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458 files

  1. The Blood Trials

    *GZDoom with freelook enabled heavily recommended*

    A short, but replayable level that lets you take three different routes to get to the end, which act as self-contained challenges.

    23 downloads

       (11 reviews)

    Submitted

  2. Chainworm Kommando

    Just a set of highly detailed small to medium large maps, mostly inspired by shooter classics of the 90s.

    284 downloads

       (18 reviews)

    Submitted

  3. CoolMapForContext

    This is basicly my wad from VineSauce mapping contest, with few improvements.

    24 downloads

       (10 reviews)

    Submitted

  4. BaG

    A small level for Doom 2 and the first map i ever put some time into

    30 downloads

       (18 reviews)

    Submitted

  5. MyFirstUpload

    Welcome to the moon, you know what to do

    20 downloads

       (12 reviews)

    Submitted

  6. Brown and Red

    This is a single Boom-compatible map made for the Vinesauce mapping contest of 2016. It's a bite-sized slaughter map. Ultra-Violence is intended to challenge the best Doom players, while any moderately experienced Doom player should have a good time on Hurt Me Plenty, and the lowest difficulty is implemented too.

    43 downloads

       (23 reviews)

    Submitted

  7. CCCP 20

    You just found yourself on the outer planet, where soviet society of future successfully completed transformation of human species into new life form - "homo soveticus".

    I was inspired by story of Victor Pelevin "Day of bulldozer" while i was suffering by influenzia.

    I'm sorry for my English also.

    33 downloads

       (15 reviews)

    Submitted

  8. AVOCADO

    Birthday speed-map (kinda) for Katamori.

    Dave Mustaine stole the UAC's avocado supply. You must descend to his mines to retrive it.

    20 downloads

       (7 reviews)

    Submitted

  9. The Crystal Maze (GZDoom edition)

    A recreation of the classic 90's British TV gameshow "The Crystal Maze". I did make a vanilla version of the maze back in 2000 (Fragport map 32) but the live attraction in London, which opened in 2016 (and is totally awesome) has inspired me to remake it with modern GZDoom features.

    37 downloads

       (15 reviews)

    Submitted

  10. Asbestos Queen

    My very first attempt at a Boom-compatible map pack, though it's recommended you instead play in Zdoom and its derivatives for the sake of an enhanced CD-quality soundtrack. The featured maps range anywhere from a tech-greenhouse to a satellite crashed into a cave, and the start/end of each map follows on from the last to emulate a cohesive journey. It also features a new monster, a boss, and was designed with gameplay mod compatibility in mind.

    70 downloads

       (13 reviews)

    Submitted

  11. Blood Tunnels

    20 downloads

       (9 reviews)

    Submitted

  12. Ave Terra

    A small level with constantly changing geometry

    18 downloads

       (8 reviews)

    Submitted

  13. Corrupted By Chaos - Entryway

    Very short map (about 5 minutes) that I've create for "From mappers to level-designers" contest started on iddqd.ru by alekv.

    24 downloads

       (7 reviews)

    Submitted

  14. Cursed Realms - Path Over The Abyss

    This is average duration map (about 15 minutes) in gothic\marble styles. Created special for Vargskelethor's Doom Mapping Contest 2016.

    77 downloads

       (8 reviews)

    Submitted

  15. Black: The Return of The Masters

    It was around 2054 when everything ended. And considering how far we had gotten, the fall was especially hard. Rapid advances in nuclear fusion technology allowed even the most backwater area of the Amazons to recieve massive amounts of clear, renewable energy. Genetic modification allowed humankind to reach for and hold every area of the Earth, no longer bound by biology to a few small chunks of comfortably livable land. Astrophysics and aerospace engineering became the new superscience, and allowed us to reach for the stars and beyond. And with the new advent of general-purpose quantum computers, once nothing more than fiction or at best highly speculative, a new age, it finally seemed, had dawned on us. Even the USSR, after having for so long threatened to leave the Earth, had finally been talked down. A few short years after, an agreement to cease hostilities had finally been reached. For a brief time, humanity seemed to be getting on the right track. We had reached as far as Pluto and Charon. Then, in early December, came the Great Disappointment.

    They found It under Pluto. Excavation of the miniscule dwarf planet had been ongoing for at least three years, producing little more than trash or anomolies of scientific curiosity. Then, they unearthed It. They had no idea what It was, and they still don't know what It is. Soon after, It began to change them. Not all of them changed, but most did. The change was not visible, for it was an affliction of the mind. It drove them to perform unspeakable rituals upon those of them who had not changed. Throats were slit and blood was spilt. Skin was peeled from screaming bodies and the flesh of those who survived was roasted. The massacre eventually columinated in a ghastly ceremony, where at its peak, all involved, changed or not, lay dead. Even before all of them had killed themselves to empower It, a beam of black energy emmanated from Pluto to Charon.

