a-c
458 files
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Cataboom Reloaded
By Guest
A large single map of Roman catacombs, with a basically linear but folded progression. The theme is classical and funereal. It takes the author about 50 minutes at UV.
Intricate passageways link feature rooms and the atmosphere is sombre with some nasty suprises. Wandering monsters can turn up in areas you thought you have cleared. It starts quietly, but you wake up the dead as you go. There are new sounds and graphics; in particular imps have been recast as mummies, exploding barrels are replaced by exploding urns, and all switches are levers. There are no "human" monsters or futuristic weapons.
Being very large it is unsuitable for Deathmatch, you might never find eachother! Co-op is provided (but is not well suited to it).
There were earlier, smaller Doom 1 and Doom 2 versions of this level :- 1Catabs, Catadoom and Cataboom, which you may come across. CATABOOM RELOADED is a significant upgrade that supersedes all those. There are now more ammo, additional features and fights, less chainsawing of lost souls, and more directional clues.34 downloads
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Coastal Fortress
By Guest
Title explains it all, a level set in a fortress by the coast. It takes around 6 minutes to complete, and is designed to be played on ultra-violence.
I'm not good at descriptions.10 downloads
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Sins of the Flesh
By Guest
a loose sequel to The Blood Of Virgins, mostly in general aesthetic30 downloads
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Abyssal Speedmapping Session 26
By Guest
21 maps made during the twenty-sixth Abyssal Speedmapping Session in the space of 2 hours (lol), with 15 minutes for music and texture selection and 15 minutes after for bugfixing.
This session was held in two "rounds" for the convenience of folks who couldn't turn up to one or the other.
Each mapper had 3 themes to choose from, this time the themes were based on Romero's maps (as he has just recently released a new one): - E1 theme. - Higher tier monsters and weapons! - All vertices on the 32 grid.
Plus a bonus theme for those who showed up to round 2: - Horseshoe layout à la E1M1 (Hangar), or backtrack layout (E3M9, for example).35 downloads
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Bloody Rust
By Guest
A small community project where the maps are reminiscent of a rusting, aging, tech environment.58 downloads
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Comatose
By Guest
This map originally has been made for "Pain" project, but in the result I decided to cut it from there because of some reasons (which I cannot say yet). It is a continuation of the idea of "Overdose", but it's not related in terms of the story. A limit of sidedefs in LR format is achieved here, so it is not possible to draw at least one new line at all. Because of this, as well as the abundance of large open spaces with lots of sectors, map may slow down in complex sourceports like ZDoom and it's derivatives, so PrBoom-Plus is HIGHLY recommended. The biggest performance (in terms of FPS) will be in GLBoom-Plus. Also, complevel 2 is necessary. Have a great game.208 downloads
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Atrocious
By Guest
this is my first wad, it's horrible. it's short, has lots of misaligned textures, the usual. play only if you're willing to die of the sheer cringe.17 downloads
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Abyssal Speedmapping Session 25
By Guest
18 maps made during the twenty-fifth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes after for bugfixing. An additional warning map is also present in the MAP17 slot...
This session was held in two "rounds" for the convenience of folks who couldn't turn up to one or the other.
Each mapper had 3 themes to choose from (the best themes from the previous 12 months were voted for to celebrate the second birthday of Abyssal Speedmapping Sessions): - Return of the Revenge of M3 (Copious Barrels, session 15) - Scrolling floors in map (Session 20) - Boxes for the Boxing Day! (Crates, session 17)
Plus a bonus theme for those who showed up to round 2: - Zero use of door specials (from session 20)34 downloads
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Abyssal Speedmapping Session 24
By Guest
18 maps made during the twenty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes after for bugfixing. There is also a congratulatory map at the end and a tuned up version of one of the maps from the session.
This session was held in two "rounds" for the convenience of folks who couldn't turn up to one or the other.
Each mapper had 3 themes to choose from: - Use of silent teleports - Maximum of 4 monster types - Textures and palette from Violence by AD_79
Plus a bonus theme for those who showed up to round 2: - Avoid lines that run parallel to the grid33 downloads
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Abyssal Speedmapping Session 23 (XXIII)
By Guest
17 maps made during the twenty-third Abyssal Speedmapping Session in the space of about 3 hours, with 20 minutes for music and texture selection and a bunch of time after for bugfixing.
