 4, 2023 by Jaska 3 Quote Share this post Link to post
Pomps Posted July 4, 2023 ohhhhhhhh woah this looks amazing!! GJ lads! :D 0 Quote Share this post Link to post
Firedust Posted July 4, 2023 Getting huge bioshock infinite vibes from this! 9 Quote Share this post Link to post
Pechudin Posted July 4, 2023 OH MY GOD. THIS .. this is the best one so far. I am at a loss for words. 0 Quote Share this post Link to post
indigotyrian Posted July 4, 2023 I don't care what your opinion on Doomer Boards or DBPs are, MAP01 is an masterclass in vanilla (okay, *technically* limit-removing) Doom hackery on the level of KDiKDiZD. Amazing work so far and I only got to the third map last night. 3 Quote Share this post Link to post
RDETalus Posted July 4, 2023 (edited) Very fun interactions. These sorts of mid-texture switches and effects are ideas I've always wanted to make myself but I've never seen executed so well. They don't break the immersion whatsoever. Great WAD to study. Absolutely delighted to see one of my textures turned into a "quest" item as well. Edited July 4, 2023 by RDETalus 3 Quote Share this post Link to post
RataUnderground Posted July 4, 2023 46 minutes ago, indigotyrian said: I don't care what your opinion on Doomer Boards or DBPs are, MAP01 is an masterclass in vanilla (okay, *technically* limit-removing) Doom hackery on the level of KDiKDiZD. Amazing work so far and I only got to the third map last night. Is it controversial for some reason to talk about DBP? 1 Quote Share this post Link to post
Antkibo Posted July 4, 2023 (edited) Spoiler MAP 01 => Mind blown I didn't even finished it and already have a grin from ear to ear. Great job! Seriously, you really knocked it out of the park. Edited July 4, 2023 by Antkibo 0 Quote Share this post Link to post
MFG38 Posted July 4, 2023 Steampunk, eh? I've got to play this one. 0 Quote Share this post Link to post
Scuba Steve Posted July 4, 2023 @lunchlunch absolutely killing it again. 5 Quote Share this post Link to post
MortisCausaDonatio Posted July 4, 2023 (edited) I'm aware of the HOM you might run into at the end of MAP05. The Bfg area was something added during the finalising process by those who did that. It wasn't in my final submission. Only noticed it now. Edited July 4, 2023 by MortisCausaDonatio 2 Quote Share this post Link to post
Cammy Posted July 4, 2023 (edited) Absolute stunner of a set, lads - but then, when was the last time you didn't outdo yourselves? Thank you all for sharing your outstanding work with us! A handful of minor issues I encountered during my playthrough in the spoiler tag below. I played in Zandronum 3.0.1, software rendering, Boom compatibility. Spoiler In map06, the BFG didn't lower when I returned the workman's pliers. I suspect it may have had something to do with a sequence break I unknowingly performed: I got the pliers early by jumping onto this ledge, thinking it was a secret. In map11 this uncooperative secret plasma gun blasted itself into the sky to avoid being picked up. Rude. I feel like the skyline at the back of the start of map13 could be edited to look more convincing. The same is true for the water at the end. Also in map13, there's this issue where the floors of some out-of-bounds mountains don't exist. At least in my source port, this happens because the affected floors are adjacent to a sky sector (which is to say a 0-height sector with the sky as its ceiling) which has a lower floor than the sector whose floor is messed up. The sky sector in question needs to be broken up into multiple sky sectors that each match the floor height of the terrain sector they're bordering. You could also create an open-air sector behind these mountains and connect the sky sector to that instead, which would be my preferred solution personally. Aside from these small issues, map13 looks and plays great. :) This dude in map14 was absolutely STOKED that I found the hidden switch. Also in map14, entering your new base of operations through the side door lets you pretty easily see the text midtex (midtext?) in the floor, which isn't a good look. Still in map14, this little alcove (which doesn't actually exist and can't be entered through any means) is shown on the automap and made me think there was a broken secret for a couple minutes, leading me away from the actual secret berserk. Last one for map14 (sorry Matador, I liked your map), the switch that grants access to the exit is erroneously given the same tag as the cat's midtext, so visiting that area at any point causes a critical piece of map progression to become invisible. Absolutely needs a fix. Lastly, map15 itself has no problems I encountered, but UMAPINFO calls it "At Last Exiled" instead of the proper "At Last, Exiled", which bothers me. Deepest compliments to whoever wrote the text screens. You have an air-tight handle on period-appropriate writing, and perhaps an even stronger hold of the balance between brevity and heart. "Were that I elected to study watchmaking, rather than what forces moved the hands." Incredible line. I can't stress enough what a wonderful playthrough this was. That ending was spectacular, @BiZ. Edited July 4, 2023 by Cammy 3 Quote Share this post Link to post
indigotyrian Posted July 4, 2023 (edited) 11 minutes ago, Cammy said: Hide contents Deepest compliments to whoever wrote the text screens. You have an air-tight handle on period-appropriate writing, and perhaps an even stronger hold of the balance between brevity and heart. "Were that I elected to study watchmaking, rather than what forces moved the hands." Incredible line. This would be me! Biz and 40 tagged me closer to the end of this set's development looking for assistance and critique for writing. I wrote the text screens and some of the interstitial "theatre" segments. Glad to have pleased, and to have helped in a small way in this megawad's creation! Edited July 4, 2023 by indigotyrian 5 Quote Share this post Link to post
Fluuschoen Posted July 4, 2023 (edited) Ok, the first screenshot sold it. Downloading. mod: 4 mins later, looking through the first window on the left ----> D: M'kay, tis gonna be gud. Edited July 4, 2023 by Fluuschoen 0 Quote Share this post Link to post
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