    The US and USSR at first tried to cover it up, claiming it to be nothing more than a terrible accident. Both sent a joint response team to Pluto to clean up the mess. When the landed, they found nothing more than It and the scene of a grisly undertaking. After further study, the scientists believed that It had gone dormant, and saw nothing to be afraid of. Eventually, It changed some of them. They snuck out of their quarters and began a terrible ritual before It. Soon after, It emitted a wave which ensnared all in the excavation site under Its grip. They all gathered around It and ended their lifes in honour of It. With each pint of blood splashed over Its stony surface, Its power grew greater. Just before the final slit her throat, It released its control over her, having regained its power to the fullest extent. It then went dormant.

    She escaped and fled to Mars and was taken by a research team there. They found her bruised and bloody, but stil coherent. "Its power has reached its zenith," she said, eagerly wetting her parched throat with a swig from a canteen. "It reaches for its masters, from beyond Charon. They await. Soon." She then suddenly expired, as if something pressed a switch and turned her off. A few days after, a mining team fleeing from Neptune reported that something coming from Pluto began to attack them. A small team was sent to see what had happened. What they saw was horrible: Charon was gone! In its place as a swirling vortex, from which came horrible abominations and sickening beasts. When the team returned, they became ill and swiftly their bodies began to reshape into horrible forms. They slaughtered nearly the entire station, and then retreated towards Pluto, now a festering hellhole.

    Then, the horror reached Earth. It started when Mars-to-Earth communications went down, and by that point panic already began to spread. A bright light began to emmanate from Mars, which soon over took the sky. When it cleared, they arrived. We call them The Masters, and their arrival ended our so-called "golden age". Their corruptive powers swept over the planet and possessed most of the world's militaries. Those who were spared such a fate soon found themselves sacrificed to fuel The Masters' power. Within hours, almost every world government collapsed, leading to a short-lived anarchy before The Masters imposed their twisted form of "order".

    Your name is Sgt. Steven Gabriel. You were leader of a team ordered to help evacuate the civilians of New Madrid. After The Masters' foul powers swept over the country, your team found that they could not contain the enthralled masses. You were forced to allow them to butcher the remaining uncorrupted civilians to save your teammates' lives. Forced to escape the city, you and your team attempted to fly to Rota and hopefully hookup with any remaining soldiers. You were just outside of Seville when something came from the sky and struck your helicopter. When you came to, your team was dead and most of your weapons were smashed. You climbed out of the wreck and made your way southwest. Eventually, you come to an old rundown slum area, with clear signs of inhabitants. Massive fleshy tendrils sprout from the ground and reach for the sky around you. Gooey flaps of skin hang loosely from the undersides of buildings. Surrounded by unearthly howls and inhuman groans, it's clear that this had become a fight for your life.

    27 downloads

       (8 reviews)

    Submitted

  16. Based

    This is my first mapset. Designed to teach me how to create maps up to PrBoom level.

    19 downloads

       (6 reviews)

    Submitted

  17. The Cursed Temple

    A mostly underground level, vanilla compatible, inspired by Memento Mori map 07 and map 28 by Jens Nielsen.

    31 downloads

       (9 reviews)

    Submitted

  18. Black Magnetic (v1.3)

    Black Magnetic is one new level for DooM II with new monsters, textures and weapons.

    It was built for the Doomja-Vu contest started by Tormentor667 on the Realm 667 forum.

    NMN Corporation is carrying out prohibited experiments with demons genetic material in a laboratory disguised as a storage installation. Space Marines send you to terminate such activities. Good luck.

    I tested this level with GZDooM version 1.8.2 and 2.1. I don't know if it works with other versions or with ZDooM.

    You may find the gameplay different from the typical Doom one. Monsters are mainly hitscanner with high health so you will have to get cover very often. Explore the installation for better weapons.

    33 downloads

       (6 reviews)

    Submitted

  19. Bunker

    A quick MAP01-style level.

    25 downloads

       (7 reviews)

    Submitted

  20. asshole

    I made this map while I was high

    24 downloads

       (10 reviews)

    Submitted

  21. Another Awful Map

    My second map , more complex than the first one . Has now a winnable ending , enjoy :) . Yet again made with project brutality in mind

    24 downloads

       (17 reviews)

    Submitted

  22. Another Bad Map

    My first map :) , i hope you enjoy . Please Leave feedback . PS: Its desgined mostly with Project Brutality in mind.

    16 downloads

       (9 reviews)

    Submitted

  23. James Champney's Kitchen Nightmare

    Classic DOOM2 style play and feel. Short but sweet. Fight your way through the treacherous kitchen of Champney's Tavern, find the red key card and earn your cigarette break

    13 downloads

       (6 reviews)

    Submitted

  24. Baal Hadad

    Four short levels made for Doom II in the Boom format. All but map 4 contain deathmatch starts. The player(s) travel from a scorched wilderness, to a primitive sewage area, to a bustling city with rotting demons hiding in the corridors below.

    17 downloads

       (8 reviews)

    Submitted

  25. Mario Kart 64's Block Fort REMADE

    This is a remake of the balloon battle map from Mario Kart 64 Block Fort. A fun, short, simple and somewhat challenging map to play through. Enjoy!

    69 downloads

       (9 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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