This session was held in two "rounds" for the convenience of folks who couldn't turn up to one or the other.
Each mapper had 3 themes to choose from: - Monster count exactly 75 (discounting lost souls) - Locked doors that can be opened with any key - Use of Commander Keens and tag 666
Plus a bonus theme for those who showed up to round 2: - Voodoo dolls out in the open
A spooky resource WAD was provided (credits below).136 downloads
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At Least It Has Some Gameplay
By Guest
"It had little to no gameplay value." -The Green Herring38 downloads
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Ossuary of Agony
By Guest
"You don't know what this place is for or why the sands of Egypt held it in secrecy for so long, you only know that this place raised out from the sands around you and has nothing but ill intentions after the skies darkened to a deep blood red. Whatever this place is, you have no choice to go through it, hopefully there is enough firepower left over from your freshly crumpled military base...
You know you will need it."
Ossuary of Agony is a replacement of MAP25 for TNT, it pits you against the forces of hell in an Egyptian styled map with somewhat heavy resistance to encounter, it was supposed to appear in NOVA 2 but I couldn't finish it in time due to lack of inspiration...
Conserve your ammo, pick your shots and most of all kick some ass!36 downloads
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Abyssal Speedmapping Sessions: Session 21
By Guest
14 maps made during the twenty-first Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from, themed around the work of the late Ty Halderman:
- Dynamic architecture(akin to MAP32 of Icarus) - Gunfire-activated switches - No light levels between 128 and 192
It was also suggested that people use textures from TNT: Evilution. Breezeep, An_Mutt and TheMionicDonut used the Alfonzo Treatment.32 downloads
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Acid Assault
By Guest
"You have been sent to test out a new HEV suit that supposedly can withstand the acidic liquids found pouring out of Mount Zenith on the planet Reaver.
The rocky ball of hell known as Reaver is covered by a harsh landscape recently captured by the forces of dwelling demons that lurked below. The damn things are not going to make this field test easy...
Get out of that mountainous area and try to find a way home soldier!"
Acid Assault is an experimental map I made that serves no other purpose than to test out my ability to make rocky, mountainous areas using primarily 2 or 3 textures. Varied light levels were used to achieve this goal, I think it came out rather well.
I also made it an actual single player map, so there is that to do as well.55 downloads
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Curse of Blood
By Guest
Here's a 6/11/20 or 32-level Megawad for Doom2, I'm aiming for 32-maps though. These maps, ranging from small to large, hopefully combines good detail and atmosphere with at times, strong difficulty. The hardest maps will be like Hell Revealed or slightly harder than that.
All maps are pistol-start-friendly and intended for. :)51 downloads
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Back to square one
By Guest
A brown map. Fight carefully and look for hidden items/switches.20 downloads
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Abyssal Speedmapping Sessions: Session 20
By Guest
20 maps made during the twentieth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:
- No doors - In-map use of scrolling floors (action 253) - Rockets only
Alfonzo, an_mutt, Breezeep, Jaws In Space, Jimmy, MarketAnarchy, TheMionicDonut, Pinchy, and SavageCorona used the Alfonzo treatment.31 downloads
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Abyssal Speedmapping Sessions: Session 19
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17 maps made during the nineteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from, this time requests from people who had birthdays in May:
- Map should feature bridges (Dime) - Lots of 20% damaging floors (Sector action 16) (Obsidian) - All weapons are on pedestals that are lowered by switch (Pinchy)
AD_79, Walter Confalonieri, scifista42, TheMionicDonut, SavageCorona, an_mutt, 4shockblast, Breezeep and Jimmy used the Alfonzo treatment.35 downloads
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Base of Tribute v1.1.9
By Guest
This is a WAD I made for my friends and everyone that inspired me to make Doom WAD playthrough videos on YouTube, and this goes for people like Darsycho and Omegalore. It is a 1 map WAD that contains a credits as well, and it has new monsters from Realm667. I hope you enjoy the map as it is for all my subscribers and viewers on YouTube.
This is a newer version of the WAD. Read changelog.txt for what's new in this version.35 downloads
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ContactLost
By Guest
In this WAD you play as a soldier whose goal is to make it to hell and stop the demonic invasion by closing the portal to hell.21 downloads
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