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444 files
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THE ULTIMATE DOOM FOREVER (A new detailed version of DooM ForeveR with new levels, graphics, sounds,
By Guest
Doom Forever: EPISODE I takes place on an overun UAC nukage facility located on the planet X-9 in the galaxy of Zeta Reticuli. New gun animations (a reworked version of the "atmosphere" sprites to update the gun graphics) tweaks to gameplay/monsters. new sounds. new objects/sprites. new textures. 1 new monster (other than SS replacement) map 06- totally new wad.51 downloads
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Stairs to Hell
By Guest
Something happend... The radio signal from Research facility has dissapeard...
Some info Number of Vertexes: 7610 Number of Linedefs: 9317 Number of Sectors: 943 The Lowest floor: -1624 The Highest ceiling: 25625 downloads
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Total Control
By Guest
An large tech style base with an high ammount of detail, it uses several Zdoom features. Overall an pretty good looking map, much time went into detailing all the areas. First serious attempt in making an non-linear map, im pretty pleased with the results I got. The map has skill levels so it should be playable for all types of skilled players. NOT designed for jumping sorry, you can grab the BFG9000 by jumping for instance. There are probably more things that will screw up gameplay if you jump, thats all and have fun.86 downloads
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The Horde of Shtat
By Guest
Plasma! DO NOT USE JDRP WITH THIS WAD. It will ruin the modified monsters and plasma gun.7 downloads
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tectonic
By Guest
UAC VOICE LOG...
"Progress with the new base is going well. The base is hidden away in some previously unknown ancient ruins."
UAC VOICE LOG....
"Yesterday several workers reported "deep earth movement" in the southern sectors, lava began to flow and work has been halted. 7 ceilings have collapsed and engineers have been called."
UAC VOICE LOG....
"2 engineers have gone missing and there have been 4 large explosions, we need backup we are under attack from a large unknown force........................"39 downloads
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Uplink
By Guest
This was going to be my CC3 map, but it doesn't meet my standards. Since I have already put alot of work into it I decided to finish it up and release it.
Backstory:
"We finally found a small landing stip to pick you up. It's on the rim of some canyon. The only problem is that the access to it is through a heavily infested bunker complex. Fight your way through and then radio us from the runway."16 downloads
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E1M3: Toxin refinery
By Guest
An remake of the original map completely made from scratch in about three weeks time. I tried to let my map look as close as possible to the original, and with an good result. I never thought I could't pull this off, but I managed to get it done. Added alot more detail to it, and some extra secrets an monster traps. If you like old school looking doom maps, than give this map a shot it deserves it.51 downloads
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Truax
By Guest
This map was created for the CC3. But now that its canceled I fiqured id just upload it. Its quite difficult i suggest you play it on the first level setting and work your way up.15 downloads
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Geo X
By Guest
Geo X is an overhauled version of two different wads (sp_deny, and sp_geo), merged together. There is a lot of things that are different in this version.
In my personal opinion, the maps had very bad gameplay flaws. The maps were way too long and drawn out, and have been shortened quite a bit. Also, there are times where there just isn't enough ammo, and not enough weapon variation. You'd find yourself running throughout the maps with just the regular shotgun until almost half-way through the map. Weapons will now be found earlier and more frequent throughout the maps. Some new areas have been added, with others removed. Some detail has been added in some places as well. All decorate monsters have been removed, except for one single enemy. If you played the original versions of these maps and disliked them (as I'm sure you did), I'd highly recommend trying this. Even if you did like the original versions of these maps I'd still play it. There's quite a bit different, and I think it's for the better.25 downloads
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A day of revenge against Seg Violation a.k.a.
By Guest
I'm pissed at those damn seg violations that13 downloads
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What lies beneath titan-426
By Guest
A large gothic style map with a bit tech thrown in. Its not a hard wad not even on ultra violence. Just a sort of cool down wad,not too frustrating IMO:) Designed for single and cooperative play only. Please do not jump,because its not designed for it,and you may mess up gameplay completely if you do so.53 downloads
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The Spire
By Guest
Okay, for starters: THIS LEVEL IS LARGE. VERY, VERY, VERY LARGE. It has ~2400 sectors and ~2300 monsters on UV. I would NOT recommend playing this level if you have a really old computer. Second, this map is pretty hard. 100% kills and secrets on skill 4 is possible, but difficult (I've done it with a lot of saving and reloading). Other than that, it's fun with a lot of action. So enjoy it!51 downloads
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StartLit Map1
By Guest
StarLit is a hard solo map designed to be played with the Immoral Conduct weapon mod (IC). StarLit is a survival kind of map which requires more brain than braw to get through the battles. This map has been designed so that it is almost impossible to finish without using the special features of IC weapons, such as flares. Starlit is meant to be played on Ultra violence, however the easier difficulty settings are also supported.14 downloads
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Denial
By Guest
Merry christmas everyone! Here's a present from Agent Spork!
Denial is a single map for Doom 2 which uses many of zdoom's special features to its advantage. This map is fairly cramped, so if you have claustrophobia, you're not going to like this map. But, if you could care less, this map should be a blast. I spent a couple weeks on this. Hopefully it plays as good as it looks.20 downloads
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Tei Tenga Refinery
By Guest
A high-tech base map for Zdoom showing some good scripting and design.14 downloads
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No Imp Left Behind
By Guest
BBG claims he does not know how to map, but <beep> makes the process easy. As such, I wanted to find out how that fits me. It is a speedmap (not 100 minutes, but still considerable), and is intentionally kept small. I once had an idea for a starting room, and this seemed like a good point to finally draw it, along with some more to actually make it a map.
It starts out with a brick-metal-lava cave and goes over to a small outside area with a -- how else could it be -- brick building. There's lots of imps to trash with the shotgun(s) and fists. Fistfest.19 downloads
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The Marbelous Three
By Guest
This map begun with a blood-marbled room as a possible candidate entry to CC2, but soon evolved into a textural experiment involving two facing worlds, tech vs marble. I tried to find a good tex combination, since most tech(*) textures do not fit well with marble. I hope I can satisfy this.
The "Three" in the map title refers to the early textural map design where a lot of structural objects came in groups of three due to the limited texture set. I mean, there are three faces (LION, GARG, SATYR), three daemons (MARBFAC*), three key(color)s... and that's pretty limited.13 downloads
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SargeBaldy Speedmapping Compilation #13
By Guest
This is a compilation of the WADs entered in SargeBaldy's thirteenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.
This week the theme is to make a spooky dungeon, complete with traps and/or puzzles in order to bar escape. Dungeon is used very loosely here, and could mean any one of various types e.g. a spiky cavern lockdown, a hellish torture chamber, or even just a plain fashioned stone castle dungeon.14 downloads
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