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429 files

  1. Daemonic Martello 1024

    I wanted to contribute this map to second round of Congestion 1024, but after it was stopped, I stopped with making this map too. After some time I decided to finish it. At the end I broke the 1024x1024 concept a little, but still it is small map. It is quite hard (from first seconds) and quite cramped. I hope that u will like it though.

    19 downloads

       (11 reviews)

    Submitted

  2. From the Ashes of Fear

    Map15 is a base-themed map, that gets progressively difficult. The map is somewhat non-linear in that it provides alternative paths, and involves back-tracking. Map31 is a castle-type map that brings the player back to areas visited earlier in the map's progression. Map32 is arena combat at its fiercest - battle your way past hordes of enemies that get increasingly tougher. Each map playable from a pistol start. Tested with ZDooM and GZDooM.

    14 downloads

       (7 reviews)

    Submitted

  3. Tuning Contest WAD

    This is a compilation of all the contest wads which were sent to the contest held in iddqd.ru and doomworld.com. Read the rules_e.html To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file freak4.wad -complevel 11 (or higher) or zdoom.exe -file freak4.wad

    30 downloads

       (19 reviews)

    Submitted

  4. Dione Attack Pt. 1

    You've been sent on a mission of one of Saturn's moons: Dione. Once you arrived there, you can already smell the stench of hell pouring out of the base. It's up to you to restore balance on Dione.

    34 downloads

       (27 reviews)

    Submitted

  5. EPIC

    One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file epic.wad -complevel 9 (g)zdoom.exe -file epic.wad

    Important:

    Do not play map05 in the current prboom (up to 2.4.8 for now), because of:

    a) All existing versions of prboom are buggy on levels with big open areas - precision problems. The latest Eternity release (3.33.33) also can't handle map05 correctly - the same precision problems. Use the latest SVN alphas.

    b) The current glboom-plus (2.4.8.2.beta) is much faster on levels with sectors which have too many lines. I got 80 fps in glboom-plus instead of 50 in glboom at map05.

    c) Vanilla GLBoom doesn't have an option for quality rendering and it is very noticeable on some levels, especially on the big tower at map05 and in the second room at map03 - big white strips and dots on corners. The effect doubles on ATI cards. Light sky is a headache of prboom. So gl_render_precise should be 1. I hope this variable will be removed in the future versions and quality mode will be forced.

    Note: gl_depthbuffer_bits in glboom-plus.cfg should be 24 or 32 to avoid some rare small glitches.

    Yo can download the latest prboom-plus here: http://prboom-plus.sourceforge.net/history.html

    301 downloads

       (84 reviews)

    Submitted

  6. Eden Loss (version 2)

    An 8 level wad, The last 4 are a HUB. Caves, metal fortresses, forests, villages and more!

    29 downloads

       (17 reviews)

    Submitted

  7. Fear Of The Dark

    24 downloads

       (16 reviews)

    Submitted

  8. Demons of Problematique

    A short trip through hell, set on by a classic Doom story. Originally intended as just a Boom compatible level, I got a little carried away with it, especially the ending credits\scenes. It carries in at over 10 Mb because of the ambient sounds used... so turn off any music you have playing, turn up the volume on other music in ZDoom and enjoy! If you want to know your kill percentage, secrets found and playing time, wait until after the ending credits. This will run under GZDoom provided it supports ZDoom r538's features, but some lighting will look strange or too dark, no matter what setting.

    288 downloads

       (45 reviews)

    Submitted

  9. Doom: The Parody

    A joke wad. Got time? Like laughing? Give it a try. The wad sucks in quality but is meant to be funneh, not pretty (that's obvious since I don't have a solar system model in my bedroom).

    135 downloads

       (125 reviews)

    Submitted

  10. The Horror Collection

    One level for boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. Some DEHACKED stuff is taken from talented mapper Erik Alm. This is only the first level in the planned series of horror maps. To be continued...

    To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file eden.wad -complevel 9; (g)zdoom.exe -file eden.wad

    33 downloads

       (24 reviews)

    Submitted

  11. Elegy for them Vigil

    A sequel to my previous map Ode of Resurrection, Elegy is a nonlinear "tech base being turned into an outpost of hell"-themed map.

    Notes: 1) This is by design a dimly lit map, so either play it in a dark room to avoid backlightning on the monitor, or be ready to crank up your gamma 2) No jumping allowed...except for That One Thing...

    33 downloads

       (26 reviews)

    Submitted

  12. Extraction

    Some Sewage Base I worked on ages ago but never got around to completely till the Comm project in 2 weeks started. This is the official version before Vegeta stripped it of it's "atmosphere".

    21 downloads

       (14 reviews)

    Submitted

  13. The Exterminator (Light version)

    It's a cartoony, MSPAINT weapons mod for the latest version of ZDoom (2.1.7 as of this writing). This is supposed to be the remake of my EDGE weapons mod, Immoral Conduct: Lizard Edition (ICD-Lizard). There aren't as many weapons as ICD-Lizard but I'm sure people won't mind. There are three new enemies, but they are human enemies, not the Lizards. There will be a full version with brand new enemies that are Lizards. Unfortunately, that might not be ready for a while. Look at the textfile EXTERMINATOR-DETAILS.TXT for more info on the new things found in this mod.

    17 downloads

       (13 reviews)

    Submitted

  14. Rabbit Doom: Daisy Revenge!

    based about the "doom disturbed me" topic in doomworld, this bizzare and creepy map realize one of your worst nigthmare, CLASH THAT BLOODY RABBIT HEAD ON A POLE! But now Daisy head is floating in air, and shoots carrot from his dead mouth! OMG!

    42 downloads

       (15 reviews)

    Submitted

  15. Frost Temple

    This is my second map to be released. I just wanted to play around with new textures and see what I could come up with. Hope this is better than my first map, "Imp-ire".

    11 downloads

       (6 reviews)

    Submitted

  16. The Adventures of Foxxy's Mom

    A epic tale of romance, passion and heroism about Foxxy's wonderful Mother.

    72 downloads

       (62 reviews)

    Submitted

  17. Frozen Inferno

    A short map depicting a frozen-over hell and an E4-ish fortress overrun by the freak snowstorm. This is an "upgraded" version of a 100-minute speedmap I created in October; bugs are fixed, detail is added and gameplay is further balanced.

    33 downloads

       (26 reviews)

    Submitted

  18. endial.wad

    old levels i fixed up in zdoom

    25 downloads

       (18 reviews)

    Submitted

  19. Exist

    Quake style map

    23 downloads

       (14 reviews)

    Submitted

  20. Dyke Project

    OMG your in Kenesen's testiculs

    37 downloads

       (33 reviews)

    Submitted

  21. Dolphin's Dream (v1.1)

    A phychodelic colorful map.

    35 downloads

       (25 reviews)

    Submitted

  22. Death of An Emo

    A short little movie where you choose how the emo kills himself. Just play the goddamn wad already.

    34 downloads

       (29 reviews)

    Submitted

  23. Dark Installation

    Contact was lost with the installation a few days ago. Investigate and figure out what's going on.

    21 downloads

       (14 reviews)

    Submitted

  24. Forlorn

    A map initially created for the Talosian Incident II project, and released as a demo for Torn's 2005 Doom Advent Calendar. Released independently to /idgames on 26 October 2006.

    18 downloads

       (12 reviews)

    Submitted

  25. Ectopia

    A creeped out sewage plant where all hell has broken loose(cliche) note: This is also my first publicly released wad

    Play with gzdoom+"lights.wad" on 'doom'(intended) or 'standard' light settings

    13 downloads

       (8 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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